Posts by Fenrir
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Information about teleport doesnt working over 9 lvl is another very unofficial game information. Even old players are surprised because mechanics of game and we expect new players will come? Funny.
Even dont spoke about info from previous patchnotes - in teleport description should be information about cooldown times. And with patchnotes this functionality ended, nothing was applied to game.
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Is anyone pushing GF in any way to look at these proposals? Because the list of submissions is already very long, more topics are being approved, and we don't seem to have seen a single change so far.
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For several months, we have not seen (or hardly seen) the lowest level of cristal and energy boosters - in import/export and auctions.
I am reporting this problem officially, because it has been reported many times on Ogame Discord and so far no one has even taken an interest in it.
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I already wanted to write that this week there was no thread about the server without DM, but I see that it is from April...
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New seasonal server: all commanding staff active, all tasks done, 1440 tritium, correct.
Old non-seasonal server: all commanding staff active, all tasks done, only 1200 tritium, bonus doesn't count.
All staff was active when I did tasks.

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Classic "a few improvements and fixes in backend" every patch. They re fixing it now.
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You wouldn't have CD timer, Same goes if your buddies destroy you moon before relo, and build one after relo you get free JG
Hope that helps youAre you sure? Because in the past it didnt work like that, cooldown was signed for planet, no matter how many moons you destroyed and made.
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And not to mention, if implemented, it will not break or affect any other things.
You have to be a new player here. XD
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Seriously there are MORE, MORE, MUCH MORE important things to do than some useless images in event every several weeks.
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Turkish players dont like this (in a month there will be no free planet position at universe).
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Every few weeks some cry about slow server with x1 fleets and later, if server like this is started, after few weeks this is single player ogame. XD
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two of the accounts were before resource packets or you could buy resources. Granted one was on a chaos server with no rules
Im not sure what exactly are you saying... you think they made 21st planet as f2p? I don't see how chaos server has anything to do with level of astrophysics though.
Server chaos = legal multi and push.
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Well, 20 planets though is useful, better check the cost of the fusion power plant at 35 or shipyard on 30. XD Or energy tech on 30. Or spy tech on 30.
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So were they all drones before? This seems like going backwards
TBH yes - in lore before LF there was no any creatures in ogame, several descriptions mentioned it
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No, building a fleet (or expo collecting) should always involve some risk/loss.
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I'm all for noobprotection preventing attacks on players with less than 25% of your points (and I say this as someone who will be able to attack literally one person per universe in this scenario). Surely it can't be that ranking positions are taken into account, because it doesn't make sense with the current player count, before the merger I could attack players with literally a several points because they were in the top100 fleets.
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2# achievement is Season Progress and the highest tier is awarded for "Complete all tiers of 100 season achievements". But how we know from announcement there are 300 seasonal achievements. This means we have only 60 FULL achievements - every have 5 tiers.
Of course, at this point we don't know the structure of the next seasonal achievements, but so far all of them (except the hidden ones) have 5 tiers each, which means that there are only 60 seasonal achievements in the game. Is this problem known to the developers and some of the next seasonal achievements will have fewer tiers?
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Currently in the game, temperature is only relevant for deuterium extraction (at current eco speeds, the difference in energy production by satellites is negligible; yeah, we have more cristal on 1st, 2nd and 3rd positions, but it's not enough). The second problem is that the current mining bonuses for the position in the system are extremely unbalanced (only two optimal positions are 8th and 15th, 8th are the biggest anyway, so the problem is getting worse). At the same time, the game's lore suggests (slightly) that, for example, the race of Rock'tals comes from “planetoids close to the sun”.
So, this is a suggestion: add to the game bonuses for specific races that are directly related to the temperature/position of the planet. For example:
1, 2, 3 – Rock'tals
4, 5, 6 – Kaleesh
7,8,9 – Humans
13, 14, 15 – Mechs
Bonuses are, of course, to be determined, but they should primarily be to make positions other than 8 and 15 in the layout equally attractive to colonize, and to encourage more experimentation with account configuration.
