Posts by nullNaN

    I obviously support Tirnoch post.

    After the failure of this update, the negative impact on tools and consequently on the community, WeTeHa 's message left me with a small glimmer of hope. "GameForge was probably going to worry about tooldevs, at least for a short while".


    I was completely wrong.

    Only four days after their apologies, the live servers were updated to v11.15.4 while the PTS was still in v11.15.1. All this without any information on the differences between these versions having been communicated.


    At this point, the PTS cannot be used as a beta... or even as an alpha... It's just completely ridiculous.


    We've had no information on the progress of our requests for a month now. Some data is still missing and others simply don't work.


    - How can they leave buggy things in this state?

    - How can they ignore the community of one of their most profitable games so much?


    GameForge's behaviour is totally disrespectful and intolerable.

    4.2.1

    [feature] Added an indicator for import/export in the left menu

    [bugfix] Sorting the spies table no longer causes it to disappear

    [bugfix] Construction times on moon are displayed correctly

    [bugfix] Gains/losses on ignored raids are correctly calculated

    [bugfix] Resource tooltips work correctly on Firefox

    [bugfix] Fixed a bug that could freeze the browser when a pinned target disappeared from the universe

    [polishing] Added an option to choose the tooltips display delay

    [polishing] The screenshot system no longer impacts the general performances of the script

    [polishing] Energy production/consumption is correctly indicated when displaying higher/lower levels of buildings

    [polishing] Combat reports from counter-spies are automatically ignored


    Thanks for the great update


    Regarding lifeforms, note that in some situations displayed building cost will not be correct, because add-on is not taking into account construction cost discounts from certain buildings (like Rock'tal Megalith for lifeform buildings or Rock'tal Mineral Reserach Center which is decreasing the cost for all mines).

    This is a huge work so i will fix it in another update

    What are the new changes ? I only spotted the change in stats window ( which is amazing work btw )

    [feature] Right menu fleet indicators show mission types

    [feature] "Shift + click" and "Shift + a" allow to ignore the amount of resources to keep (fleet2)

    [feature] Added a log system for PTRE events (galaxy view)

    [feature] Added a log system for OGL bugs

    [feature] Food support

    [feature] Added a button in the left menu to indicate when a new version of OGL is available

    [feature] Added a button to generate images for stats and production

    [bugfix] Fixed a bug that could block the use of the script when there was no saved data

    [bugfix] Displayed timers correctly ignore server lag

    [bugfix] Fixed a bug with some expeditions on Croatian servers (.hr)

    [bugfix] Fixed the display of construction timers related to lifeforms

    [bugfix] It is again possible to ignore players in the galaxy

    [bugfix] Fixed a bug related to v9 that could prevent the "collect resources" feature

    [polishing] Readjusted the colors of the missions to be able to distinguish them more easily/p>

    [polishing] Optimized performance when retrieving data through "empire" and "fleet movements" pages

    [polishing] Minor design changes

    [polishing] Added delay on tooltips



    Some people seems to encounter performances issues / There is a bug that can cause the spies table to disapear. I will fix thoses issues as soon as possible




    Thanks i appreciate it

    does this tool allow me to look at a mine, see how much res i need to send to the planet in order to build the mine, then auto select correct amount of cargos and res as i click thru the fleet screen?

    yes. and much more


    update 4.2.0 is out !

    Is there any way that you could implement some delay, some fraction of a second (around 500ms), for menu tooltips? I find them very useful, sometimes, especially for quick Jump Gate or just to avoid loading one page. But as it is right now, you pretty much have to disable it in the settings because it interferes with selecting destination in fleetdispatch or when you try to click on lock icon to send resources. In both cases tooltip pops up and it's frustrating to hide it again.


    Otherwise everything is great!

    I have made a lot of modifications in the way tooltips are displayed (and added some delay), the next version should help with those problems.


    OGlight will not install using tampermonkey, AGR is disabled I am using Firefox. I see it enabled on Tamper monkey dashboard.

    I think i have found the cause, i will try to fix it very soon


    any chance to change the numbers's separatory from "," back to "."?

    No, there are too many numbers impacted, it is too much work for an unnecessary feature

    OGL v4.1.1 already supports ogame v9

    take care the link above isn't an official OGL work and has not been validated. this shouldn't be posted on this thread. Use at your own risk.



    Hello, the script should detect all the expeditions, no matter the language used, but there are some "weird" formatting on some servers that break the script. If you can PM me some screenshots of expeditions that are not added to your stats, i will try to fix it as soon as possible.

    Hello everyone, sorry i am not verry active on this board.


    Does anyone know where to edit the script to add different language support for expo statistics? In HR for example only fights and ships are detected.


    The script should detect expeditions no matter the language used, but there are some "weird" formatting on some servers that break the script. If you can PM me some screenshots of expeditions that are not added to your stats, i will try to fix it as soon as possible.


    After update 8.7.4-pl3 spying over targets list dont work. Can somoene repair this?

    It should be fixed now (v4.1.0)

    I see.


    Well, I actually find it useful, and it is the only thing I do not really like about you awesome extension so... is there any way to increase the hover time? I guess it may be about changing some value on the script, so I thin I could do it by myself if you tell me where.


    Thanks :)

    You can remove this line :

    Code
    1. sender.classList.remove('tooltipClose');

    hello, it's not a bug, a lot of people asked me to disable this tooltip cause it can be really annoying

    here is my solution with the "next" button working. It's ugly so a better one would be much appreciated :)


    clicking on the ship image select all the ships available. But this value can be found in the "shipsOnPlanet" variable. So i keep this value. Update the variable with the number of ships i want, click the image and then restore the variable to it's previous value.

    v1.0.9

    [feature] user can define his own "RVal" limit by clicking on it in spy reports table (default value: 400k x server economy speed)


    hK4bD1s.jpg

    v1.0.8


    [feature] expedition buttons now preselect all available SC or LC (so it's dynamic and not to similar too Commander "standard fleet" feature)

    [feature] lock button doesn't disappear when there are no remaining needed resources

    [feature] lock button doesn't display the current level anymore but the wanted one

    [bugfix] lock button needed deut wasn't working properly

    v1.0.7


    [feature] new expedition button added in fleet tab that focus on finding resources (417 lc & 1 probe)

    [feature] resources detail is displayed when mouse is over RVal in the spy reports table

    [bugfix] sometimes spy reports table wasn't displayed when the mouse was over some interactive elements

    [polishing] minor ui improvements