Posts by Unorthodox

    I think it would be better if at the start of maintenance they land every fleet and VM everyone without getting cooldown to get out so people can rejoin at the time of their choosing. That way you'll be safe if timing doesn't fit you and those who can play will be able to play.


    I just don't know how hard it is to land everyone fleet down, im guessing there should be some prompt for it but i can't be sure :D

    Good suggestion but i'd add that there should be additional option in settings whether to do this or not, let player choose.


    This kinda makes no sense to me, i guess you can get bonus item for cheaper IF you have commanding staff but other than that looks pretty stupid even more so for last tier reward.

    Crystal merchants is not the problem, it's a symptom of fundamental deeply rooted bad design choices. It's like if your arm was chopped of and you were bleeding out and you asking for ibuprofen and blood transfusion before addressing the cause.
    Because of how screwed percentages are on 'Plasma Technology' and Slot 8 in system being most desirable whenever getting new planet (surprise surprise metal production bonus) + vast majority not relocating to different slots where there is crystal or deut bonuss afterwards because well it costs good chunk of DM. Arguable but i'd say lifeforms brings this multiplier issue even further.
    Some might say 'but you spend more metal' yes... true but he difference is nowhere near to production multiplier differences. There is reason why people are metal packing and not crystal packing or deut packing and the reason is illusion of choice.

    For reference, this is my 2nd account where i'm playing around with discoverer and strictly building and researching based on RoI (return of investment) times on slot 8.
    The magical 3:2:1 rates are more like 7.4:1.1:1 for production and 8.8:3.8:1 for expos.


    P.S. Pretty sure this is by design so you would be forced to exchange.

    And what room for abuse do you see with this ?

    Sure, first things first, let's clarify edge cases first.
    And "Buy" -> "By" gotta typo there.

    If both accounts have 12 planets divide buy 2 and you keep half of the exodus planets .

    -What if both accounts doesn't have same amount of planets?

    Abuses by planning ahead:
    - Pick Discoverer, get huge ass planets, develop only those planets, merge them in target on account that is ou hey lets say collector.
    - Didn't quite your thought on research but same story, discoverer, -25% research time, collector on target, do research on food server, save months/years of time, merge into target.
    - What prevents to repeat this every merge?
    - "Divide by 2" have 12 planets on target and 12 planets on food server, 6 planets on target and 6 planets on food server are developed other 6 on both are garbage, merge, 12 developed planets because you can pick.
    - Faster unis merged into slower unis abuse, again focus on half the planet count
    -


    You keep all civil ships small cargo large cargo recyclers pathfinders probes. sats

    all military and combat craft are converted to resources based on each total resource used for the combat fleet.

    - Why keep civil ships and shit on fleeters again? Old/target servers already are dead as they are.
    - Why 55% what is this magical number, there are servers with different debris ratios

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    Bottom line why award those who play multiple accounts over those who focus on 1?.
    All this said, i'm not a fleeter and i'm playing on multiple servers and im against this kind of suggestion even more so because it has too many holes.

    EDIT: Also one of the "solutions" for a bit stronger def, and a bit weaker BC could be just replacing T3 slot 2 BC tech with OSR

    No need to screw with BCs they are fine. Plasmas is only part of the answer if we talk deff, proper Ion cannon fodder shields will soak up that damage over rounds like nothing and just regen shields even more so with 'Obsidian Shield Reinforcement'. However when mass RIPs start flying at you there is not much you can do about that.

    Out of curiosity since i have 0% reductions. What % reduction do you have? Honestly from what i see having even 40% reduction all my research would still take above 8 weeks. And i will be honest here, anything above 8 weeks of research times is utter abomination in my opinion. All research should be capped at 8 weeks MAX... That is 2 months for gods sake!!!

    I don't have any crazy reductions as i've had to swap all my LF techs & lifeforms. In general 32% reduction on LF techs from buildings, 16% from LF techs themselves and as for basic research also 16% across the board with exception of Spy Tech 71% and Plasma 64%. You're welcome to probe, i won't be mad :D.

    Reminds me of StarCraft 2 times, professional players used to replace their nicknames with barcodes so when they were practicing new strategies on public games people wouldn't be able to tell who's strategy it is and wouldn't be able to prepare for specific opponents during tournaments.

    Contrary to popular belief of this being war game, this actually is time and resource management game - taking one of these variables out of equation makes game significantly easier. I disasgree that there is nothing hard about this game, LFs alone are misunderstood by vast majority of players. Average player probably doesn't even understand why before LFs Cruisers couldn't do shit to RIPs and why suddenly they can shred through them. Why cheaper HFs was a bad proposal etc.


    Basic research times got fixed by introduction of LFs, LFs themselves have building if you want faster techs, invest in that building or you know DM.