Posts by Prongs

    Hello commanders!


    Due to some issues that needed to be solved before, the rollout was delayed.

    One of the affected rounds was Gaspra and we needed to apply a backup from 08:00.

    (all the premium that was purchased after 08:00 will be send again to the affected accounts).


    We apologise for any inconvenience.


    Your OGame Team


    EDIT: This rollout was pushed through at 12:00 server time (13:00 CEST). ~Rav3n

    Hello commanders!


    Today, August 11, OGame Mobile application will be updated with version 2.7.0.


    :ongoing: Bear in mind that there's a Apple/Android stores review process and having the version available depends on it.


    Features

    • Added option to select planet on building and research menus
    • Added option to go through messages without going back
    • Added hint for Storage nearly full
    • Added feature that copy in the clipboard all relevant information when you press the support button. Information like Device, device type (e.g. iPhone 6s), OS version, App version, user information
    • Added empty input fields in galaxy to navigate through different positions
    • Added “Delete Message” button on hostile Espionage reports
    • Added GDPR page content
    • Added icon in Galaxy View
    • Added missing icons in the lobby
    • Added font support for Chinese, Japanese and Arabic



    Bugfixes

    • Fixed crash when switching planet
    • Fixed error on fleet interaction
    • Fixed hints messages
    • Fixed some mine errors showed on on Gameplay
    • Fixed information in a popup window that showed Missing Resources
    • Fixed an issue with building time
    • Fixed pixelated image for “Delete Message” button
    • Fixed error on the quantity in attack reports
    • Improved Galaxy View stability
    • Improved Sorting planet feature
    • Removed placeholder messages


    Best regards,

    Your OGame Team

    Hello commanders!


    Due to the huge size of the Graveyard it will take some more hours to be active.

    No alarm needed if you notice a missed account on your Lobby, it will be shown as soon as the Graveyard update finishes.


    Cheers,

    Hello again!


    All the live rounds should now be available with the latest game version.

    Graveyard will be available soon.


    Please keep in mind that due to the different versions, only accounts from OGame.org will be moved into and from the graveyard. Other communities won't have Graveyard transfers until the servers are with the same version.


    Cheers,

    Hello commanders!


    All the game rounds (except Universe 1, Quantum and Graveyard) are now available with version 9.0.2-pl4.

    As soon as the missing ones will be available we will let you know.


    Cheers,

    Hello commanders!



    OGame Origin is seeking for motivated players to join our ranks.

    Besides other internal projects associated to this team the main starting focus is to bring back an updated OGame Wiki.

    Together we will be working on updating some old guides from the previous wiki and create new ones for the new content.


    Requirements:

    :arrow: You have to be at least 18 years old

    :arrow: You can speak English in a level good enough to be able to communicate with an international team

    :arrow: You are interested in OGame and love working in a Team


    There's no need of any OGame/Gameforge team experience, but it is crucial to have OGame knowledge. Ideally we are looking for different type of players to be able to cover as many play style options as possible.


    Does it sound a good challenge for you and you'd like to be part of the OGame Origin and Wiki reborn? If yes please send us an email to origin@ogame.org and let us know about yourself and your OGame experience.


    Looking forward to read from you!


    Cheers,

    Your OGame Origin Team

    Hello commanders!


    Thursday, 14th of July, at 11:00 CEST we will update PTS (Bermuda) to version 9.0.1.


    More details about this version will be added later since a few points related to it still need to be confimed.


    Changelog:

    - Fixed an issue where Trade Ships where available on Jump Gate
    - Fixed an issue where Trade Ships where showing on the Admiral fleet screen
    - Fixed an issue where resources were not returned upon cancelling a building after returning from vacation mode
    - Fixed an issue where planet resources were not being updated until a second click or a page refresh
    - Cooldown after cancelling a relocation now works correctly
    - Kaelesh moon bonus now no longer giving double the expected bonus
    - Deactivating Lifeform with Discovery Tech now correctly cancel Discovery Flights on other planets
    - Increased the effect of the Improved Crawler tech on overloaded crawlers



    Best regards,

    Your OGame Team


    Version 2.6.8 is now available.

    Please make sure to update to the latest version.



    Cheers,

    Hello commanders!


    Today, July 13, OGame Mobile application will be updated with version 2.6.8.


    Bear in mind that there's a Apple/Android stores review process and having the version available depends on it.


    Features

    • You can now swipe between moons once you have selected a moon.
    • Hidden positions are kept until you change the filter in the galaxy view.
    • You have an icon on the planet when you build something on the planet or moon in the planet list
    • You have an icon on the planet when you are attacked on the planet or moon in the planet list.
    • GDPR page has been added to the BGL menu
    • We have updated the localisation of the already implemented languages
    • We now support five more languages (CZ, RO, HU, IT, HR and PT)
    • We have added a pre-release version of the planet sorting. You can move the planets in the planet list by tapping on them and moving them. (Attention: This version is still in a very early stage of development!)


    Bugfixes

    • We fixed an issue where you could retrieve data from the galaxy while in holiday mode
    • We fixed several issues where the app could crash
    • We fixed several issues where the text size was not resizing properly
    • We fixed an issue where the fleet menu was not receiving real-time updates for ships in progress
    • We fixed an issue where the session could be destroyed by certain circumstances
    • We fixed an issue where the deuterium consumption was calculated incorrectly
    • We fixed an issue where fleet shortcuts were not working as intended
    • We fixed an issue where the fleet dispatch flow was not working as intended
    • We fixed an issue where you could not send a new fleet while under attack



    Best regards,

    Your OGame Team

    Hello commanders!


    We will have a small maintenance on PTS (Bermuda) just to align versions.

    The only visible part is the version name changing from 9.0.0-rc7 to 9.0.0 and a small downtime will be needed.


    The change will happen today at 13:00 CEST.



    Best regards,

    Your OGame Team

    Dear commanders,


    We’re closing in on the end of the PTS phase for the OGame Lifeforms update. Today’s balancing patch will be the last fine-tuning before the update is applied to a live server. The team would like to use this opportunity to thank all the players who gave us such amazing support in improving this update further with their input and ideas. We have seen a lot of interesting discussions throughout the forums and on our official OGame Discord, which led to quite a few changes. In this community letter, we would like to not only communicate the current changes that have been done, but also give a short overview of all the changes made thanks to the amazing feedback we received, as well as share some insights into our plans for the future. But before we get to that, let’s briefly discuss the current changes.




    Rock´tal building - Advanced Recycling Plant (building 12)

    Before we go into the specifics, let’s first shed some light into how the building actually works. When a player has this building on their planet, if they are attacked by someone and a debris field is created, this building will take a % of the debris field and move the resources back to the planet. The resources which are collected by the building are removed from the debris field. This effect only occurs if the battle happens around the planet, not around the moon. Furthermore, if there are Reapers in the attacking fleet, they will take resources out of the debris field before the building does. The general design idea behind the building is that defensively oriented players have more options to make attacks against them less interesting or lucrative. While the building shines most in combination with a highly defensive setup, we agree that the building cuts into the victory margins of fleeters who catch people off guard. To find a compromise solution, we implemented the following changes and will further monitor how this building works out on the live service:


    Changes:

    • Building bonus limit reduced from 40% to 30%
    • Building cost scaling increased from 1.3 to 1.5
    • Building energy scaling increased from 1.07 to 1.1
    • Building bonus per level reduced from 0.8 to 0.6




    Kaelesh building - Supra Refractor (building 12)

    This building increases the chance that a moon is created, as well as the size of that moon. As players correctly noted, in the beginning this building had the option to increase the moon size to 10,000 km, a benefit which would influence the moon destruction chance in an unintended way. As a means of reducing the overall power of this building, we decided to apply the increase to moon size only to the minimum moon size, but ultimately this led to the building being not very interesting. After further discussions, we decided to alter the building once more, reverting the previous change, whilst simultaneously ensuring not to create moons that were unintended. To this end, we have introduced a new global limit to moon sizes, currently set to 9,400 km. By comparison, the standard maximum moon size without modifiers is 8,944 km.


    Changes:

    • Building base costs doubled
    • Building cost scaling increased from 1.3 to 1.4
    • Building energy cost scaling increased from 1.03 to 1.05
    • Building bonus per level reduced from 1 to 0.5
    • Building bonus limit reduced from 50% to 30%

    Additional changes:

    • Lifeform techs which reduce the fuel consumption of ships (Efficiency Module & Heat Recovery) have had their bonus per level reduced from 0.05 to 0.03 and cost scaling increased from 1.4 to 1.5


    These are the final changes for now for the PTS version of the OGame Lifeforms update. Please note that balancing and development is an ongoing process. Even after the release of the update, we will monitor its impact and what feedback players provide and potentially alter and adapt the content. We therefore encourage all players to keep up with the discussions and feedback. It is a great help to us, and a further step towards improving OGame.




    That leads us on to the next thing we wanted to highlight. Thanks to the great feedback that we received from players, we made a huge number of changes. Beside the balancing tweaks already mentioned, mostly inspired by player feedback, we also received numerous feature requests that have been added or potentially will be added in the future. We would like to share some of the stand-out changes here.


    Features that already made it into the current PTS version:

    • The majority of balancing changes were made based on community input and feedback
    • We added an overview of all lifeform-related bonuses which come from buildings and tech. Players can now see at a glance what bonuses are applied to the planet they are currently on
    • We updated the information tooltips for lifeforms and food production with additional information as requested by players
    • Several text descriptions were altered and updated


    Upcoming additions to the Lifeforms update (post release) based on community input:

    • Changes to how lifeform experience is earned. We will implement daily limits with a catch-up mechanic if you miss days, as well as flatten the experience scaling, allowing more levels by reducing the bonus gained per level. Additionally, there will be a total limit for the bonus gained from leveling up lifeforms
    • Updates to the 0.5 fuel consumption server setting to work properly with the Lifeforms fuel reductions
    • Changes to combat expeditions debris field. The debris field server setting will be updated, and the limit will apply as intended
    • Update to phalanx report to display the ship speed of the slowest ship with all lifeform tech modifiers included
    • The Lifeforms tutorial will be updated


    This is just a short glimpse into what is planned as the next steps. We hope you enjoyed the PTS phase as much as we did, and we’re looking forward to the upcoming Lifeforms live release.

    Bermuda and everyone on the OGame Team would once again like to express their sincere gratitude to the amazing community who make anything possible.


    We are not alone!


    Kind regards,

    The OGame Team

    Hello commanders


    Thursday, July 7 at 10:00 CEST we will update PTS (Origin) to version 8.7.4-pl3.
    With this version several backend fixed will be applied and playing with multi-tabs won't be possible anymore.



    Best regards,

    Your OGame Team

    Hello again!


    Bermuda should be back on track now.

    We will still investigate further what caused the issue.


    Let us know if you find any problem.



    Cheers,