Posts by Song

    Hahaha nice try , actually you were in the hole and you are still, actually you have nothing with the Thuban and yes you came here insulting people first.

    Who the hell are you anyway?You came straight away from the cage raging around. Relax little boy ,its virtual world in here nobody can see your muscles..Plus not to mention you insulting someone for being in vm while your status also says you are in vm in Fafnir,wtf is that?

    Bigger the hit less will to play, honestly only GF here can be happy,ares will rebuild and two others will come out on the next possible hit and build the ships for the next guy sitting.

    Never really understood why there is so much necessity to have so big accounts,and yet you stay in vm after spending thousands.. stupidity of ego.


    Attackers gg,as usual always there to execute.


    Ares fr, nothing else,hope you staying for LTL.

    Hi Vega, should i say deep space secret hits or backstabbing powerhouse uni or simply whale uni where people like me have no desire to lose precious time? Everyone tells different story, mostly for me is that this game always disappoints those that started in early 2000's.


    Came out today to check around,found defender sitting with no activity, unfortunately for him he said he forgot to vm.Lucky for me as i turned into very profitable hit, just like a old days old school hit.Total profit should be around 125bn with wf.


    Deds to colleges in OPA,we are for long time in there,i think we deserve uni1 on how we play this game in recent years. :D Thanks also to Ares on how to solve the bug with cr, needed 15mins to see the report of this size,lol.Also Diesel thanks for account.Deds to chimera,guild members in uni1 and those in thuban,its rare to see hit today so better mention everyone. :D


    On 28-11-2025 --:--:--, the following fleets met in battle:


    Attacker: Song [OPA]

    Weapon: --% | Shield: --% | Armor: --%

    ________________________________________________


    Light Fighter 3.190.910

    Cruiser 1.142.270

    Battleship 591.059

    Spy Probe 3

    Battlecruiser 2.905.071

    Reaper 507.961

    _________________________________________


    Defender: Crazy Man

    Weapon: --% | Shield: --% | Armor: --%

    ________________________________________________


    Light Fighter 4.197.701

    Heavy Fighter 776.010

    Cruiser 365.834

    Battleship 126.666

    Colony Ship 127

    Recycler 481.740

    Spy Probe 3.857.777

    Bomber 112.327

    Destroyer 77.114

    Deathstar 5.900

    Battlecruiser 300.725

    Reaper 447.790

    Pathfinder 336.670

    _________________________________________



    After the Battle ...


    Attacker: Song [OPA]

    Weapon: --% | Shield: --% | Armor: --%

    ________________________________________________


    Light Fighter 1.018.004 (-2.172.906)

    Cruiser 686.311 (-455.959)

    Battleship 429.706 (-161.353)

    Spy Probe 1 (-2)

    Battlecruiser 2.237.902 (-667.169)

    Reaper 441.977 (-65.984)

    _________________________________________


    Defender: Crazy Man

    Weapon: --% | Shield: --% | Armor: --%

    ________________________________________________


    :sniper: Destroyed ! :rocketlauncher:

    _________________________________________



    The attacker has won the battle !


    The attacker(s) captured:

    0 Metal, 13.125 Crystal and 3.331.231.308 Deuterium


    The attacker(s) lost a total of 98.862.422.000 units.

    The defender(s) lost a total of 241.687.702.000 units.


    A total of 4.438.228.707 metal and 3.296.368.792 crystal has been recycled after battle.

    At these space coordinates now float 116.750.969.492 metal and 86.713.479.108 crystal.

    The attacker captured a total of 3.331.244.433 units.


    ________________________________________________


    Debris harvested by the attacker(s):

    82.704.876.904 Metal, 82.704.876.904 Crystal and 0 Deuterium

    4.438.228.707 Metal, 3.296.368.792 Crystal and 0 Deuterium

    32.146.130.589 Metal, 2.108.692.704 Crystal and 0 Deuterium

    ________________________________________________


    The attacker(s) harvested a total of 98.20%



    Summary of Profit/Losses:


    Summary Attacker(s):

    Metal: 70.766.743.200

    Crystal: 50.009.155.525

    Deuterium: -8.907.901.692

    The attacker(s) made a profit of 111.867.997.033 units.


    Summary Defender(s):

    Metal: -124.604.933.000

    Crystal: -90.484.714.125

    Deuterium: -29.929.299.308

    The defender(s) incurred a loss of -245.018.946.433 units.


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    Hm couldn't read everything, personally i don't agree with Apostle totally.There should be some changes,i think yes. For example,limiting jg use after exiting vm, limiting the mobile for colonising, maybe adding the period of times you can vm during the month,like credits something like that.Extra credits you pay with dm or whatever.

    On the other part,in the last few years i saw constant limitations on fleeter side,most things that have been done lately helped miners and disco players.General class should be revised for example, adding maybe some extra ship or some extra research only for general that neither one other class can use.

    I like the The Jumpgate concept - but would that hurt v-mode warrior more? They won't be able to move around and flight time varies greatly in speed. The suggestion offers a choice, they can hit it, but with a price if they want to break the condition. Limiting Jumpgates will not give them a choice.

    I don't know what limiting the mobile would do much - sending a mobile, sending res to the mobile, and make moon shots itself takes time to set up.

    The "punishment" in the suggestion starts off really small, it only gets big if "that" method was used often. ... similar to like bandit status.

    Jg should be blocked by 1h after exiting vm and same with colonizing.There should be some limit on it for sure.Credits should be earned by how many days you were active in one month,lets say you were active 30 days,you can have 30 credits for the next month and use them to vm.

    So there should be a "cost" to go to v-mode? 30 days = 1 credit to vmode?

    More like 30 days of playing actively,and you don't get punished or limited with jg or something else, otherwise you get penalised with limited stuff like jg cooldown or something similar as i mentioned earlier.

    MasterMind Well not sure how lifeforms weren't benefits,i think the people just don't care anymore, game went downhill since v8 version.

    Hm couldn't read everything, personally i don't agree with Apostle totally.There should be some changes,i think yes. For example,limiting jg use after exiting vm, limiting the mobile for colonising, maybe adding the period of times you can vm during the month,like credits something like that.Extra credits you pay with dm or whatever.

    On the other part,in the last few years i saw constant limitations on fleeter side,most things that have been done lately helped miners and disco players.General class should be revised for example, adding maybe some extra ship or some extra research only for general that neither one other class can use.

    I like the The Jumpgate concept - but would that hurt v-mode warrior more? They won't be able to move around and flight time varies greatly in speed. The suggestion offers a choice, they can hit it, but with a price if they want to break the condition. Limiting Jumpgates will not give them a choice.

    I don't know what limiting the mobile would do much - sending a mobile, sending res to the mobile, and make moon shots itself takes time to set up.

    The "punishment" in the suggestion starts off really small, it only gets big if "that" method was used often. ... similar to like bandit status.

    Jg should be blocked by 1h after exiting vm and same with colonizing.There should be some limit on it for sure.Credits should be earned by how many days you were active in one month,lets say you were active 30 days,you can have 30 credits for the next month and use them to vm.

    Hm couldn't read everything, personally i don't agree with Apostle totally.There should be some changes,i think yes. For example,limiting jg use after exiting vm, limiting the mobile for colonising, maybe adding the period of times you can vm during the month,like credits something like that.Extra credits you pay with dm or whatever.

    On the other part,in the last few years i saw constant limitations on fleeter side,most things that have been done lately helped miners and disco players.General class should be revised for example, adding maybe some extra ship or some extra research only for general that neither one other class can use.

    First things first,Mortis was desperate to change to x1 by sending messages around.Thats like in rl when you want to vote for an politician but some ex friend that you didn't see him for 10 years suddenly comes to you asking to vote for his party.Thats big no.Also i can understand the point of Muad by chasing them,but is it really necessary?

    Hi Vega,well nothing special here, defender left more res than he should on the planet,i sent more ships because due his good lfs i couldn't believe to the simulator enough.


    Anyway not like i m really trying something in here,game itself is really boring especially in Vega.I m just giving the sign that i m still around,even tho i m almost retired ogamer.Salute to all.


    On 06-11-2025 --:--:--, the following fleets met in battle:



    Attacker Blue Fear [OPA]

    ________________________________________________


    Heavy Fighter 245.371

    Cruiser 1.200.848

    Battleship 600.953

    Destroyer 138.091

    Battlecruiser 2.944.974

    Reaper 508.119

    _________________________________________


    Defender Jinto [WolfB]

    ________________________________________________


    Large Cargo 210.000

    Espionage Probe 9.897

    Solar Satellite 16.557

    Crawler 1.400

    Rocket Launcher 3.000.000

    Light Laser 1.219.621

    Heavy Laser 981.000

    Gauss Cannon 100.000

    Ion Cannon 500.000

    Plasma Turret 50.000

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Blue Fear [OPA]

    ________________________________________________


    Heavy Fighter 200.739 ( -44.632 )

    Cruiser 1.142.413 ( -58.435 )

    Battleship 591.078 ( -9.875 )

    Destroyer 137.866 ( -225 )

    Battlecruiser 2.906.782 ( -38.192 )

    Reaper 507.981 ( -138 )

    _________________________________________


    Defender Jinto [WolfB]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    4.095.991.191 metal, 4.113.453.642 crystal and 5.113.055.728 deuterium


    The attacker lost a total of 6.029.960.000 units.

    The defender lost a total of 33.065.651.500 units.

    At these space coordinates now float 2.061.327.382 metal and 1.714.180.855 crystal.

    The defender gain a wreckage field of 200.340.000 metal, 200.340.000 crystal and 0.

    The attacker captured a total of 13.322.500.561 units.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    Debris harvested by the attacker(s):

    755.064.975 metal and 627.905.075 crystal

    2.061.327.382 metal and 1.714.276.405 crystal


    Total debris harvested by the attacker(s):

    2.816.392.357 metal and 2.342.181.480 crystal



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 3.860.526.548

    Crystal: 4.173.417.122

    Deuterium: 4.417.170.728

    The attacker(s) made a profit of 12.451.114.398 units.


    Summary defender(s)

    Metal: -25.118.877.716

    Crystal: -12.662.890.067

    Deuterium: -6.822.734.228

    The defender(s) lost a total of 44.604.502.011 units.



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