Posts by Anjali

    great parking skills there Jotunn, not like me!

    you bumped all that nasty deff gently to the site n laned xactly on his fl33t,

    i´d probably would ´ve gotten some dents in my luxury chrome bars when trying to get past that deff due to my horrible parking skills,




    proofs once again: def could never fly, still does´nt fly n never will be able to.

    should be a crime to build them sky high like that

    share ideas about speed unis even if you dont like them and got no interest in it?

    well ... lets see... think we can tinker something together

    all i hear is raise eco, raise fleet speed, raise df lower deut consume so eeryone wnats instantly hit anyine and be loaded with ress ...

    ... heress my thought to stp once and forever any requests for increase blah blah...


    eco base prod on mines:

    met mine lvl 1 - 50,000,000 met / hour

    crys mine lvl 1 - 50,000,000 crys/hour

    deut synth lvl 1 - 50,000,000 deut/hour


    shipyard level 12 - 1 second building time for any ship


    fleet speed - 1 second to any planet in uni


    deut consumption - 10%


    DF - 200%


    hell yeah the uni gonna rock


    and maybe GF can then offer a persoanl shield for 12 hours for only 500k DM so you have peace if you want.

    thats an awesome uni and nobody ever wil lask o increase anything

    when theres no 1x everything uni anymore in .org will we at least be permitted to merge into uni 1.de (1x everything) even though our biggest ally member would hit currently rank 4 in uni1.de without crashing the fleet into a wall but this shouldnt be a problem really, its not like we have a trillion points more then uni1de players and a proper acs would easily eradicate even our highest ally member with ease.


    would be really nice to get an answer on that.

    i got no issue with making some basic unis where everyone got to merge to with free choice but you got to keep a legacy server with all 1x so that you can enjoy playing general/disco class with a fair competing chance vs discoverer and for those that got a life and dont want to get up in the middle of the night to fly an attack / get up 5 times the night to safe ress or the storages overflows by 500trillion eco speed.


    on the other hand the graveyard/merging rules should be changed make it quite easy ... +/-10% or +/- 25% of top1 and you can merge to that uni ... no need to give the rank 1 in an uni a safe heaven, a 10-25% stronger aint a problem it doesnt throw the server out of wack ...a 50 times stronger does. and those ppl should go into an uni with all the super accounts high eco high fleetspeed as thats where those points came from.


    and when making different UNI´s and you want to limit it to 3-5 then, except the legacy one for everyone that doesnt like ultra eco speed, maybe same eco speed and just adjust the fleet speeds to get some choices at least, as 4x or 8x or 16x Eco doesnt matter anymore you get no sleep anyway.


    and for those high eco speed unis it really would be good to fix the exo speed boni on classes ... a 50% boni is already heavy forDiscoverer ... but an 8x eco x 50% 12 times more on eco 8 or 24 times more on eco 16 speed? thats just insane amount of ress , either give all classes the eco speed multiplier or take it off all classes its a difference of billions of ress a day ... else you could just get rid of the classes all at once as everyone got to play discoverer anyway to have equal chances.


    Unis:

    Dorado - all 1x settings (as mentioned above

    u1 - 8x eco, 16x reserch, 1x war/hold/peacefull, ACS , 30% DF ,9galaxies, probe storage off, no didf, yes lifeforms - my vote

    u2 - 8x eco, 2x war, 5x peace 30df%

    u3 - 8x eco, 2x war, 2x peace 30df%

    u4 - 8x eco, 5x fleet speed, ACS, x galaxies, for supersized accounts that doesnt meet the point difference criteria and anyone else that wants to go there

                                                               


    now that the uni got a few month, new players starting gonna need those (i) to catch up


    though i did love the probe storage back in old days like 15 years ago, but i also remember how fast all of us suck the (i) dry in a few minutes

    leaving nothing left for any smaller player.


    it will only suite the big players with mass probes and the uni gonna die even faster as new players aint growing with empty inactives 24/7

    Top 5 fleeters

    Pagan

    Lucky

    Vale

    Vulcan

    Algo


    Top 5 miners hard to narrow that down to 5

    NoName

    Zoltan

    Consul Corvus

    Zoom

    Gullcsi


    Most feared player

    PAGAN - thats for sure. if you see him you better run. everything not by 3 on the trees gets bagged in :joy:


    Most improved player

    PAGAN - gone mad in raising back to #1 after the merges


    Top alliance

    Wicked - Not really any other choice and am proud be be allowed to be a part of it even though this uni has been very quite for a while but if something laying around - be sure - they´ll bag it in

    Most feared alliance

    Wicked


    What you believe to be the best hit

    Solo Top 03 - [TOT: 16.927.294.000] PAGAN [WCKD] vs. Pies (A: 2.198.029.000, D: 14.729.265.000) TP: 2.518.804.359
    because alone the story is a top 1! and of course everyone loves Pie!

    since last patch you got to ever and ever re type the vuilding order of sol sats for example

    or click ever and ever again on construct a building before it happens


    and the best now ... you build ships and they dont show up in 60-80% of the planets ...few hours later when all is fleetsaved ... fine .... suddenly the ships show all up... nothing will help to get the ships when i want them not even log out/ log in ships will still be missing or hanging as finished in shipyard on last ship looping,

    it is getting ridicolous to launch fleets, even though am doing it slowely i need up to 8 times to restart the whole fleet launch because of failure, unable to launch fleet, even on own planets / moons you got to start all over again as the target coords dont show your own planet / moon or target planet moon but shows deep space


    could you please fix this? cant get a screenshot of the message as its too short displayed to catch it

    well i was out of coffee and run to the shop but as usual am bad at parking and it ended up in some damage to the other ships parked at that location.


    its not my fault.. ya know, they others could just park better to gimme more space for my little tiny fleet. but i ve been a good driver for the past 13 years and havnt damaged another vehicke. so here i am back with my good old driving skills and make some dents into ships again


    On 26-05-2021 --:--:--, the following fleets met at the coffee shop:



    Attacker Latina Magic [WCKD]

    ________________________________________________


    Light Fighter 230.000

    Heavy Fighter 24.731

    Cruiser 94.025

    Battleship 17.865

    Battlecruiser 21.752

    Reaper 750

    Small Cargo 50.000

    _________________________________________


    Defender Sempi [AXE]

    ________________________________________________


    Small Cargo 27.073

    Large Cargo 26.070

    Light Fighter 3

    Cruiser 7.938

    Battleship 6

    Recycler 9.077

    Espionage Probe 48.144

    Bomber 4.458

    Destroyer 1.607

    Reaper 1.026

    Pathfinder 10.968

    Rocket Launcher 25.000

    Light Laser 10.000

    Heavy Laser 1.000

    Gauss Cannon 250

    Ion Cannon 500

    Plasma Turret 90

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After a little parking accident...


    Attacker Latina Magic [WCKD]

    ________________________________________________


    Light Fighter 195.331 ( -34.669 )

    Heavy Fighter 22.803 ( -1.928 )

    Cruiser 91.323 ( -2.702 )

    Battleship 17.784 ( -81 )

    Battlecruiser 21.682 ( -70 )

    Reaper 750 ( -0 )

    Small Cargo 42.479 ( -7.521 )

    _________________________________________


    Defender Sempi [AXE]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    752.982 Metal, 909.480 Crystal and 269.001 Deuterium


    The attacker lost a total of 277.208.000 units.

    The defender lost a total of 2.072.569.000 units.

    At these space coordinates now float 336.454.952 metal and 253.265.249 crystal.

    The attacker captured a total of 1.931.463 units.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    Debris harvested by the attacker(s):

    336.454.952 Metal and 253.265.549 Crystal



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 146.805.934

    Crystal: 173.823.029

    Deuterium: -6.184.999

    The attacker(s) made a profit of 314.443.964 units.


    Summary defender(s)

    Metal: -1.038.461.982

    Crystal: -799.300.480

    Deuterium: -236.738.001

    The defender(s) lost a total of 2.074.500.463 units.



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    its good that classes are more even, makes it more interesting that everyone can choose the class they want instead of all have to be discoverer as the eco speed is insane high and smaller active people actually have a chance to pick up as the ress prod is still "small" on super big accounts