Posts by Fate Of Late
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In all fairness that's a bit flawed if ingame premium currency cannot be tracked
I went thru my browsing history at home, can't find anything that would indicate I repeatedly purchased a package or a booster or anything really
It really feels like it just went "poof" in between logins -
So,
while checking how long is there left for my moon defs to be completed I noticed that the Halve time button is red (insufficient DM).
I had over 350k DM and now I have 21k, even if I accelerated the moon defs it would have costed 136k, I was also building some ships but nowhere near those kind of costs (about 3000 battlecruisers, 51mins construction time, so 1500DM for halving, 3000 completion). There are no extra resources so I dont' think I accidentally bought those either.
The only thing I did, was to log into another account in the same uni from the same lobby to collect rewards (it's in V mode so no multiacc).
Already logged a ticket, just wanna see if anyone ever seen anything like it? I'm pretty bummed tbh, that was a lot of expos over many months.
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So, I've been seeing this for a while but it's pretty annoying tbf.
Some spy reports seem to outlive others, I'm sure I made spy less than 24hrs ago and it's gone, whereas some other older reports are still there (not favorited)
I have a commander (for a very long time now) it says it gives 40 favs, I don't remember I've ever been able to store that many, I'm on 12 now (was 8 as of time writing this) but will bookmark more just to keep an eye on it.
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Lol. Expectations of gameforge fixing something.
Lol
my expectations are pretty low, I work in IT...
the odds of the rule going to 60 seconds are probably higher
for the sake for your favorite deity don't give them ideas please!
Are they really bugs then at this stage? How about calling them undocumented features?
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It's situational, the rule is there to prevent players from exploiting the bug. I've seen hits happen where an entire alliance continuously probe a defender (not leaving a gap of 20 seconds) who is online, the defender simply couldn't lift his fleet because of this bug.
fair point, but would still expect a fix after a year tbh... (yes I know there are other issues that have been goin on far longer than that but I can't recall many that required a rule change)
I don't wanna get banned because I didn't calculate last spy well and probed someone in the last 20s before impact
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It has been enforced a good few times in my experience
yeah, I do have a feeling that it's being enforced selectively depending on how much defender spent on DM,
either way, it'll be a year in 4 days since kewlness posted it:
Bug using rule clarification update
- EN/ORG
- kewlness
- Oct 29th 2021
So all in all, the devs did have a lot of time to fix it. I'm not interested in reading remarks that we "should know how to lock in a fleet" yeah maybe, but quite frankly I'm not telepathic to read defenders mind when they come online less than a minute before impact and trust me it does happen, it happens too often with certain targets (days, weeks watching the target and it comes online everytime just before impact, and it's not like he could have sat on another planet because he doesn't have any new ones)!
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Is this retarded rule still in effect? It's been almost a year so quite ample time for GAMEFORGE DEVS to fix the bug!!!
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So I woke up to most of my fleet gone and some attacks still going on, noticed that attacked hasn't found all fleet I waited it out and jumped in last few seconds
Nothing big compared to what he got but the revenge was sweet!
gg atacker Foki
On 23-10-2022 --:--:--, the following fleets met in battle:
Attacker Foki [Ronin]
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Battlecruiser 50.000
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Defender Shinnyu-shu [cnb]
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Large Cargo 26.510
Cruiser 109.319
Colony Ship 1
Espionage Probe 467
Destroyer 7.072
Deathstar 137
Battlecruiser 79.487
Rocket Launcher 45.948
Light Laser 516
Ion Cannon 1.629
Small Shield Dome 1
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After the battle ...
Attacker Foki [Ronin]
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Destroyed!
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Defender Shinnyu-shu [cnb]
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Large Cargo 18.801 ( -7.709 )
Cruiser 103.019 ( -6.300 )
Colony Ship 1 ( -0 )
Espionage Probe 286 ( -181 )
Destroyer 7.072 ( -0 )
Deathstar 137 ( -0 )
Battlecruiser 79.427 ( -60 )
Rocket Launcher 26.946 ( -19.002 )
Light Laser 296 ( -220 )
Ion Cannon 1.504 ( -125 )
Small Shield Dome 1 ( -0 )
_________________________________________
The defender has won the battle!
The attacker lost a total of 4.250.000.000 units.
The defender lost a total of 319.933.000 units.
At these space coordinates now float 1.171.837.800 metal and 1.465.054.500 crystal.
The chance for a moon to be created from the debris was 20%.
The defender(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: -1.500.000.000
Crystal: -2.000.000.000
Deuterium: -750.000.000
The attacker(s) lost a total of 4.250.000.000 units.
Summary defender(s)
Metal: 958.824.800
Crystal: 1.371.634.500
Deuterium: -13.500.000
The defender(s) made a profit of 2.316.959.300 units.
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how did you manage to hit 3 bots so close apart and what did you get banana for?
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I'll still refer you to the lifeforms threads:
OGame: New Expansion "Lifeforms"
QuoteLifeforms – Core content overview
- 4 different Lifeforms will be added
- 3 of the 4 Lifeforms cater to a specific playstyle (miner, fleeter or explorer) and one starting Lifeform
- Lifeforms must be discovered before players can use them on their planets (only the starting Lifeform has the technology to discover other Lifeforms)
- Each Lifeform will have 12 unique buildings (48 new buildings total)
- Each Lifeform will have 18 species technology (72 new technologies total)
- Species technology is like a talent tree which players can influence and create on their own out of the different species they discovered
- Players can freely choose which Lifeform they want to add to their planet
- Players will have the option to freely switch Lifeforms on their planet if they want to change their strategy
- Two new resources added “Lifeforms & Food”
- Players must grow Lifeforms to unlock species specific technologies on their planet. The more Lifeforms you have the better the species technologies you can have
- Lifeforms is a resource that can´t be transported or stolen
- Lifeforms however die when a planet gets successfully attacked
- Lifeforms consume “food” which the player must provide to grow their Lifeforms
- Food is a resource which players can transport or steal
- Players must grow Lifeforms to unlock species specific technologies on their planet. The more Lifeforms you have the better the species technologies you can have
- 4 different Lifeforms will be added
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Quite often, the sort of aggression you are describing is a result of the aggressor being annoyed by something the 'victim' has done.
Yeah Saturos are you sure your mate hasn't done something like this: what can i do against bullies? it's well summed up in a post by Joker
That player harassed the 2 "bullies" before it turned into what it has, most sensible large players do not attack smaller players without a reason (of course there are exceptions), they got a bigger fish to fry.
General rule of thumb would be not to ask for attention unless you are prepared to deal with it.
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I mean, the lifeforms threads are the best threads to ask lf specific questions, or open a new thread if you aren't finding your answer. This is not the right thead.
Food is to feed your lifeforms.
Most of the game elements have a hover element, if you hover over an item it'll show you what it does
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What is all that about humans and food? How does it work? What is the meaning?
Hi,
welcome to the boards, you will find better answers in the dedicated thread
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20M metal and 20M crystal its the max debris from pirates/aliens
that is creppe
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