Well, if I remember correctly (getting older than old these days you know...) :
1. Yes
2. No, but that figure is almost negligible
3... The game has changed in many ways since then.
Well, if I remember correctly (getting older than old these days you know...) :
1. Yes
2. No, but that figure is almost negligible
3... The game has changed in many ways since then.
Dear Santa, my name is Grandpa, I am about sixty years old and have been a good boy this year (haven't even cried once). I know this is a bit early to ask, but please deliver half-a-dozen copies of Marketing for Dummies to Gameforge executives, somewhere in Germany. Also, can you get me love philters (for a friend)? XXX, Grandpa.
There you go (see the attachment) --> stats and confidence intervals. I haven't translated everything but I guess you'll understand.
These stats aren't perfect to many regards, but they're good enough to conclude that half of the pirates and aliens are now nothing events, and nothing else has changed.
EDIT: DT --> DM (Dark Matter)
Oh, sorry
https://ogtryhard.fr/exploration/
And i'd suggest:
Resources --> 32,46%
Pirates --> 3,18%
Aliens --> 1,48%
As for BH, I can't say. Previous figure was 0,20% (200k expos). I have 0,29% for the moment but it doesn't mean much (20k expos).
DeepMiningInc yeah my bad, it was mentioned on a leaked file, but not officially stated. Anyhow, it is statistically confirmed now, the % of "nothing" has increased as much as the % of fights have decreased.
Our sample is 16k large for the moment (+3k a day), I'll go into details in a month or so when it's bigger: at this point, we'll be able to say something about BH.
We've been gathering data on .fr, and thanks to confidence intervals, we can safely say (99% confidence) that the nerf is effective for explorers (and for explorers only): there are approximately twice as less as fights as before and the nothing percentage has significantly increased (exactly what they announced by the way). Apart from that (delays included), it is a status quo. The BH % is quite high but our sample size isn't big enough yet to make any conclusion.
Or come here, we even have an english channel now: https://discord.gg/4mGFSM2
Sorry about not answering the questions, I do no longer play. But check out this tool: https://ogtryhard.fr/exploration/
You can come here if you need explanations or have something to suggest: https://discord.gg/4mGFSM2
DS can be profitable under a few conditions. That would be something like:
- fleet speed >= 4/5
- consumption x1
- weapons 0 shield 20 hull 20 (some crazy combinations like that)
Battlecruisers are great when you reach really high numbers.
Yep, couldn't agree more.
That's my point: it's counter-intuitive, but their deut performance is good, including BH. On x1 consumption unis they even perform better than combos (if you add a LC of course to slow them down).
1. You mean in 2 different SS or in the same, but from 2 different moons?
2. Did anyone experiment with LF / BC combo's? Obviously, lf/sc/lc or hf/lc or bc on its own work really well.
3. The busier a location is (E.G. 7 expo's in 1 ss), the more chance you have on finding pirates/aliens?
1. 2 different SS.
2. It is not very good.
3. I think it's the contrary, but I have no firm evidence in that matter.
Yes, but I often fly with fleet which don`t need deut to build them, so ..... BC are bad, because you won't get the deut back.
Actually, the overall deut performance of BCs is very very good, thanks to their low consumption.
Well, my point is: while 2+2+2+2 and 4+1+1+1+1 are similar in terms of logistics, 2+2+2+2 is slightly better. Because if there is a position where you send 4 slots per wave, by 2 waves, on a x3 uni as yours, you'll have done 8 expeditions in the same ss before it gets to reload - which you want to avoid since depletion comes after 6/7 expeditions. What's the english word for this? Nitpicking I guess
Well what about 2/2/2/2 Museko Style ? 4 slots instead of 5? I'm pretty sure you get depletion from the 4 of the 4/1/1/1/1 system, don't you think?
Based on probes messages, I get 21% of nothing in non-depleted systems and 28% of nothing in slightly depleted systems. I don't know whether it can get worse, I presume it can. Anyway, say for instance you do 64 expeditions a day (8x8) using the 4/1/1/1/1 system. Every two waves, you get 3 depleted results on the 4 of that system (as I said you should not exceed 5 expeditions in a row within a single solar system before he gets to reload). So 12 depleted results a day out of 64 expeditions. (12x28% + 52x21%) / 64 = 22,31%.
Nothing to be taken for granted here, just trying to understand the system better by trial and error.
You don't feel speedups because they exceed your travel time.
Delays: Travel time + Delay factor x Holding time / Fleet factor of the uni. Delay factor is 2, 3 or 5 (89/10/1).
Speedups: not really sure about that one but I think it is Max (1 second ; Travel time - Speedup factor x (Holding time /3) / Fleet factor of the uni). Speedup factor would be 2, 3 or 5 (89/10/1).
Ships: the max value is the max Crystal value (and it corresponds to the sum of structure points excluding deut).
Yeah, I know for the items, but what can I do... I don't want to cook the stats too much.
Nothings: i'd say 21% is to be expected with correct play. Insights: the reload rate is 10 expeditions every two hours, and you don't want to exceed 5 expeditions in a row within a single solar system before he gets to reload. So I would recommend to go 4/4 on x1 unis and 2/2/2/2 on others.
Grimm as for resources, ships, delays, speedups, DM, pirates and aliens, it is almost certain that the 89/10/1 rule is valid (based on a highly detailed 75k sample). I can go into details if needed.
Update:
Ressei You'd have to wait two hours. I'd recommend to split instead.
OFeiticeiro I see nothing wrong with getting 144k crystal. You could get 120k.
so when we experience 10 BH in 3k expo, or 0,33% BH we are just unlucky?Yep.
Yes, some players have 0,09%, others 0,45%... 3k expos is nothing.
I've updated my figures yesterday: 200k sample thanks to 50+ players, black holes rate is 0,208%. Players say to me that black holes tend to occur as clusters. I'll investigate that.