Posts by Vecna

    What a great hit this was to be a part of!


    Many late nights and early mornings trying to make sure that I had enough deut sitting around to help the team launch, the countless hours discussing sim results and fleet compositions over multiple beers.


    And it all came to this - with the Deut to DF just to make it even more tasty!


    Well done team, it looks like you won't be needing my deut for a few weeks at least! Keep the profits rolling on in!!


    FYI... Rocky still forgot to swap to the correct alliance class.. that being said, never have I been more proud of the only fleeter in DRT

    You know what.. we added deut into DF, why not keep everything spicy and also add DiDF.


    And no this is not sarcasm, now that we've oriented to a fleet/combat heavy universe I genuinely think that DiDF could keep things interesting.

    As informed politely by yohdh, that's not quite how things work.


    While toggling 'deut into DF' is a valid request initially made by grzesica, opening the market place is not an available option to request. Even if it was, I would object significantly more than my initial response to 'deut into DF'. To humor your comment, it would drastically change the landscape of the universe for the worse in my opinion, and would not enhance or accelerate game play for both newer and old accounts.


    I am happy to have a conversation regards changing the universe settings for Kerberos, but will likely challenge the majority of them because of the existing universe landscape.

    Deut in Debris fields has been around for a very long time, nothing about this feature is even remotely new.


    My major concern is that this universe already has massive profit increases with the baseline 80% fleet to debris field. I think such a high percentage should prohibit the addition of deut to debris field, especially with the additions of lifeforms and the enhancements provided by the General class. There is an existing universe which has 60% fleet to debris field, with deuterium added - this I feel is a reasonable maximum. The logic that other universes are using when looking for adding deuterium into debris fields is that there is no deut to buy from miners as they are spending it on lifeform researches. I personally am also spending my deut in this way. Rather than looking at ways to directly increase profits from attacks, we could look at ways to alter the resource split from a successful attack.


    Let me provide an example below to attempt to reinforce my point and to add some context.

    An example reasonable fleet of 50'000 Battlecruisers:


    50'000 BC's destroyed
    Metal
    Crystal
    Deuterium Equivalent Deuterium Units (@ 3/2/1)
    Cost to build
    1.500.000.000 2.000.000.000 750.000.000 2.250.000.000
    80% Standard Debris Field
    1.200.000.000 1.600.000.000 0 1.200.000.000
    80% with Deut Debris Field
    1.200.000.000 1.600.000.000 600.000.000 1.800.000.000
    60% with Deut Debris Field
    900.000.000 1.200.000.000 450.000.000 1.350.000.000


    Using the ideal market rate (3/2/1, as this maximizes the value of deut and any deut trade can be found at this value), this means that 50'000 BC's costs an equivalent of 2.250.000.000 deut to build, and produce a standard debris field (at 80% of the build costs) worth 1.200.000.000 deut. This means that if you collect the debris field after losing 50k BCs, the net loss only equates to 1.050.000.000 deut - or an equivalent loss of 46.67%.


    If instead you now add deuterium to the debris field for this uni (again - a reminder this is 80% which is VERY large), these equivalent losses drop from 1.050.000.000 to 450.000.000 deut, a net loss of 20%. This is an effective saving of 43% of the effective deuterium loss when compared to current (~43% of 1.05b is 450m). This - is FAR too high, especially when these losses are excluding the ~10% free return you get from being a General Class account.


    If you are dead-set on adding deuterium to DF in Kerberos, I would only vote in agreement IF the fleet contribution to DFs was reduced from 80% to 60%. While this does increase your net deuterium equivalent losses from 1.050.000.000 to 1.350.000.000, it does mean that there is a better availability of deut for fleeters in the form of debris fields and it also provides further added benefits for the General Class accounts.

    Adding Deut to DFs throws the entire balance of combat out the window. I feel that in a universe that already has 80% Metal and Crystal to Debris, then the addition of deuterium to this would tend to tip the balance a large amount in the favor of pure fleeters. I'm not against the idea of adding Deut to DFs, but I feel it would need to come at the cost of the 80% ratio. If you want to revert to around 40% fleet to DF and add deut, then I would vote in support of that.


    If you add 80% Deut to DF at current, what would happen is you would only ever lose 10% fleet as a General.


    As it stands at the moment, if you are a General Class account and you attack someone:

    • ~10% of your losses are returned to you (including deut) in the form of "Wreckage" as a transport mission.
    • 80% of the metal cost of the lost ships (both your attacking ships, and any defending ships).
    • 80% of the crystal cost of the lost ships (both your attacking ships, and any defending ships).

    What this means is that AT CURRENT as a General, you lose 90% of the Deut cost of your ships, but retain 90% of the Metal and Crystal cost of your ships. If you would add Deuterium to Debris Fields, you would only ever lose the launch cost of the fleet (negligible in the grand scheme of things) and you would be able to recycle 90% of the TOTAL build cost of the lost ships. This would lead to an extremely unbalanced universe state.


    Start reaching out to your Deut suppliers if you are running low, or use the in-game Merchant to swap for it if you don't have anyone to trade with. The system is there for a reason. There is no need to investigate adding Deuterium to debris fields where the universe is already tipped HEAVILY in the favor of fleeters with the 80% ratio.

    How many points are you looking for exactly - because if you're looking for something in the top 50 I don't think you'll get anything

    First of all - apologies for posting something that is not a CR, but hopefully all is forgiven with the below.


    As no CRs have been posted in the last 7 days, this War has been declared ENDED as required by the rules attached at the top of this CR Thread.


    Please refer to the closing War post in the declaration thread for additional information should anyone which to comment.


    GOs and or Board Administrators, please feel free to close this thread at your leisure.

    And that's a wrap.. 7 days, 168 hours, 10'080 minutes, all without a single new hit posted in the War thread from either side.


    Thus concludes the War between Lawless and TRA. The total damage can be seen fairly clearly on the board, with TRA down to 4 members, and their leader banned.


    Turns out Lawless lives to fight another day... how TRA want to deal with their own War terms is up to them. There can be only one winner in war, it was Lawless this time.


    Total Points



    Military


    To the GO's and or Board Administrators - please feel free to close both this thread and the CR Thread at your leisure.

    As we are nearing 1 week without a posted combat report in the CR thread - this could be the final update.. this is what the war looks like at current for those who are interested.




    As you can see from the last post, Lawless seems to be slightly up, while TRA has continued their slow bleed out. Speaking of - TRA are down to 3 active members, with ClaYmaN in vac mode, and Omega banned.


    Unless something happens from TRA before this week timer finishes, it appears as if Lawless have won.

    An update for how the war is progressing as there have been a fair few changes going on.


    As of 21.01.2023 02:55:28 Server Time - Axiom has since left TRA. While it is difficult to know exactly the time of his departure from TRA (as they did not indicate in this forum thread), there is less than 12 hours remaining before the bashing rule is reinstated, so caution is advised.


    Furthermore, the final 3 remaining active members of TRA (not banned or in vacation mode) are; Razer, ClaYmaN and Cav.


    A direct comparison of the 2 alliances follows in the 2 images below, note that these are from https://www.mmorpg-stat.eu/ at 21.01.2023 02:55:28 Server Time