It is still in beta on the french community side. After that, it should be validated here in a few days
Posts by The Stubbs
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The Stubbs I have the same problem with no idea where to put this, I'm a techno Dinosaur and need specifics
Oh, sorry, I forgot to answer.
A dirty but quick way is to put it at the very end of the script : -
Just wanted to change color of the circle chart, but did it in editor.
what i really miss in list is a percentage of moon buildings.
I understand. I'm going to put all the colors in the same place in the script first to make it easier to change. Afterwards, maybe a little setup screen for that.
For the moon buildings percentage, see the screenshot below...
It already works, I just don't have any points in it now. It's coming for a next version.
well next few things regarding infocompte from me again lol
reasons why i have been using it in the past as my no2 tool after antigame
1 empire composition with old school pie chart ( old look was just i dont know why amazing )
2 daily weekly empire production on the screen without need to export out
3 building ordeer list based on your own preffered resources ratio ie trades merch or whatever custom u chose
4 fonts colors just right
5 old look pie chart - coz i cant stress it enough
now after this very ungratefull feedback the work you doing Stubbs to keep it alive its very appreciated as i wouldnt be able to code if mylife depanded on it
work done by original creator/s have been forgoten and unapreciated and most importantly unpaid so i am not suprise support stopped
if tool creators was compensated by companies thay produce tools for - in form of free DM or whatever pixel rewards and bonuses for time energy and knowelage spend to help comunity... but thats never going to happen
thanks again for 1 amazing tool original dev, 2 keeping it alive and updating and working on it for free Stubbs. best of luck to you and im gona use it regardles of the chart u use ( pie chart is better man lol )
have a good one bro
The old look is less readable in my opinion, but we can test an in-between. We'll see what other players think. You can check it below
Points 2 and 3 will come after the compatibility with lifeforms.
Thanks a lot, it's a pleasure to read -
Hello everyone,
hedgefundpoe , thanks for your honest feedback !
Benneb did not want to continue to update the script. As I have also been using it for a long time, it hurt me to see it disappear. He gave me the authorization to continue the development.
Ideally, it will have the same features as the previous version. Just give me timeKeep in mind that this is still a beta (which is why I didn't post it here) because I had to restart the script from scratch and that I'm working on it alone in my free time.
Finally, I am open to any proposal and if someone wants to make his own version, he can too.its looks great. but how to go to config menu?
i dont have infocompte button in left menu.
There is none at the moment. I'm planning to do something much simpler at this level. What did you want to change ?
This worked but now the Building, Research and Shipyard tab overlap the infocompte overview, do you know how to fix this?
You can add this to the css styles :
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Dude, there's never been an official ogame sim besides the internal one (from their side).
They're all 3rd party developed tools.
There's no "secret source code" of the sim, they're based on how the game works.
It's just a math formula.
On the other hand, if GF developers did make the internal sim for the game for v9, which is logical that they did, then why not expose the code so other sims can be adjusted.
It's just math as I said already.
Once again, I know.
Aside, I wish I were as confident than you are.Or they build more formal partnership with Warsaalk, giving him all information that he needs to update Trashsim, which would be also more integrated into the game.
That would be perfect way !
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I know that
Again, I doubt that the engine is made in a client compatible language. Portage is always possible but it's not so easy for a lot of reasons.
Also, it's speculative, maybe GF wants to keep her code secret.
I agree with you that it's a very good idea, I just think it's a little complicated otherwise it might have already been done.
Or I'm a little too naive, that's possible too
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3. Lack of combat simulator. It is an absolute shame that essential game function like this is not provided in-game and it relies on third-party developers who barely get any support. GameForge needs to implement a simulator in-game. Not next year, but yesterday.
I may be wrong, but this could get complicated :
I simulate for fun a fight with an absurd amount of ships, several times like Trash Sim does.
If the simulations are done server side, imagine the resources needed for that. Multiply by the number of player...
On the client side, the combat engine would have to be ported to another programming language and the source code would be exposed.
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Update 8.1 online
New features
- Positions production differences are now taken into account
- Alliance classes have been added
Improvements
- More compact design
Fixes
- Fodders were not calculated correctly in some cases
- Some unit's statistics
Good day to you all
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Here's what I've found so far :
X + ( Y * Z )
X is equal to 45% of the reversed debris field. For example, for a 30% DF universe, ( 100 - 30 ) * 0.45 = 31.5%
Y is equal to 1% of the reversed debris field. Always for a 30% DF universe, ( 100 - 30 ) * 0.01 = 0.7%
Z is a multiplier that follows a logarithmic curve. It evolves like this for each space dock level : 0, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, ...
However, I did not find the formula for the multiplier. I offer a beer to the person who finds it -
Sorry, but I can not find how to edit my old posts. How can I do ?
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Maybe, yes. But here's what I've found so far :
X + ( Y * Z )
X is equal to 45% of the reversed debris field. For example, for a 30% DF universe, ( 100 - 30 ) * 0.45 = 31.5%
Y is equal to 1% of the reversed debris field. Always for a 30% DF universe, ( 100 - 30 ) * 0.01 = 0.7%Z is a multiplier that evolves like that from level 1 to level 20 :
0, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12.
I do not have other data for the levels after, but we can see that after a certain level, a logic seems to emerge. -
I'm looking for the formula that give the repair % according to his level and the universe DF % but I can not find anything.
Thank you in advance !
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Why the Ion Cannon? I can guess it's an attempt to make it useful but it won't... the Reaper is likely going to have Shields and Hull so large that the Ion's measly possible 2 hits per round (150 attack LOL) will mean nothing.
It would've been much better to give that RF against the Reaper to Plasmas... Because those actually deal damage...Do not forget that ions shoot after HL and gauss, reapers will therefore already be damaged. Their firepower does not matter, what matters is that they reroll the probabilities of explosion with each extra shot.
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Given the purpose of the defense line, they are not mandatory.
Okay, they prevent raids of SC/LC/LF fleets and no ship has rapid-fire against them which can prolong the fight. But in the end, an attacker will only move if he is certain to win and the fight may last a single turn. In conclusion, the goal is to inflict quickly and as much as possible on losses to make an attack unprofitable. For the same price, in my opinion, it is better to invest in defense.
In my case, I did not build any before the 50M points and I had no problem
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Banner from Kmy of the french community
Hello everyone,If there is one thing that has always bothered me, it is the construction of defenses blindly. So I tried to factorize the thing as much as possible and make it a simulator. The objective is to propose the most optimal defense possible (quality/price ratio) assuming that a stronger attacker suffering too heavy losses will not attack you and by taking the most possible parameters into account (exchange rates, technologies, storages, state of the defender, etc).
Here is Defensor: the defense simulator ! If you have suggestions for improvement, I'm open to everything