Posts by Apostle

    Just tossing it out here, with the idea "The "Healthy Ecosystem" Merge (With Trade-offs)"

    3x war speed = 6x eco - lower risk/mine friendly
    4x war speed = 10x eco - perfect balance

    5x war speed = 12x eco - higher risk - fleeter get more targets since miners going to be fat a lot quicker


    I highly doubt that there going to be a 12x - if there is a 12x I have a feeling that uni is going to be packed

    The eco is 10x so it either the same or higher
    Friendly fleet speed has the option to go higher or lower (first time I see 6x for friendly)
    War speed is only has one 4x - 1 step lower than 5x (mainly because LF is making those fleet too fast to some people)

    I believe your solution is a little to extreme, here the main thread on suggestions on Vmode

    Vacation Mode Mechanics in OGame

    It is well debated, and I believe your points is mentioned a few times in there. Feel free to add ideas in there.

    No worries, we all need to start somewhere :) No one is perfect.

    Good to know that you are guaranteed to collect all the Debris even you dont have enough recyclers to pick it up in one go

    who else was online and flying towards that DF? Thought ogame is dead at this point


    Congrats @A r e s for claiming Rank 1 once again.

    Some of us saw them online, but nothing to go off with - no DF to steal since no cr was created, it was done manually.

    Good to know that you are guaranteed to collect all the Debris even you dont have enough recyclers to pick it up in one go 🙂 I hope it goes the same when someone catches you guys coming out of v-mode for an hour once every 2-3 months or until Evil found a hit for you. Such a minimum effort.


    If you actually play the game like with the rest of us I would say congrats and the hit would be well deserved. I see ya when evil find a hit for ya :)

    why shouldnt I? is it forbidden to hear other side as well? this is an suggestion, not a cult of punish players who use VM. this suggestion if implemented could affect me, and i voice my opinion about it, while on each of our posts, the OP pops up to refute everything. if you dont like reading my posts, go on my profile ==> user ==> block, and you wont see any of my posts again. what kind of rubbish is this now? if you dont like it, why post in it? should we sit silent and let this nonsense be an ''voice of whole community''?:confused:

    So you are saying that players should be staying in v-mode and do nothing/on standby until someone who is not in v-mode get to tell you that they found a target to hit is part of the mechanism of the game?

    Why do you think it's going to pass? There are hundreds of ideas floating around in the boards (even labelled as "accepted") but not never been implemented (hell, there was even a contest for making ideas for gravi being useful beyond level 1)

    Well, when was the last time you ever see this level of engagement? If GF doesn't react to this level of engagement, that would say a lot to the ones that has passed with 1/5th of the engagement and that also goes to all future suggestions.

    U gotta it wrong Apostle ... it seems that the "yes" vote was made with automation... lol...

    20+ "new" accounts with new emails to vote no out of nowhere in only a few hours says otherwise, we wrote the ticket to voice our concerns and the results of having the poll closed quite quickly implies that our concerns were valid. Nice try though :)

    looks like the idea in some form is going to pass. Next step is determine the exact implementation plan.

    I agree, to whoever spoofed the votes for v-mode warriors, not only it made look bad for honest v-mode warriors, it shed light that some of the players are willing to cheat their way in to get what they want instead of giving constructive feedback. While we took the proper channels to get players through multiple universes and discord channels to get involved to vote and share their opinions. We even took some the hits with some votes of no's in the process.


    In the beginning, the length of the cool down was open ended for everyone to discuss, after receiving some constructive points, we settled down to around 30 minutes for the cool down upon leaving v-mode.


    The rest is still up for discussion.

    "More like 30 days of playing actively,and you don't get punished or limited with jg or something else, otherwise you get penalised with limited stuff like jg cooldown or something similar as i mentioned earlier."


    Hmm that is similair to this


    Repeated offenders will receive a [Y multiplier] towards [X amount of time] of being locked out of going back in v-mode.

    The [Y multiplier] will go down as the player stays out of v-mode for every [30 days]

    The [30 days] resets every time the player violated the v-mode conditions.

    Maybe starting offense with a warning before [X amount of time] engage?

    [Y multiplier (0)] towards [X amount of time] so penalty is 0 minutes but next time the value the Y multiplier will be valued as 1 on the next offense unless the player stays out of v-mode for [30 days] because the multiplier steps down each tier on each [30 days] out of v-mode till it hits 0.

    Hm couldn't read everything, personally i don't agree with Apostle totally.There should be some changes,i think yes. For example,limiting jg use after exiting vm, limiting the mobile for colonising, maybe adding the period of times you can vm during the month,like credits something like that.Extra credits you pay with dm or whatever.

    On the other part,in the last few years i saw constant limitations on fleeter side,most things that have been done lately helped miners and disco players.General class should be revised for example, adding maybe some extra ship or some extra research only for general that neither one other class can use.

    I like the The Jumpgate concept - but would that hurt v-mode warrior more? They won't be able to move around and flight time varies greatly in speed. The suggestion offers a choice, they can hit it, but with a price if they want to break the condition. Limiting Jumpgates will not give them a choice.

    I don't know what limiting the mobile would do much - sending a mobile, sending res to the mobile, and make moon shots itself takes time to set up.

    The "punishment" in the suggestion starts off really small, it only gets big if "that" method was used often. ... similar to like bandit status.

    Jg should be blocked by 1h after exiting vm and same with colonizing.There should be some limit on it for sure.Credits should be earned by how many days you were active in one month,lets say you were active 30 days,you can have 30 credits for the next month and use them to vm.

    So there should be a "cost" to go to v-mode? 30 days = 1 credit to vmode?

    Hm couldn't read everything, personally i don't agree with Apostle totally.There should be some changes,i think yes. For example,limiting jg use after exiting vm, limiting the mobile for colonising, maybe adding the period of times you can vm during the month,like credits something like that.Extra credits you pay with dm or whatever.

    On the other part,in the last few years i saw constant limitations on fleeter side,most things that have been done lately helped miners and disco players.General class should be revised for example, adding maybe some extra ship or some extra research only for general that neither one other class can use.

    I like the The Jumpgate concept - but would that hurt v-mode warrior more? They won't be able to move around and flight time varies greatly in speed. The suggestion offers a choice, they can hit it, but with a price if they want to break the condition. Limiting Jumpgates will not give them a choice.

    I don't know what limiting the mobile would do much - sending a mobile, sending res to the mobile, and make moon shots itself takes time to set up.

    The "punishment" in the suggestion starts off really small, it only gets big if "that" method was used often. ... similar to like bandit status.

    I also see limitations on the fleet side, that why I wanted to minimize that impact while fixing on the specific problem without effecting everyone else.

    So in simple terms, make fake accounts, vote, get poll cancelled :rofl:. Are you trying to tell me you can't see which account voted for what and clear obvius multi accounts? If you know the vote is being manipulated that would apply that you can see which account voted for what and instead of clearing them and keep the poll open you guys will shut the poll down. Unless yohdh  chaosk and that fellow from discord zerochill that doesn't even have forum account say "team has seen the interest for this topic and it will be on the list for discussion" then i strongly doubt GF took notice of this :fatgreengrin:


    I mean, feels bad that mods atleats can't see who voted for what. And why isn't there a poll with transparency? This is a vote for game, not a death sentance, i don't see why votes aren't visible.

    I wouldn't bash on the Admins, they are able to see which account otherwise they wouldn't catch that. Although I kinda wish they can pluck out the invalid votes and let it continue. A lot of the people that we reached out ingame across the unis have voted, even a very few said they voted no. Zajeb made a good point though, if it only takes one or 2 players/cheaters to get a poll cancelled because they didn't like it to prevent the suggestion to be submitted to GF, then this is serious a problem.

    There is no point of discussing it further if the polls will be cancelled by cheaters, we'd would be ending up on a endless loop with no direction to move forward.

    We provided the suggestion, we done our part, the Admin can see which vote is real and which ones are not and take it as face value.

    Here's what we left off with alot of wailing but few constructive feedbacks - here are what that been updated (in this color).

    -----------------------------------


    IF a player performed an action that violated the new v-mode conditions upon exiting out of v-mode [Around 30 minutes] , they will be locked out of being able to go back in v-mode for certain amount of time.


    It will be triggered when you:


    - Sending Moon Destruction mission

    - Sending an attack (TO ACTIVE PLAYERS ONLY)

    - Sending an ACS attack (TO ACTIVE PLAYERS ONLY)

    - Sending an ACS Defend another player


    This will not trigger when you:


    - Have another player ACS Defending you

    - Sending IPMs to another player

    - Sending an espionage mission using only probes.

    - Moonshots using only probes
    - Sending an attack/ ACS attack toward inactive players


    Repeated offenders will receive a [Y multiplier] towards [X amount of time] of being locked out of going back in v-mode.

    The [Y multiplier] will go down as the player stays out of v-mode for every [Z amount of countdown days]

    The [Z amount of countdown days] resets every time the player violated the v-mode conditions.

    There's too much tinkering and inventing going on here, and the system should be incredibly simple. You're either playing or on vacation. And if you want to disable vacation, you can't immediately enable it again. You'd have to run and hide. The origins and context are perfectly fine, but the ideas for solving it are getting increasingly stupid – and all it takes is one simple solution. Disabling vacation = 24-48 hours of debuff to re-enable it, and that's it. Currently, it looks like nothing will come of it. The creator(s) of the idea are running wild and don't realize that the proposed solutions, in the context of the overall game, are unlikely to be implemented.

    Then I would recommend you put up a new suggestion. The reason why this is tedious is because I don't want to make a blanket punishment to all v-moders, some people don't have a whole weekend.