Posts by Langston

    The max eco allowed is x8. x10 was a special server opening.

    The max research is 16 ( 8x2- if the eco is x8).

    Ok than,x8 eco research 16x and 50 df plus 0.5 cons deut

    I support all of this. Not a fan of the super high DF as it just encourages vmode fleeting more. 50% is fine though. Def need whatever the max eco is

    Cant sell my expo ships anymore so might as well let them fly every now and then...

    Dedi to all NBT friends and family, past and present.

    On 08-12-2020 --:--:--, the following fleets met in battle:

    Attacker Langy [NBT]


    Battlecruiser 1.075

    Pathfinder 750


    Defender Lieutenant Tarvos [NWO]


    Small Cargo 1.415

    Large Cargo 4.228

    Light Fighter 735

    Heavy Fighter 205

    Cruiser 57

    Battleship 51

    Recycler 2

    Espionage Probe 4.100

    Solar Satellite 96

    Rocket Launcher 337

    Light Laser 3

    Heavy Laser 1

    Gauss Cannon 3

    Ion Cannon 2

    Plasma Turret 1

    Small Shield Dome 1

    Large Shield Dome 1


    After the battle ...

    Attacker Langy [NBT]


    Battlecruiser 1.072 ( -3 )

    Pathfinder 615 ( -135 )


    Defender Lieutenant Tarvos [NWO]




    The attacker has won the battle!

    The attacker captured:

    3.824.700 Metal, 3.824.700 Crystal and 3.824.700 Deuterium

    6.285.323 Metal, 7.524.086 Crystal and 46.494.253 Deuterium

    3.142.809 Metal, 3.762.043 Crystal and 23.247.127 Deuterium

    1.571.552 Metal, 1.881.089 Crystal and 11.623.563 Deuterium

    The attacker lost a total of 4.440.000 units.

    The defender lost a total of 71.540.000 units.

    Total damage defender including follow-ups: 71.874.000 units.

    At these space coordinates now float 25.380.600 metal and 26.156.200 crystal.

    The attacker captured a total of 117.005.945 units.

    The chance for a moon to be created from the debris was 20%.


    Debris harvested by the attacker(s):

    25.380.600 Metal and 26.156.900 Crystal

    Summary of profit/losses:

    Summary attackers(s)

    Metal: 39.034.984

    Crystal: 41.003.818

    Deuterium: 84.064.643

    The attacker(s) made a profit of 164.103.445 units.

    Summary defender(s)

    Metal: -51.107.884

    Crystal: -52.380.418

    Deuterium: -85.391.643

    The defender(s) lost a total of 188.879.945 units.

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    Hello Q, its your semi-monthly HOF to remind you that PvP still exists... kinda.

    Not much of a story, I've hit the defender quite a few times in the past. I saw he had activity all over in G7 around me and so I started lanxing to maybe figure out where he was collecting his res to. Turns out he was under attack by 2 waves of ~550 rips that were 30minutes out. Checked on attacker and he was dead off and out of lanx range so I messaged defender about a defend and he was quick to reply so I did.

    Little sloppy as my ships havent seen non-slot 16 action in quite a while and I was very limited on deut.

    1st Attack: 550 Rips, 2nd Attack: 566 Rips: Combined summary is at the end

    On 01-09-2020 --:--:--, the following fleets met in battle:

    Attacker General Zod


    Deathstar 550


    Defender DarkSaiph [ODI_1]


    Solar Satellite 2.000

    Crawler 1.500

    Rocket Launcher 100.000

    Light Laser 100.000

    Heavy Laser 5.124

    Gauss Cannon 1.000

    Ion Cannon 5.187

    Plasma Turret 500

    Small Shield Dome 1

    Large Shield Dome 1


    Defender Langston [N-A]


    Battlecruiser 175.000

    Large Cargo 2

    Light Fighter 2.200.000


    After the battle ...

    Attacker General Zod




    Defender DarkSaiph [ODI_1]


    Solar Satellite 1.947 ( -53 )

    Crawler 1.467 ( -33 )

    Rocket Launcher 97.674 ( -2.326 )

    Light Laser 97.617 ( -2.383 )

    Heavy Laser 5.006 ( -118 )

    Gauss Cannon 983 ( -17 )

    Ion Cannon 5.076 ( -111 )

    Plasma Turret 489 ( -11 )

    Small Shield Dome 1 ( -0 )

    Large Shield Dome 1 ( -0 )


    Defender Langston [N-A]


    Battlecruiser 170.923 ( -4.077 )

    Large Cargo 2 ( -0 )

    Light Fighter 2.148.098 ( -51.902 )


    The defender has won the battle!

    The attacker lost a total of 5.500.000.000 units.

    The defender lost a total of 567.759.500 units.

    At these space coordinates now float metal and 966.061.600 crystal.

    The chance for a moon to be created from the debris was 20%.

    The defender(s) captured the debris.

    Summary of profit/losses:

    Summary attackers(s)

    Metal: -2.750.000.000

    Crystal: -

    Deuterium: -550.000.000

    The attacker(s) lost a total of 5.500.000.000 units.

    Summary defender(s)

    Metal: 922.771.300

    Crystal: 748.342.100

    Deuterium: -61.578.500

    The defender(s) made a profit of 1.609.534.900 units.

    TOTAL Summary of profit/losses:

    Summary attackers(s)

    Metal: -5.580.000.000

    Crystal: -4.464.000.000

    Deuterium: -1.116000.000

    The attacker(s) lost a total of units.

    Summary defender(s)

    Metal: 1.712,941,400

    Crystal: 1,372,355,000

    Deuterium: -203,823,000

    The defender(s) made a profit of 2.881.473.400 units.

    FR DEF

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    ive had 3 pirate hits in roughly 100 expo. using 2.15-1 LF-LC 1 reaper and 1 pathfinder. am i just very unlucky? or is there a better fleet comp?

    fleet comp is irrelevant to outcome. I.e no matter what you send you have the same chance of finding DM, Ships, getting a battle, etc. different compositions such as mass amounts of LF LC at whatever ratio just increases the yield of certain outcomes (battles) through infinite scaling. However the percent chance of a battle is independent of what you send. So yeah just unlucky, average would be 8-9 battles in 100 expos typically.

    It has almost nothing to do with fleet comp and everything to do with expos instead. Large amounts of LF and LC, or BC allow fleeters to farm expos for pirate/Alien battles where they harvest the DF for easy profit PvE.

    the days of building a fleet that’s balanced and suited to taking out other fleeters is gone. That’s why you see the way they are now.

    Of course, the other advantage is it’s usually much more profitable to send a few thousand/hundred thousand LF along with say 1,000 bs to crack a planets defenses than it is to send 20k destroyers deut to deut cost and relative losses. Though this likely isn’t the reason anymore since v7

    I fs between rounds of expos due to having attacker and gonzo 1sys away from a deploy of mine. Attacker assumed I was fs to own DF at 10% but wrongly assumed I wouldn’t recall or send a cover fleet. He watched for DF to vanish and locked “my fleet” on the return. My fleet was back and moved over 5min before the hit, I timed recy to pick up DF so in the end maybe I even profited a little in exchange for some moon defense, but it’s not about that. It’s about the fun of the game :thumbsup:

    Don't usually post, but felt this board needs some action

    In this day and age of expos, a lone warrior stands out and tries his luck at real fleeting whenever he leaves the blue castle... unsuccessfully.

    I knew attacker would try something one of these days, so i laid a bit of bait and sat back and had myself a drink :beer:

    p.s. deut cost is roughly factored in

    On 26-06-2020 --:--:--, the following fleets met in battle:

    Attacker Fantast1c [Ususpect]


    Light Fighter 3.062.438

    Heavy Fighter 575

    Cruiser 254.943

    Battleship 307.479

    Battlecruiser 550.301

    Destroyer 139.956

    Small Cargo 1.171.989


    Defender Langston [N-A]


    Recycler 500

    Deathstar 2

    Rocket Launcher 40.000

    Light Laser 12.500

    Heavy Laser 3.704

    Gauss Cannon 166

    Ion Cannon 1.000

    Plasma Turret 400

    Small Shield Dome 1

    Large Shield Dome 1


    After the battle ...

    Attacker Fantast1c [Ususpect]


    Light Fighter 3.060.332 ( -2.106 )

    Heavy Fighter 574 ( -1 )

    Cruiser 254.902 ( -41 )

    Battleship 307.436 ( -43 )

    Battlecruiser 550.247 ( -54 )

    Destroyer 139.947 ( -9 )

    Small Cargo 1.171.242 ( -747 )


    Defender Langston [N-A]




    The attacker has won the battle!

    The attacker captured:

    0 Metal, 8.000 Crystal and 1 Deuterium

    The attacker lost a total of 20.906.000 units.

    The defender lost a total of 229.894.000 units.

    At these space coordinates now float 11.093.200 metal and 7.258.400 crystal.

    The attacker captured a total of 8.001 units.

    The chance for a moon to be created from the debris was 20%.


    Debris harvested by the defender(s):

    11.093.200 Metal and 7.266.400 Crystal

    Summary of profit/losses:

    Summary attackers(s)

    Metal: -12.733.000

    Crystal: -7.138.000

    Deuterium: -96.026.999

    The attacker(s) lost a total of 115.897.999 units.

    Summary defender(s)

    Metal: -153.260.800

    Crystal: -42.949.600

    Deuterium: -15.332.001

    The defender(s) lost a total of 211.542.401 units.

    FR Beetle - I mean Amnetia , or is it Fantastic now? I cant keep up!

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    I noticed it, but only because I sold a large chunk of fleet at once and saw it go up.

    I am not positive but it would make sense that found ships count as built, same as bought would. But not certain on that.

    However I don’t think it really matters. Expos shouldn’t count towards military destroyed but they do, so if one of the stats is messed up doesn’t make much a difference if they all are. I’d prefer they spend their time fixing some of the bigger issues than worrying about fixing something like that

    How would you describe the General class then? Its class ship is the 2nd to last ship unlocked and costs the most of any non-deathstar ship. Thats not an earlygame class really is it?

    There is absolutely no doubt this class system was not thought through enough and is not being balanced for continuous game play. Discoverer has been broken for months now and not a single real change has been made about it. Those can complain all they want about being lied to and mislead about the "3% increase yield" part but at this point Octans came out well after everyone knew about it so if you dont pick disco in a new uni thats your fault to be fair.

    Also my comments pertained to the crawlers, not collector. But it should be obvious that something that gives you a 50% bonus on a given rate gets better the higher that rate is (i.e lategame miner) where as something that gives a higher- yet flat rate (expos) would be better in the early game.

    To fix the class system simply either adjust expo DF to 10% from 20%/cap the SI of pirate/alien finds. And give eco bonus to every class and boom disco now actually rewards those who play more and collector isnt the bastard step child in comparison and general isnt just a switch-to-before-a-top10 class.

    The Crawler is not an early game unit, neither is the collector class so right there most of what you said makes no sense.

    If the number of crawlers you can use scales on the total mine levels that right there should tell you one thing. Secondly, energy is an issue until you can reliably either produce "safe" energy through fusion+energy tech which again wont happen till lategame, or you can protect your large number of sats- which in a 60% DF uni without merchant thats crystal starved.... good luck

    Instead try basing your numbers off an actual mid/lategame miner, Ill use one of my weaker planets in Quantum for example which is same eco speed. 42-36-39 mine levels is 936 crawlers at a cost of 46,800 energy. They produce 96.6/31.16/~32 per crawler (pays for itself in about 2 days).

    I'm not sure why you are trying to compare the production per unit energy between mines and crawlers...mines are intended to be the main source of resource income and are indestructible that is why they cost so much, crawlers are a bonus they should not be more efficient than mines on their own and the come at a cost and risk just like solar sats do. I dont think crawlers themselves need buffs at all because thats buffing every class. I think theyre pretty decent now, what needs buffing is the class bonus or % increase for collectors themselves. An exclusive buff.

    Crawlers are not weak- you would just be weak for choosing collector in a starting uni (if thats what you did) over discoverer. Either way you are way too early into the uni to be reaping any kind of sizable rewards from your crawlers at this time focus on getting your mines and research up so you can transition into fusion reactors to power your crawlers safely later on.

    Till they fix the eco speed loot bonus for non-discoverers which AFAIK hasnt been fixed... then i dont think It really matters a whole lot...

    For disco max yield is said to be 2300 LC + 1 PF, but keep in mind in quantum that means that a discoverer sending a pathfinder gets 1(regular)*2(pathfinder)*7(eco multiplyer)*1.5(class bonus) for a total of 21x standard yield

    A collector is limited to 1(regular)*2(pathfinder) = 2x yeild. so 2-300LC should still do it since you're getting 10-11x less loot in terms of resources and ships. DM finds, and item finds are the same, and pirate/alien DF are halved but that doesn't matter if you're just sending cargos.

    Always make sure to send the pathfinder for the 2x bonus, probe doesnt do much but tell you more detailed messages about if the system is exhausted (which rarely happens as it refreshes so frequently), and the bomber/destroyer/reaper just allows you to find stronger combat ships but does not change the SI of the find. If youre just a miner you might be better off not sending one of those so you only find cargos+LF+HF, etc.

    The first image is a little off due to improper formatting of certain sections(ignore the scrapping ships part), but the final res gain is correct.

    In the second image I fixed most of the issues so everything is correct. It accounts for ships lost which is why I said that actual profit is a little higher due to im not building any ships im just finding replacement LF, HF, LC, and probes on ships finds to replace those lost in battles.

    Blackholes are not accounted for, they have a 1/500 chance (so i've heard) ive only hit like 1-2 in almost 2 months and both luckily were when it was just a cargo expo. If you want to include those then take my profit off those 180 expos and multiply it up to what it would be for 500 expos, then subtract the cost to build one wave. You end up with around 3.6bn metal 2.05bn crystal at an expense of 725m deut. Still huge profit.

    Also, keep in mind the optimal ratio of LF:LC is said to be 2:1, not sure what it is for HF:LC but im running at a 5:1 ratio more or less so you could easily make more profit.

    Sad to see you hit Grimm.. normally I don't like turtles but you're different and that turtle is an amazing feat. Glad they didn't include more rips and that you had officers to minimize losses keep up the hard work :biggrin:

    Attackers, Impressive amount of balls. smart planning and cant argue with that amount of profit to effort and deut ratio. Congrats on the New Top 10 :thumbsup:

    Hopefully these upload with a resolution you can see...

    Using a slightly modified version of Grimm spreadsheet. Thanks for that mate.

    The first is from back in feb when I first changed to disco from collector. This for me was during "normal life" I managed around 5 waves per day I believe. Accomplishing ~500 expo in a little over a week.

    Fleet comp was usually 2-2.5k LC, 1PF, 1 reaper/dessie. (max res find is rare and is usually only metal so needing 2300 LC isn't *required* imo...but some expo expert feel free to correct me as to why im wrong lol)

    This is from the last three days. Obviously have more time to send since working from home and cant go anywhere so average around 8 waves per day. Sending generally 4x 300k LF 70K LC 1PF and 4x ~90K HF 70K LC 1PF. About the same DF results from either. Losses are higher cause I sprinkle in probes for increases crystal yields.

    I calculated that if i finished the Metal 44, Crystal 37, Deut 40 x14 that I am going for, collector class alone (just the +25% and the crawler boost- not crawlers themselves) I earn about 72m metal, 21m crys, 21m deut. Using the average per expo gain from feb converted to a single resource (metal or deut) that works out to about 30-31 expos per day to break even on an acc with over 300m exo in a 7x eco uni.

    I too play quantum, top 60 points+eco.

    I ran the numbers and even before this DF farming became a thing approx 3-4 waves (something like 30 individual expos?) was the break even point of collector vs discoverer for me.

    Sending on average like 6-8 waves of just LC per day(pre-quarantine) I could pull 3-500m additional profit ontop of mine production easy- average was 5m res per expo. Since building up a small fleet for DF farming I now average about 1million per day(though at a cost of all my deut prod), new average is about 15m per expo.

    I’ve seen the higher end results, it scales ridiculously. When I get a battle it’s 100-150m DF, when the big fleeters do it’s 1-2bn+.

    there’s a risk with building the fleet to do combat expos, and it’s good to keep in mind you likely won’t have the same amount of free time once life returns to “normal” so ask yourself what play style you want and if you can manage 4 waves per day and not get burned out when operating on your normal day to day life

    EDIT: I can share specific numbers if you would like as I track all my expo/acc data :)

    Yeah I’m guessing that’s an April fools prank.

    GF can barely put in the effort to test their updates and patches to find and fix exploits, strange that they'd put so much effort into a joke...

    Also some of the ideas i think are actually pretty cool like inter-alliance technologies, the war system, the general class buffs, etc.

    But laser missile, Thermoregulator, and sharing alliance fleets? lmao

    Every new uni has hundreds of players at first. Check back in a month those numbers will be half that.

    I only play here so idk how Q compares to others but I’d say it’s decently active. That 50 is pretty consistent throughout the day since v7 released.

    Generally speaking if you join now you won’t find others wanting to “trade ms” since it’s a fairly developed uni, however there are plenty of active players that will help you out if you ask.

    Will also take this time to offer my aid to any new players. I’ll be more generous that others and help with multiple moons and initial res donations for things like Nantes, etc. just shoot me a PM so I know what you need ingame nick is the same as forums

    Though it is advertised that way, i dont believe it to be that way. Its same frequency but 9x the loot find as it has been in the past

    Crash probably just send his expos a little too early before the event officially started, despite the message from the server