Posts by iiNSickV9

    Ive helped load of players, shared more of 100b res, most of them finished inactive, or banned for botting, no way i help a newcommer again x)

    I dont complain about the new features, dont take me wrong, i am just worried if they still take in count a feasable way of return. Most of my hits are returned deployments after a md as i like to build only rips and fly with them. there is already a lack of 1-10 seconds publicly published by FR board operators when someone press a return fleets. I dont want those new features to add other random shit which would make it impossible or even Imagine popping a moon and seeing a huge fleet on deployment, you manage to calculate it right and you finish at time of launch with a "server could not respond" f**cking up that whole "time you wish to invest/waste on a game" and are frustrating fleeters like me which just let there fleets rotting home.


    The way it is working now is not worth for a fleeter to spend that famous time from my points of view.

    Talking about new features, ive recently noticed each time i build (fleet, defense) or almost each time, the first time i click on build. It just refresh the page without adding anything into the buildlist, second time works as its intended to be.


    Am i missing some premium feature to allow a build to get in the buildlist from the first attempt x) ?


    On a more serious note, i though there was recently an "server update" to improve the stability and speed of the game...

    • Opening a build box (To see all the details, and where you enter the amount for fleet&defense) take around 10 seconds to load
    • The inventory has never been so slow as now, its even worse, while it has been said on forum it would be better after the server update,
    • I could add alot of other stuff but lack of time

    Has this update been delayed or something, as apparantly from what i am reading, the update of the server is completed and you are already planning new updates to come

    Hello,


    As being mainly a fleeter player, are MDS followed by recalled deployment hits still a thing, or are all new universe with all the "possibile" scenarios of fleet speed... (Classes, this new thingy announced today...) just to much hassle to be able to calculate the time correctly ?


    Are we still playing a war game, or are we moving slowly, but almost completly, to a mining game .....


    Whats about the server settings polls piink

    You have created a hype in almost every universe where a server setting poll is created, and then you are responding to none of them, even being tagged multiple times since months now. Why asking players to create polls if its to be ignored after all ?

    It dont always need to be a war game, but the main goal of the game is to battl each other ? we arent in a sims friendly game xD

    The problem with the new generation is that they are totally lost, they think the game is about building up metal 50 and being collector. Top ranked players in most unis are fleeters, not miners xD


    The uni is indeed dead, thats why you are like 11 players online at some peak times, if you consider we are 6billions people in de world, losing time on a game with 11 other guys losing their time, must only mean you having nothing better to do in your life then wasting it here :)


    Anyway, just came to check how the uni was going. Ive seen alof of hofs posted since i left 30 day plus ago. Must be a very funny uni to play


    Btw: complaining about the fact higher ranked are attacking lower ranked, i think quasar has been a good place to see that the highest ranked attack everyone, and that most have already been hit and left, and for the lower ranked even if its only for 30m res, (which on first sight looks very small amount to go for) do that x 20-30 on a daily basis and you start to get a stackd amount that defenitly make it worth

    DEAD UNI, NO REACTION OF THE GAME TEAM FOR WEEKS OR MONTHS THROUGH SUPPORT.

    VERY BORING AND UNEXPECTED UPDATES NO ONE REALLY WANT TO SEE COMING OUT.

    WAY TO MUCH TIME CONSUMING FOR WHAT YOU GET IN RETURN OF THE GAME (FUN...)

    ZERO DECISION TO MAK A MOBILE APP AND ATTRACKT PEOPLE FROM OUT SIDE THE OGAME COMMUNITY, ONLY PLAYERS PLAYINH ARE THOSE FROM 2003 COMINGBACK, GOING AWAY AND SO ON.


    ITS TIME TO LET THE GAME DIE, AND LEAVE THE NEW 12 YEARS PEOPLE DISCOVER THE GAME WHICH THEY WILL PLAY FOR A WEEK BEFORE LEAVING ASWELL

    because there is a separated thread for ?

    17.05: Inactivity Transfer Script Off

    Why would the class be limited to alliances with many players? I play solo, as well as many others. I don't see how this would be fair or benefit anyone other than the alliances with many players.

    never ending list of alliance with less then 3 members in Quasar. All those players who are expecting a HUGE UPDATE and will have nothing at the end because they play alone x)

    Good decision piink to forward this to GF (killing even more the game with more that will leave)

    So seems like it costs DM just like the "personal" class.

    There is a 5 min cooldown time.


    So makes me think, I don't want to spend DM but would like to change the class. So I just throw out the alliance I'm the founder off. Make a new one and can choose a class again? Did someone test this already? Otherwise I see people changing class like that without having to spend DM ,which I'm sure is not the point :cbanned:


    Though the same, its not like an user, you can delete and recreate alliance so much you want, so i dont think alot of people will spend alot of dm on that. they will just delete and recreate a new alliance or ask another member to create it x)

    I hope there is something for the DEFENDERS in the new version - like new defence or upgrades for the defence. Not all players are fleeters.

    Really ... your bro/cousin in quasar has 140m points in def, if we launch worth of 500m rips on its, we are on a loss side and you are saying there is nothing for defense players x)

    Defense is unballanced and should definitly be reviewed by DF, but on a nerf side


    Having the IPM already limited to 20-25 (can be higher but the price of the building is not worth it) is enough for turle kind of players, you are just wasting res anyway x)

    I do agree there is a small delay of 1-4 secs when you do a forced recall, i know what i am talking about, all my hits in quasar are popped/recalled deployments and i complain about it aswell, even if i do take this delay in count now, but ive never seen a bug of 42 sec or 1m+ like stated in this post. This looks more like someone not being able to calc a recall more then a bug x)

    This update looks boring... Can we have a merge instead of this ?? Would be less waiste of time

    May i ask if in this supposed big update, there will be something for the players that doesnt require payments or make reference to the shop ?

    With the update due tomorrow; one would have thought that the "more info" would have been supplied by now..but then again, who am I kidding>?

    I swear i wanted to post the same some hours ago and then i though, maybe the mods themself have to discover on pioneers what the update exactly is about to find the "more info" so they can post it x)

    Hence, i wont be surprised if they have to, its GF anyway that is planning the update

    :whocares:I play in the Spanish server for 2 weeks now (since it started) - Ymir. I play almost all the time - sending expo after expo. Now I have 2.7 M points. No matter how much you play comes the PAY PART. How many points you think No. 1 player has now? Maybe 20 M or even 30 M. No - 130 M in 2 weeks play. So please CHANGE THE RULES or there will be no one left even in these realtively full servers like .es. What if you play - make defence or ships and the guy comes with 345678678954367854 RIPS and destroy everything you worked for? This is insane - gaining 30 M or more points for a day in 2 weeks play. WHY ARE YOU ALLOWING IT? @MODERATORS :whocares:

    complain who wanna complain, @ the guy spending to insta def when being attacked