Display MoreWith the new changes with lifeforms I believe it might be impossible to time recalled deployment.
just want to open up another perspective:
ever thought about that this maybe is intented by publisher?
Im pretty sure its not intended as it breaks one of the core elements of ogame gameplay. Same as with the moons when you could create 10000km moon with the Kaelesh building that cant be popped. Ive heard people were against it and for a good reason so they reduced it to 9400km. You are not supposed to be invincible in this game.
mhm ok, thats a good point thx.
but I still can see a slight difference, between MD, what's kinda gamecontent and deploy retime,
wich is more like a established thing may years ago.
invincible..maybe not the right word, yeah you should not be invincible, but neither get destroyed if you fs properly.
15 years ago when big accounts were like 10k destroyers and 40k bs for example, and it was all free, sure, fleetloss, don't care.
but I kinda get the point of people who invest several k dollars and don't want to loose it all if they haven't done anything wrong
yes this is ogame, but that doesen't mean erverything is setteld in stone, times are changing (so heard I...)
there's still hits on forgotten fleets and stuff
yubb, in old universes this would lead to exactly this invincible thing, 'cos everyone else was already taken out,
but tbh, would this be so much difference to the current situation in ancient servers?
all top fleeters in one or two alliances and who's not into it, do vmodesave.
but this gets a little too offtopic, sorry for that..
maybe the truth lies somwewhere between, not take deploy retime out of ogame,
so make it as hard as possibile
so yeah, I could imagine, llifeform techs will be in spyreport sooner or later, to hang into topic again
regards