Posts by Fate Of Late

    The game will make a copy/paste of your account.You will have the same temp on every colony even if it's moved to other pozition like from poz 15 to poz 13.The problem you can have will be with those that you have on poz 8.Will have same temperature but if it's moved to poz 9 or 7 you will get less metal production because it's % production by pozition and not temperature.If moved you get a free relocation but after using the relocation the game will make a new random temperature for the relocated colony.So... those with lower temperature will be fine but not those by the position in sistem.


    Another thing that was chenged in the last merge (because i play on other comunity) is that the colony from 15 will not get on position lower that 13. So 15-13 / 12 - 4 / 3-1 ... i did try in the past to move a colony from 15 to 8 by ask a friend to block the sistem so that the game move me on poz 8 but the game moved my colony in the next sistem.

    You will get moved in galaxy 5 with a free relocation for every colony moved.

    interesting so that must have changed, because eons ago when i was merged from Jupiter to Cygnus some of my planet slots changed and with that the temps (got free relo).
    If that's the case it could be a good idea to mention it in the FAQ at the beginning of this thread

    I have an issue on merge process. In Dorado (EN) I put a lot of effort to get very specific colonies focused deeply on deuterium mining. When colonizing, I re-rolled them many times to achieve combination of decent size and low temperature. As a result, 8 of my planets are in 15th slot having temperature below -125° (of possible -130°) and size above 190 (highest I've seen is 219), and one more planet in 8th slot has temperature of 31° (of possible 30°). And I'll be very, very sad if after merge these colonies end up having higher temperature.


    I expect that after merge the colonies will keep original temperature (or at least match mentioned conditions). Is it true? Or should I create a support ticket to handle this specific case?

    if you're lucky you will get the same spots or very close ones, if you do not get the same spots you "should" and I emphasize should (because the thread got conveniently deleted, and I don't remember if it was said there will be free relocations or not) get free slots. Logging a ticket may be a good idea if you don't get your slots or free relos.

    how convenient that the whole thread with many players ignored input got deleted...

    All i can say is: why are the fleet speed options so shi^ty? Why does the peaceful have to be faster than war?


    What the players wanted was conveniently deleted, good some good soul archived it or a crawler did by a chance

    https://web.archive.org/web/20…412-ogame-org-and-merges/


    MikeGrinder6 reflected my sentiments to the fleets speed & eco & df selection in his post from 16th Nov:

    Bought dm and going GY, but I think it was a waste of money though ...

    I still have many pages to catch up, I'm on page 15 now, but why do we always get these retarded fleetspeed choices? Why does the friendly speed have to be faster?

    It's an issue with every single ****ing merge! Can't GF do any better?


    Last merge we were given s**t choices and because that worked so well we get more s**t choices.


    Can't you make 4-5 new unis with fleet speed:
    1x

    2x

    3x

    4x

    5x


    8x eco, 16x research, 60-70% DF, ACS, NO DiDF

    and let PEOPLE CHOOSE where THEY want to go?



    Yeah exactly that, f****ng hate this

    Apparently I bought a resource package, but I have 8 of them, it's a mystery to me how did I buy it and why would I buy it

    It'd be nice if there was a prompt before significant purchase like this.


    In all fairness that's a bit flawed if ingame premium currency cannot be tracked :crazy:


    I went thru my browsing history at home, can't find anything that would indicate I repeatedly purchased a package or a booster or anything really

    It really feels like it just went "poof" in between logins

    So,

    while checking how long is there left for my moon defs to be completed I noticed that the Halve time button is red (insufficient DM).


    I had over 350k DM and now I have 21k, even if I accelerated the moon defs it would have costed 136k, I was also building some ships but nowhere near those kind of costs (about 3000 battlecruisers, 51mins construction time, so 1500DM for halving, 3000 completion). There are no extra resources so I dont' think I accidentally bought those either.


    The only thing I did, was to log into another account in the same uni from the same lobby to collect rewards (it's in V mode so no multiacc).



    Already logged a ticket, just wanna see if anyone ever seen anything like it? I'm pretty bummed tbh, that was a lot of expos over many months.

    So, I've been seeing this for a while but it's pretty annoying tbf.

    Some spy reports seem to outlive others, I'm sure I made spy less than 24hrs ago and it's gone, whereas some other older reports are still there (not favorited)


    I have a commander (for a very long time now) it says it gives 40 favs, I don't remember I've ever been able to store that many, I'm on 12 now (was 8 as of time writing this) but will bookmark more just to keep an eye on it.

    It's situational, the rule is there to prevent players from exploiting the bug. I've seen hits happen where an entire alliance continuously probe a defender (not leaving a gap of 20 seconds) who is online, the defender simply couldn't lift his fleet because of this bug.

    fair point, but would still expect a fix after a year tbh... (yes I know there are other issues that have been goin on far longer than that but I can't recall many that required a rule change)


    I don't wanna get banned because I didn't calculate last spy well and probed someone in the last 20s before impact

    It has been enforced a good few times in my experience

    yeah, I do have a feeling that it's being enforced selectively depending on how much defender spent on DM,

    either way, it'll be a year in 4 days since kewlness posted it:

    Bug using rule clarification update

    So all in all, the devs did have a lot of time to fix it. I'm not interested in reading remarks that we "should know how to lock in a fleet" yeah maybe, but quite frankly I'm not telepathic to read defenders mind when they come online less than a minute before impact and trust me it does happen, it happens too often with certain targets (days, weeks watching the target and it comes online everytime just before impact, and it's not like he could have sat on another planet because he doesn't have any new ones)!

    So I woke up to most of my fleet gone and some attacks still going on, noticed that attacked hasn't found all fleet I waited it out and jumped in last few seconds

    Nothing big compared to what he got but the revenge was sweet! :blackeye:


    gg atacker Foki


    On 23-10-2022 --:--:--, the following fleets met in battle:



    Attacker Foki [Ronin]

    ________________________________________________


    Battlecruiser 50.000

    _________________________________________


    Defender Shinnyu-shu [cnb]

    ________________________________________________


    Large Cargo 26.510

    Cruiser 109.319

    Colony Ship 1

    Espionage Probe 467

    Destroyer 7.072

    Deathstar 137

    Battlecruiser 79.487

    Rocket Launcher 45.948

    Light Laser 516

    Ion Cannon 1.629

    Small Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Foki [Ronin]

    ________________________________________________


    Destroyed!

    _________________________________________


    Defender Shinnyu-shu [cnb]

    ________________________________________________


    Large Cargo 18.801 ( -7.709 )

    Cruiser 103.019 ( -6.300 )

    Colony Ship 1 ( -0 )

    Espionage Probe 286 ( -181 )

    Destroyer 7.072 ( -0 )

    Deathstar 137 ( -0 )

    Battlecruiser 79.427 ( -60 )

    Rocket Launcher 26.946 ( -19.002 )

    Light Laser 296 ( -220 )

    Ion Cannon 1.504 ( -125 )

    Small Shield Dome 1 ( -0 )

    _________________________________________



    The defender has won the battle!


    The attacker lost a total of 4.250.000.000 units.

    The defender lost a total of 319.933.000 units.

    At these space coordinates now float 1.171.837.800 metal and 1.465.054.500 crystal.


    The chance for a moon to be created from the debris was 20%.

    The defender(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: -1.500.000.000

    Crystal: -2.000.000.000

    Deuterium: -750.000.000

    The attacker(s) lost a total of 4.250.000.000 units.


    Summary defender(s)

    Metal: 958.824.800

    Crystal: 1.371.634.500

    Deuterium: -13.500.000

    The defender(s) made a profit of 2.316.959.300 units.



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    I'll still refer you to the lifeforms threads:


    OGame: New Expansion "Lifeforms"



    Lifeforms - Feedback thread

    Lifeforms Tutorial - Question Gathering Thread

    Quite often, the sort of aggression you are describing is a result of the aggressor being annoyed by something the 'victim' has done.

    Yeah Saturos are you sure your mate hasn't done something like this: what can i do against bullies? it's well summed up in a post by Joker


    That player harassed the 2 "bullies" before it turned into what it has, most sensible large players do not attack smaller players without a reason (of course there are exceptions), they got a bigger fish to fry.

    General rule of thumb would be not to ask for attention unless you are prepared to deal with it.