Posts by bloodyneck92

    Alright, been digging into some numbers here trying to optimize some things at present these are my list of CONFIRMED Bugs, or numbers operating differently than the expected values

    I'm done posting these after this unless y'all are offering bounties on bugs (I'll accept a few hundred dollars worth of DM) because this takes a ton of time and effort to find these research the cause not to mention, in order to test these it costs me valuable materials on a live server. Plus, you know, it isn't my job.


    1. Population caps
      1. Population caps as defined in the master xlsx provided should be =power(building level;increase factor)*base value/100 <--- this is absolutely not the case, these follow entirely different growth mechanics thankfully or we'd never hit the numbers required
      2. Based on the techinfo page I've found that the population growth rate is expected to be =150*(Building level+1)*power(increase factor;Building level) <-- this matches the population cap values stated in the techinfo page to a T and I'm reasonably certain its the equation that was intended to be used. Its just a modified version of the production growth rate for mines with a new increase factor of 1.216 (for Rock'tal at least, haven't verified others)
      3. Based on the actual "living space provided" values returned (seen on resources page or on hover over of population at the top of the page) I've calculated the actual rate to be =(150*(Building level+1)*power(increase factor;Building level))*1.1 based on the fact that this doesn't match the techinfo stated values and the above revelation that this is using the growth rate for mines (which have a increase factor of 1.1) I believe this extra 10% population cap to just be a holdover from some copypasting of code from those mines. Other potential causes --> Classified as a mine and geologist bonus is applying, possible but unlikely as its a flat 10% and I would expect to see 12% with command staff active which I don't. Or added population to accommodate T2 population expected to take living space but now they actually don't --> I upgraded my rune forge to 11 to verify this is not the case as the value stayed again at a flat 10% where as I would've expected to see it rise to 11% in that instance
    2. Mineral research center is applying its bonuses of cost reduction to both the habitat and the food production buildings I'm not entirely sure if this is a bug or is working as intended. The wording on the building's effect is vague and could be interpreted either way, I had just assumed Metal/Crystal/Deut was intended as this does NOT change the values for Solar which if we went with the "broader" definition of resource I would expect that to be included


      1. Likely as the above buildings are classified as a mine, or just have the code copy pasted from the mines this was just a bit of code that was never removed
      2. Can I get confirmation if this is a bug (and is expected to be patched) or if this is working as intended please. I need to run some numbers and this changes things pretty drastically, Last time I posted a bug it was fixed without a patch note or notification and I had to recalculate to figure out it had been fixed.
    3. Food consumption - Population satisfied is expected to linearly match food consumption but this is not the case in testing where in I have looked at 3 planets, on 1 food production per hour is ~3,279,000 (can't see true value, will calculate later) which "satisfies" a population of 651,087,820 giving us a 198.56 population supported per food. On another planet 38,593,443 population is "satisfied" by 401,501 food per hour giving us a rate of 96.12 population supported per food. Finally a third planet 5,776,843 population is "satisfied" by 99,308 food per hour, 58.17 pop per food.
      1. I'm not sure what equation is driving this yet, haven't had time to look into it too much, no backend numbers were provided (that I could find) but it doesn't make any logical sense. It helps the player out which is nice (otherwise our food production would need to be in the 100's to hit the T18 tech) but can the expected equation please be provided so I can calculate if this is functioning properly (and figure out what food levels I need to get to).

    on further investigation the bug is indeed actively increasing production and not just visual


    There was also metal produced in excess of what the boosted bugged value should be, it might be that these bonuses are treated as additive but the display value only shows highest or local, will continue to test but at present rok’tal buildings appear to function as techs

    Ok this is really weird. Rock’tal buildings that give increased production apply globally, not locally which isn’t what the description says. They use the single highest value across your planets unless you build that production building locally, then local values overwrite the global ones.


    This bonus only applies to other Rock’tal planets.


    I have level 5 magma forge on 1 planet all of my rok’tal planets are getting 10% bonus metal except the one that has its own level 1 magma forge, that one is only getting 2% and my 1 human planet that isn’t getting the bonus. Similarly only 1 planet has crystal refinery and that bonus is applied globally to all Rock’tal planets but not the human one.


    I am assuming this is a bug as it’s not the description of the building.


    I have only confirmed the bonus production on the resources screen and the metal/crystal hourly production rates on mouse over, I have not yet confirmed that the bug isn’t only visual by timing my actual metal outputs.

    I am sure you don't want to spoil the odds, but can you give a rough idea of how many missions one would expect to run before finding one of the races before it can be considered bad luck? Like I am just kind of curious if my 45 missions (that is that I sent a fleet to every planet in my system and 1 system away since there is a week cool down) is bad luck or if I was seriously underestimating how early I could start really exploring the new content.


    Also in the last tutorial, you talked about gaining experience with the races after the first time you find them and I see the blank xp circle under the human icon, but what does xp with a race actually do?

    It took me 70ish to find the 4th but I had 3/4 20 in and got multiples of them before ever finding the 4th.

    That being said, your res is MUCH better spent on planet development early on. the bonuses from lifeforms are small percentages, they need many planets to be simultaneously running the techs, they need a medium level of techs on each planet, and they need higher level mines/Higher percentage expos/higher research levels etc to really start to shine.

    If I went back and started over in the new uni I wouldn't even begin searching for lifeforms until probably around 100k points and honestly I might even consider holding off until 1 Million or more points but that's just me.

    1) yeah we’ll need numbers on that as it appears that will be the best form of late game growth then. Uncapped expedition numbers with even better rewards, imagine sending out 30 simultaneous expo waves that all have 50x the base cap. It will be absurd if my understanding is correct.


    2) that’s ridiculous, collectors could already hit 50% cap before this update. This does nothing to help them except reach that cap sooner. Maybe best for mid to early late game growth but it will fall off a cliff compared to others when you get capped.


    3) thanks, Hopefully they can shed more light on these hidden caps.


    4) I’m almost certain that’s how it works but I guess we’ll see.


    Ugh the numbers behind this aren’t looking promising long term. Collectors seem to get out paced, discoverers reign supreme, and generals get fast fleets strong fleets but you’ll be vastly outnumbered compared to your opponents (at the top end of the ranks at least) meaning you’re essentially a great bully to weaker opponents but irrelevant to the top tier as targets become harder and harder to find and ranks 1-50 grow too large for you to hit.

    1) what is the T18 tech bonus ‘kaelesh discoverer enhancement’ increase gain on successful expeditions actual percentage modifier? Is it the same as the normal discoverer bonus (ie in a 4x speed uni a discoverer gets 600% max find of a collector)? Is this value additive or multiplicative with the base discoverer bonus. Is there a cap to this?


    2) with all the bonuses added to buff collectors in the rok’tal trees, has the 50% crawler bonus hard cap been removed? Or are we just going to hit that cap quickly if we go rok’tal?


    3) are there any other hidden hard caps on values for any new buildings or techs?


    4) the T18 techs require the base class to get the bonus correct? (Ie kaelesh discoverer enhancer will do nothing if I am a collector)

    DM ninja? You gotta be dumb as hell to fall for it.


    Massive jump in points? You should be glad for these massive expos so early...


    Buttt yeaaaah it's disgusting :(

    it’s not about falling for it, it’s the fact that if they’re willing to spend the cash, they are invincible.


    a good clean hit can be stopped simply by the size of the defenders wallet and nothing more. Their ability to do that is a shield in and of itself because it dissuades attacks on them. Why would I launch against a dm abuser? It’s just a waste of my deut because if backed into a corner they’ll just buy res and insta build defenses.


    why should I be glad I’m being absolutely shoehorned into playing discoverer to be relevant? It’s already the best class and this just widens the gap. Also, sending out expos all day long and hoping my rng is better is boring. I just want to fleet and hunt people, I don’t care if we’re at 50k points or 500kk points, rapid growth doesn’t do anything for me here. In fact it hurts me because my 50k kill today will be eclipsed in relevance by the larger finds others will get tomorrow.

    i thin youre on crack if u dont think this is p2w,a uni just started and dude had over 290k pts,number 1 guy paid to get there,that is the true defintion of p2w

    Only if you consider being #1 as "winning".


    I'm not saying I like it, since it obviously changes the early game completely, but it also does not bother me. They got their resources in a legit way.

    I consider it p2w because they're completely unattackable and can attack with near impunity

    I can't launch on them, they're orders of magnitude larger than a legitimate player, even if we were somehow at the same level though, knowing they're willing to drop hundreds or thousands of dollars makes them unattackable anyways. instant resources and instant buildings means even if I lanx'd or blind lanx'd them theres a non-zero chance that they DM ninja by purchasing and instabuilding massive defenses that kill my attack.

    They can get to moons, rips and anything else earlier than myself, I will never be on the offensive, always defensive and the combat advantages you can gain from DM usage is absurd, the only way that DM could possible be more P2W than it currently is would be if you could somehow use it to speed up your fleets

    "DM is not a substitute for fleet skill..."

    Really? Because from where I'm sitting DM has let him become a threat when he should have been on the sidelines for the foreseeable future. DM gave him early leads and moons where he shouldn't have had them and helped him and the whole HUNT alliance (among others) lanx farm people who shouldn't have had to worry about moons so early. It has boosted the levels of his lanxes faster than should be possible to build them as well, so bringing people in range who should have otherwise been safe. DM has given him the confidence to risk RIPs popping moons with reckless abandon this early in the game looking for DF and Colony FSers who shouldn't have to worry about it, DM shields him from retribution from a lot of people as well. I've seen plenty of terrible and easily farmed planets of HUNT members, but when they get attacked we all know players like Krypto will simply drop $200, relo all his planets next to ours, buy 50 rips, MDs all of our moons and try to lanx our fleets so the very act of being willing to spend hundreds of dollars to break the spirit of the game is shielding him.

    Face it, DM is a crutch that takes away all of the careful planning, ordering, structuring, that used to be required to fleet properly and effectively and simply lets players like krypto pay to attack.

    I'd say "pay to win" but nobody here aside from his other DM abuser friends thinks that he's winning, we're all just sad for him.

    nothing to congrat, what's the point of the game lets buy ress, lets buy 100ds,lets buy other fleet, lets destroy moons and fleet ..wowww what a knowledge ...:headwall:


    disaster what gameforge made from such a great game that noobs like this are doing biggest hits :bibob:


    Fr Gizmo! :thumbsup:

    Careful, you'll shatter his Ego.

    FR Gizmo, sorry you had to lose your fleet to someone who's wallet does all of his fighting for him, I look forward to seeing your probes gracing my planets and moons again soon, albeit small those crystal donations are always welcome.

    Side note: Honestly Krypto, just how much exactly have you spent trying top a leaderboard exactly 3 people even care about?

    Yeah, there wasn't any DM or items, there wasn't even officers, it was just commander and it only gave you a few QoL bonuses, its been a long while but IIRC it was
    1) empire view
    2) building queue
    3) removed ads
    4) things like attack from galaxy view, etc

    it was 100% nothing that really impacted the game, just made it a bit nicer to play/saved you a little time. Everything was earned at the same rates for everyone, built at the same rate for everyone, etc. This meant that it was a fair and balanced playing field.
    We also had GMs that were highly active and would heavily police pushing or rule breaking to maintain that fair play.

    Sadly this won't happen.


    These days any attempts of having this for free are not granted. Any changes made, any new thing cost developer time thus money, and you can bet that it is expected to bring in more money than it costs.


    That said I don't think you are wrong with your wish. It would be nice if there could be a universe like that, less DM options.

    I think we're requesting a paid server, with a subscription fee of some sort, but no boosts, that way its still financially viable but also has none of the DM options.

    Uses the word homie and probably well into his late 30-40s. Lol you're off base with yourself grandpa.

    I'm going to give you a hint here, I know this is a difficult concept but my name is bloodyneck92... Bloodyneck NINETY-TWO... want to try again guessing that age?

    Man if this is the kind of intelligence you possess even your DM abuse won't save you for long...

    It's ok in a month you will have another forum acc and we can continue the discussion then SCRUB

    Why exactly will I have a new forum account?

    The same reason you have this one. You tried in tucana and got slapped around and embarrassed and now you like to think new uni new me 😂 ReMeMbEr WhEn 😂

    Homie, my last account was over 12 years ago, before DM was even a thing, it was under the same forum name on the old board and if the archives exist of that, you can go search there for yourself and you'll find it. You're hilariously off base about who I am, but that's ok.

    "I filled overview with attacks to mask my ipms"

    Man, Remember the days when overview spamming was a bannable offense and not something anyone would try to brag about?

    You must be the scrub in the cr. Here's a tip if you are going to dm defense it might be a good idea to build abms aswell.

    Who the hell builds defenses? or uses DM for that matter.... I mean sure if I find some on an expo I'll use it, but pay money for a browser game, you're joking right?

    Also, I'll give you two hints:
    1) I'm not involved in this CR at all
    2) the only scrub here is the kid that paid cash for a fleet he'll lose in less than a month because he doesn't know how to play without an overwhelming advantage.

    Edit: I take that back, if the defender used DM to try to ninja, that is also scrub like, there are two scrubs.

    Requesting a DM free uni to be created so we can play Ogame normally again like years back..


    seeing what happens now in Bellatrix is just insane.



    100% this. I understand GF needs to make some money, so maybe officers only? I would legit pay to have a sever where the playing field is 100% even, hell I'd pay a subscription for a server to NOT have officers or any other boosts. I came back on a whim, saw an add and was bored, last time I played DM had just been introduced to the game, so I don't really have an experience with it until now. The amount of money I'm seeing these wallet warriors drop on this new uni is astounding, and I see why all my friends quit because of DM.

    The game is no longer a competition in and of itself, its a competition of who is willing to spend the most, we've gone from fair and balanced, to mostly balanced but people who pay get an edge (officers) to where we are now, basically complete P2W,