Dear commanders,
We’re closing in on the end of the PTS phase for the OGame Lifeforms update. Today’s balancing patch will be the last fine-tuning before the update is applied to a live server. The team would like to use this opportunity to thank all the players who gave us such amazing support in improving this update further with their input and ideas. We have seen a lot of interesting discussions throughout the forums and on our official OGame Discord, which led to quite a few changes. In this community letter, we would like to not only communicate the current changes that have been done, but also give a short overview of all the changes made thanks to the amazing feedback we received, as well as share some insights into our plans for the future. But before we get to that, let’s briefly discuss the current changes.
Rock´tal building - Advanced Recycling Plant (building 12)
Before we go into the specifics, let’s first shed some light into how the building actually works. When a player has this building on their planet, if they are attacked by someone and a debris field is created, this building will take a % of the debris field and move the resources back to the planet. The resources which are collected by the building are removed from the debris field. This effect only occurs if the battle happens around the planet, not around the moon. Furthermore, if there are Reapers in the attacking fleet, they will take resources out of the debris field before the building does. The general design idea behind the building is that defensively oriented players have more options to make attacks against them less interesting or lucrative. While the building shines most in combination with a highly defensive setup, we agree that the building cuts into the victory margins of fleeters who catch people off guard. To find a compromise solution, we implemented the following changes and will further monitor how this building works out on the live service:
Changes:
- Building bonus limit reduced from 40% to 30%
- Building cost scaling increased from 1.3 to 1.5
- Building energy scaling increased from 1.07 to 1.1
- Building bonus per level reduced from 0.8 to 0.6
Kaelesh building - Supra Refractor (building 12)
This building increases the chance that a moon is created, as well as the size of that moon. As players correctly noted, in the beginning this building had the option to increase the moon size to 10,000 km, a benefit which would influence the moon destruction chance in an unintended way. As a means of reducing the overall power of this building, we decided to apply the increase to moon size only to the minimum moon size, but ultimately this led to the building being not very interesting. After further discussions, we decided to alter the building once more, reverting the previous change, whilst simultaneously ensuring not to create moons that were unintended. To this end, we have introduced a new global limit to moon sizes, currently set to 9,400 km. By comparison, the standard maximum moon size without modifiers is 8,944 km.
Changes:
- Building base costs doubled
- Building cost scaling increased from 1.3 to 1.4
- Building energy cost scaling increased from 1.03 to 1.05
- Building bonus per level reduced from 1 to 0.5
- Building bonus limit reduced from 50% to 30%
Additional changes:
- Lifeform techs which reduce the fuel consumption of ships (Efficiency Module & Heat Recovery) have had their bonus per level reduced from 0.05 to 0.03 and cost scaling increased from 1.4 to 1.5
These are the final changes for now for the PTS version of the OGame Lifeforms update. Please note that balancing and development is an ongoing process. Even after the release of the update, we will monitor its impact and what feedback players provide and potentially alter and adapt the content. We therefore encourage all players to keep up with the discussions and feedback. It is a great help to us, and a further step towards improving OGame.
That leads us on to the next thing we wanted to highlight. Thanks to the great feedback that we received from players, we made a huge number of changes. Beside the balancing tweaks already mentioned, mostly inspired by player feedback, we also received numerous feature requests that have been added or potentially will be added in the future. We would like to share some of the stand-out changes here.
Features that already made it into the current PTS version:
- The majority of balancing changes were made based on community input and feedback
- We added an overview of all lifeform-related bonuses which come from buildings and tech. Players can now see at a glance what bonuses are applied to the planet they are currently on
- We updated the information tooltips for lifeforms and food production with additional information as requested by players
- Several text descriptions were altered and updated
Upcoming additions to the Lifeforms update (post release) based on community input:
- Changes to how lifeform experience is earned. We will implement daily limits with a catch-up mechanic if you miss days, as well as flatten the experience scaling, allowing more levels by reducing the bonus gained per level. Additionally, there will be a total limit for the bonus gained from leveling up lifeforms
- Updates to the 0.5 fuel consumption server setting to work properly with the Lifeforms fuel reductions
- Changes to combat expeditions debris field. The debris field server setting will be updated, and the limit will apply as intended
- Update to phalanx report to display the ship speed of the slowest ship with all lifeform tech modifiers included
- The Lifeforms tutorial will be updated
This is just a short glimpse into what is planned as the next steps. We hope you enjoyed the PTS phase as much as we did, and we’re looking forward to the upcoming Lifeforms live release.
Bermuda and everyone on the OGame Team would once again like to express their sincere gratitude to the amazing community who make anything possible.
We are not alone!
Kind regards,
The OGame Team