Posts by Zenitsusan

    Hello commanders!

    Thursday, 29th of February, we are updating OGame Mobile App with version 5.10.3

    Changelog:
    [Feature]: Added the reseach bonus information to it's related tab (e.g. +2 combat researches with active warrior class)
    [Feature]: Readded the speed selection for the fleet saving widget configuration
    [Feature]: Prepared the app for upcoming UI changes
    [Bugfix]: Fixed wrong pop up occuring for claiming onboarding rewards
    [Bugfix]: Fixed Import/Export showing the incorrect amount of avialable exchanges for an item
    [Bugfix]: Fixed news panel in lobby being offset sometimes

    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.

    The OGame Team

    Hello commanders!

    Tomorrow, February 29, we will update the live servers with the newest game version:
    - at 10:00 CET all OGame.org universes
    - at 13:00 CET the rest of the communities


    Changelog:
    - Enabled Combat Simulator
    - Fixed Hyperspace Drive been researchable without Research Lab.

    The OGame Team

    Dear Community,

    Starting,
    Saturday, 17th of February we will have a task rewards event (only on browser version, still not available for OGame Mobile app).

    The event will start at 14:00 CET (all servers).

    The event consists of 7 tiers and will be active until the 24th of February 14:00 CET.

    Each day you will have a series of tasks to achieve and each task will grant tritium.
    The maximum of tritium you can accumulate per day is 1200 (+20% if you have all commanding staff active).

    These are the tritium requirements per tier:
    - Tier 1: 1000
    - Tier 2: 2000
    - Tier 3: 3000
    - Tier 4: 4000
    - Tier 5: 5000
    - Tier 6: 6000
    - Tier 7: 7000

    Note:

    Some tasks are not working since the beginning. Actions that require fleet movement (as recycling, attacking inactive accounts, expeditions...) will start counting for the tasks a couple of hours after the event starts. We advise to leave those tasks for later.

    Best regards,
    Your OGame Team

    Dear commanders

    We were forced to stop with the release of the new OGame Mobile version and postpone it until next week. We faced some communication problems between the app and the game that can only be solved with a new game version and for that reason, we need to wait until the new game version is implemented.

    We want to apologize for the problems caused to all the affected ones and say that as soon as we have a new date, we will inform you.


    Your OGame Team

    Dear Community,


    Thursday, 15th of February, we are updating OGame Mobile App with version 5.9.3


    Changelog


    New:

    • Import/Export is now available on the OGame mobile app

    Bugfixes:

    • Fixed issues with chat messages causing the game to crash
    • Fixed a bug that caused a false “you already claimed this reward” message popping up when collecting onboarding rewards
    • Fixed issues with standard fleet ships already being pre-selected on a new dispatch mission
    • Fixed a bug that caused aborted IPI missions to still show visual hints in veteran mode
    • Fixed a bug with the Scrap Merchant not updating ships properly when adding other ship types while hitting the storage capacity
    • Fixed a bug that caused the displayed DM costs of the resource merchant to not be capped to the daily production limit
    • Fixed issues with metal/crystal spent on the Exchange merchant not updating properly
    • Fixed issues with chat emojis not being properly displayed mid-sentence
    • Fixed issues with bb code not being properly displayed in inbox messages & alliance applications
    • Fixed wrong color coding for “Outlaw” in the info panel when viewing a player inside the galaxy (teal -> purple)
    • Fixed ship names being offset on various aspect ratios inside the total ship widget panel of a planet in the Overview
    • Several other bugfixes (the complete list can be consulted here: gf.link/OGMUpdates)

    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.


    The OGame Team

    Hello commanders!

    Tomorrow, February 15, we will update the live servers with the newest game version:
    - at 10:00 CET OGame.org Undae
    - at 13:00 CET the rest of the universes


    Changelog:
    - Fixed a bug that resulted in a failed relocation due to an abandoned/destroyed moon
    - Fixed a bug that caused Lifeform Research bonuses to remain active after Lifeform reactivation even though the population is insufficient

    The OGame Team

    Dear Community,


    On Thursday, February 15, at 10:00 CET we will update OGame Lobby to version 5.1.0.

    • This version doesn't bring any visual changes and is mainly improvement on internal systems.

    It will have a short downtime and login session will be expired which will require a new login.



    The OGame Team

    Hello commanders!


    Today, at 15:30 CET, we will applied the hotfix version 11.8.1 to tackle a issue that was identified.

    There's no visible changes but unfortunately a small logout will be noticed with the deploying of the new version.


    We apologise for any inconvenience.


    The OGame Team

    Hello commanders!

    Tomorrow, February 8, we will update the live servers with the newest game version:
    - at 10:00 CET OGame.org Undae
    - at 13:00 CET the rest of the universes

    Changelog:
    - Fixed fleets not being visible on their return flight from targets protected by the bashing protection after counter espionage and destroy missions.
    - Changed the behavior of the bashing protection. (not enable on live)
    - Simplified the rules for returning players on the graveyard.
    - Fixed being able to access the general and display options while being in vacation mode on accounts that are not validated.
    - Fixed the text on the techinfo page of lifeform population buildings having the addition "(Percent)".
    - Fixed several unavailable ship types being displayed on the Jump Gate page
    - Fixed alliance request messages being limited to 2.000 characters.
    - Fixed the wrong hint being displayed when entering a name that is too long on a name change.
    - Fixed application texts not showing up when applying for an alliance.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Graveyard returning rules

    The Graveyard rules have been simplified. From now on the account will be only able to return to the previous universe where it was.
    If an account goes to the Graveyard from EN 1, it will be only possible to move back to EN 1.

    Scenarios:
    - The previous live round still exists: the account will see it as a target to move out of the Graveyard;
    - The previous live round is part of a running Global Merge: the account will have the targets of its universe on the running Global Merge;
    - The previous live round is part of a finished Global Merge: the account will have the targets of it's universe on the Global Merge;
    - The previous live round has been part of a old Global Merge: the player will need to contact the support team of the community where the account was (for example: if the account was on PL 68 before the Graveyard, OGame.pl Game-Team needs to be contacted).

    :!: The inactivity script will be enable with the update.

    The OGame Team

    Dear community,


    Thursday, 1st of February, we are updating OGame Mobile App with version 5.8.6


    Changelog

    New:

    • Simplified the fleetsave widget
    • Prepared the app for the upcoming import/export merchant
    • Reworked some parts of the ingame chat
    • Added flags to the player name in the overview according to the language selected in the settings

    Bugfixes:

    • Fixed an error in fleet sending
    • Fixed the send fleet button being disabled when tapping too fast
    • Fixed small issues with the exchange merchant
    • Fixed the Biosphere Farm energy requirement color being wrongfully displayed
    • Fixed an error with failing to load images

    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.


    The OGame Team