Nice to see long standing senator (veteran) off this game to give suggestions!
Very creative thinking.
I like that you gave thought and consideration how to help newcomers and small accounts.
Certainly concept worth mentioning if this community shows support. I like it!
Hopefully Prongs sees this and follows this thread.
It would be a hard sell since every time a new universe opens in every community, out of curiosity I create account for a week and you just notice how much revenue they bring.
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The idea is to keep players playing the Game, Dark Matter sales will always be a thing whether you spend it at the beginning or in the middle or the end. The Idea is to keep the players base as well as increasing it. Making it more fairer so less people quit. People build for months and then get smashed by a fleet thats 10x there size think whats the point and quit. If that account wasnt in the universe that person stands a better chance of not losing ALL there hard work and less chance for quitting.
You could be in universe 1 spend loads on Dark matter and jump your points to go into universe 6 but your jumping straight away into the fire and as we know money doesnt buy skill in this game as many find out the hard way.
Im hoping that by making the game a subscription based game Gameforge can have a constant income on top of dark matter sales to compensate for the bringing out new universes and the starting revenue and flooding there servers with new universes which in themselves cost more to run.
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Well said!
And very good timing for suggestions how to keep this newfound player base.
I think Ogame team realizes that they have a short period after attracting players with lifeform and mobile app, to keep investments going (hopefully they'll have courage for it) to retain them.
Maybe, incoming merge is something that is important for tackling with bugs and bots. Fewer servers, optimal allocation towards other issues.
Your idea for single community would certainly bring that. As it stands I'm not sure it will happen.
There are still quite the number of community's, and org is behind de and fr community in numbers.
So it wouldn't be fair for them to not have a say if they want single community.
This is where Kewlness was big piece for future in my opinion. He wanted to bring in-game messages as a form of informing players ( and hopefully this would lead to in-game voting, as I understand this is not possible anymore and hardly ever will be)
If I'm not mistaken pr. Ogame v1 was a failed project. So for this to happen is in my opinion long shot.
Game designer is available on discord or was, I don't know. Probably one of the issue is on which community's board would he communicate ( if they even speak English and I'm not sure how often players visit origin board) and if he is willing to give free time answering questions.
Graveyard option is a success in my opinion. Even if a player stops playing for 60 days , they would play on some of new universe , while waiting for that account availability. But like you said there are issues happening. So, you have to weigh, is it worth losing account. ( Hopefully there's only small number of lost or account's with an issue)
I do wish that others share their views on things.
How about having people stay in the same universe, but be unable to attack accounts that aren't within the point parameters you've suggested for each univers. Basically making a more advanced noob protection. You'd achieve the same thing, as larger accounts can't attack smaller accounts and you'd no longer have to migrate players around. It would also give players a chance to rebuild.
I would really like for noob protection to be revised in future if this would save some of new accounts from quitting after first obstacle
Another topic that I find myself thinking while washing the dishes with a Westworld soundtrack is the alliances. I would really love to have more features that needs more cooperation between alliance members, that gives a new purpose and objective to be part of an alliance. After all, I still have friends that started to play with me in 2005 and I met just because of OGame. The game bounds people for years and the alliance should have a more important part ingame as well. Which features would you like to see for alliances or coop?
Yes! Thanks for this input!
I can't stress enough how important alliances are for this game.
Even input on board from alliance leaders are huge, not to mention in-game communication.
Uni 1 org is excellent example of it.
As said it is very interesting topic, all suggestions well backed up are incredible, and you guys have game experience for it.
Nothing that I can talk yet but we have something's on the queue that might be along some lines mentioned here.
Thanks for this insight! Even though you can't discuss it, it's nice to hear and read about possible development.