Please let us know how much points your "turtle" has.
Posts by Kelenken
-
-
Also, some of these players might not be VM warriors if game was not designed so badly that daily fleetsave costs more than they could ever afford.
This is what should be part of the balance of the game...if you build a large fleet, you need to figure out how to fuel it, not get the settings changed to make deut consumption cheaper or increase the ECO speed to generate more because a player can't figure out how to find a balance or engage in trade with miners. Making it cheaper for players with large fleets to launch fleets hurts lower-ranked players because those big fleets aren't going to be as concerned with fuel consumption if deut flows like water.
I didn't even mentioned launching at people - with today's fleets (late game) just a daily FS in your own system will cost you more than you can generate (even with 0.50 consumption). I'm not counting FS to your own debris because it is only possible on 1x speed for overnight, and very risky. So you have these options: 1. VM, 2. No FS if you're the king of the uni, 3. Fuel your fleet with money.
The whole game is completely dis-balanced and by far favors the PvE style of mining and expeditions, and as we can see with lifeforms they keep going in this direction. It is done on purpose.
-
It's not one click, but it is super fast since it instantly sends the fleet with barely any reload. You can click 10 times super fast (we can assume anyone using this is not going to do it slowly).
-
It will never be approved and it was never asked to be approved for the obvious reason that it is a blatant example of cheating, as explained by many already.
Undetectable? If someone looks at your fleet logs it will be detectable because there is no natural way to send so many missions within a second. If I saw it on phalanx, I would report you. With legal addons you can do about 1 mission per second, maybe a bit quicker with low lag, but no way to do them within a same second.
Cathedral you can do custom expeditions with the last mission shortcut
-
VM warrior style is great.
Sometimes it is even needed for survival. Imagine being in an uni where at the moment you're out they gang up on you and destroy all your moons... What you suggested would be a death sentence for players in such situation, just to make your game life more easier.
That's all known. I wouldn't say it's great, but it's a symptom of the game, where MD is too easy. But using a "no-game" feature (it even rhymes with OGame) for advantage seem just odd and wrong, for me at least. It should be at least challenged.
It is challenged by the fact that you get no mine income, and can barely build anything in the short time you're out of VM (8 hour play, 48 hour VM etc).
Also, some of these players might not be VM warriors if game was not designed so badly that daily fleetsave costs more than they could ever afford.
-
VM warrior style is great.
Sometimes it is even needed for survival. Imagine being in an uni where at the moment you're out they gang up on you and destroy all your moons... What you suggested would be a death sentence for players in such situation, just to make your game life more easier.
-
Poor miners struggling? Yes, let's make that metal package worth even more. 20 planets should be the new norm.
-
-
this is a big problem for uni 1 since it is always a target uni
-
Or, Is it because you let a whale with 1.7bn points into Dorado and ruin the uni? And .de protects their uni 1 from whales?
He didn't "let" anyone. He was not even GA at that time. When Graveyard was first introduced there were no rules to prevent this and some players took advantage of it.
-
It doesn't work like this. Currency and payment processor is provided based on your location, not the server you're playing.
"The issue is mainly people using tricks to get Lira prices even though they aren't living there."
They have fraud protection. For other cases, people are spending lots of money, no issues with that.
-
Yes, Turkey is a heaven because DM is cheap. You should relocate too.
Iphone 14 pro 128 gb sells for $2.2k instead of $1k due to insane taxes, but who cares. People feed on Dark Matter.
P.S. £ 99.99 is 25% of minimum wage, which 75% of labor force is on.
For some time Turkish prices were only available in OGame.TR but that doesn't seem to be the case anymore. And even if it was, people just graveyard to TR, buy cheap DM, then merge back to another community.
It doesn't work like this. Currency and payment processor is provided based on your location, not the server you're playing.
-
Here we go again with someone complaining about DM.
It's just a game. It's not worth getting stressed over it. You can choose not to play it.
-
Same problem on Oberon. All the top4/5 who play the same way and who seem to be the same player or even 2 players. Resources that come out of nowhere. Corruption is huge on servers in taiwan. It would be interesting for coma outside taiwan to take a look.
Top players in Oberon spent a lot of money to get those points, unlike other servers which is just bot pushing.
Anyways, there is no point to this thread, mods should close.
-
This is the result, not evidence. Some of those bans are definitly wrong bans. I know a few guys who banned in this list.
Can I learn more about this? Is there any proof?
Man, your uni it's a joke.
That's why more than 30 players got banned in a single time (all multis), and more to go...
About that top 3acc... the guy sold/swap the acc and now its crying was stolen
All counts to protect the multis that (still) survived, you're nexthttps://www.mmorpg-stat.eu/bas…x=12&univers=_131&pays=11
35 in 10 days, all by tickets sended
More to goSo if you know someone, they are not cheaters?
TW community is full of bots and bot pushing schemes. I have no doubt every single ban is justified. The only bad thing is that it took admins so long to do anything about it.
-
I'm a miner and even I'd vote for 50%.
Doesn't matter if you fleetsave, right?
Exactly! It makes absolutely no sense that miners are scared of DF increase, since they don't even have fleet! All those billions of resources miners carry around are juicy enough, so 30% or 50% or 80% - for miners it doesn't male much difference.
DF increase benefits fleeters the most, but it also HURTS them the most.
50% is the perfect settings because it's neither too low or too high (at 70-80% fleeting becomes a reckless joke because any hit can be profitable as long as you get the debris).
-
Hello all!
Let me start with: nothing is decided and we would like mostly to read your thoughts about it.
What would you think about a merge on OGame.org?
And if we would advance with one which would be your suggestion? Which groups would consider as exodus and targets?
Would you like to have existent universes as exodus and targets or, in case it is possible, you would prefer only existent universes on a exodus group and all the possible targets as new and clean universes based on fleet speed, and other settings that would be determinant for most of the target options?
For example, creating 4 new universes:
- Universe A: eco 8x, fleet speed 1x, research 16x, DF 30%, etc
- Universe B: eco 8x, fleet speed 3x, research 16x, DF 50%, etc
- Universe C: eco 8x, fleet speed 5x, research 16x, DF 60%, etc
- Universe D: eco 8x, fleet speed 6x, research 16x, DF 70%, etc
These universes would be the target for a single group considering the older universes.
This is only an idea about a different approach for merges and as said nothing set in stone but we would like to hear you opinion about the merges and if in favour which would be the best scenario for it.
Please keep on topic and do not spam the thread.
Cheers,
I actually like the idea of creating 4 new universes. People will have the option of getting the fleetspeed they want, everyone has the same eco and research speeds. I would however change the minimum DF% to 50%. Have the two lowest fleetspeeds, Universe A and Universe B have 50% DF
For me this is just a bad suggestion. Same eco and research and just different fleet speed means one thing. Different unis for miners and fleeters. Game is drawing dead already, doing this will just be the final blow, as unis will be either only pvp or pve. A more balanced approached is needed, as well as incentive for miners to choose higher speed unis. Fleet speed should be proportional to eco/research speed.
Anything lower than x8 eco would mean they would be dead straight from the start.
-
I don't know how the idea for Uni 1 to be downgraded appeared, but of course it is absurd. You don't downgrade the most active uni to satisfy the minority of playes (less than 100 active in Dorado) who want to have a legacy uni.
Players from Dorado need to be realistic. This uni can't survive on ORG and likely doesn't even pay for its sever cost. Merging to DE is your best option. The original DE uni will never be shut down.
-
That wouldn't be fair to the community, and not lucrative for GF. New 10x uni is definitely coming - hopefully with good specs.
-
Time is the most valuable thing in life and using your own personal time for no benefit other than to help the community must be immensely appreciated.
For more than two decades, Gameforge has been taking advantage of the love for the game few coding individuals have. This is probably the only game which is completely unplayable without third party tools.
Well now the freeloading is finished. Gameforge needs to finally step up and provide the necessary tools themselves.
Otherwise in two months we will have all the fleeters quitting and this will be the final nail in the coffin. Ogame will trully become PvE game, not much more than an excel spreadsheet with a fancy graphical user interface.