Posts by Fenrir

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    Information about teleport doesnt working over 9 lvl is another very unofficial game information. Even old players are surprised because mechanics of game and we expect new players will come? Funny.


    Even dont spoke about info from previous patchnotes - in teleport description should be information about cooldown times. And with patchnotes this functionality ended, nothing was applied to game.

    For several months, we have not seen (or hardly seen) the lowest level of cristal and energy boosters - in import/export and auctions.


    I am reporting this problem officially, because it has been reported many times on Ogame Discord and so far no one has even taken an interest in it.

    You wouldn't have CD timer, Same goes if your buddies destroy you moon before relo, and build one after relo you get free JG :)

    Hope that helps you

    Are you sure? Because in the past it didnt work like that, cooldown was signed for planet, no matter how many moons you destroyed and made.

    I'm all for noobprotection preventing attacks on players with less than 25% of your points (and I say this as someone who will be able to attack literally one person per universe in this scenario). Surely it can't be that ranking positions are taken into account, because it doesn't make sense with the current player count, before the merger I could attack players with literally a several points because they were in the top100 fleets.

    2# achievement is Season Progress and the highest tier is awarded for "Complete all tiers of 100 season achievements". But how we know from announcement there are 300 seasonal achievements. This means we have only 60 FULL achievements - every have 5 tiers.


    Of course, at this point we don't know the structure of the next seasonal achievements, but so far all of them (except the hidden ones) have 5 tiers each, which means that there are only 60 seasonal achievements in the game. Is this problem known to the developers and some of the next seasonal achievements will have fewer tiers?

    Currently in the game, temperature is only relevant for deuterium extraction (at current eco speeds, the difference in energy production by satellites is negligible; yeah, we have more cristal on 1st, 2nd and 3rd positions, but it's not enough). The second problem is that the current mining bonuses for the position in the system are extremely unbalanced (only two optimal positions are 8th and 15th, 8th are the biggest anyway, so the problem is getting worse). At the same time, the game's lore suggests (slightly) that, for example, the race of Rock'tals comes from “planetoids close to the sun”.


    So, this is a suggestion: add to the game bonuses for specific races that are directly related to the temperature/position of the planet. For example:

    1, 2, 3 – Rock'tals

    4, 5, 6 – Kaleesh

    7,8,9 – Humans

    13, 14, 15 – Mechs

    Bonuses are, of course, to be determined, but they should primarily be to make positions other than 8 and 15 in the layout equally attractive to colonize, and to encourage more experimentation with account configuration.