Posts by ttadgs
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I dread this noughty idea

Nanites are to be kept over a level where you can consume resources faster than you can produce
If you realy cant produce enough cargo to fly said resources then spend on different planets or trade resources so you can carry
But the mechanics of storing resources on unbuilt structures and uncompleted technology without loss is usefull
Also the mechanics you describe is currently viable through building defences or ships and using the scrap merchant
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This looks like a peoblem only for UNI1 and Vega because players with a bunch od years eco and fleet development get LF
Even tier 3 technologies need at most 100 days of discoveries
I think you can manage a bit of patience
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Orbiral den protects resources from being plundered
Espionage report shows resources but when raiding you cant take Den capacity
Den capacity is from metal storage lvl 10 on at 10% daily mines production
I have 60 daily production but Den saves only 2.5 because 2/3 of resources come from other sources than mine production
At 100% LF Den would icrease from 2.5 to 5 which is only 2 hour production
so i did rather take the RocTal resources on that slot
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9 galaxies 500 systems 15 planets
Cyclic galaxies
Cyclic systems
What shape would the universe look like?
Maybe 3 dimensional becaise of 3 numbers
A galaxy may look like a ring with circumference of 500, diameter of 500/PI~159 and width of 15
1:1:1 to 2:1:1 distance (20k)
1:250:1 to 2:250:1 distance (20k)
so may look like two paralel rings?
But
1:1:1 to 1:250:1 distance (26k)
Looks like diameter of one ring is larger than distance between galaxies
But
2:1:1 to 1:250:1 distance (20k)
Cant visualize
But
1:1:1 to 9:1:1
and
1:250:1 to 9:250:1
has also the same distance as previous 2(20k)
Cant visualize in 3D
Meaning galaxies looking as ring are parralel to each other and rotate a ring of which inner and outer cincimference are same ... Wait this looks wrong
But could we imagine a whirpool where inner circle space rotates slower than outer so the time of travel are the same...
A i missing something?
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The game has run for a long time and turns people have different aproach to the game
Turns out 150 days are worth 100€ and playing without spending money is not viable against someone who has lots of money to spend (nothing wrong with spending, casinos are used to have customers come and spend 100€ every day)
But somehow it feels bad to put a lifetime into a game just for soneone to be able to buy same progress in a small fraction of the time
Due to the fact that there is nothing else to do in this game other than crush other players for fun this game needs some PVE factor AI planets idea is a great start i think people would rather crush AI than ruin the day of a fellow player
Speaking of AI why not have some story in the game and have some chatbot created reports instead of the same old reports that repeat each time we do expeditions i bet there is people that would like to read something new in this text based game the lifeforms reports weresomething new but when they start repeat they get boring like the old ones
Maybe if every time some expedition comes back with no result it actualy brings a fraction of a story that is interesting to read and collect you would be interested to share stories with other players
Maybe aliance researches /projects could be a good idea able to conect players in a mutual effort or to gather all the stories
I dont think buffing incative players would go far
If people like to play turtle then let them have some purpose other than for scouting how many reapers or DS can a whale have
Have some counterplay for small acounts against big acounts other than fuel cost maybe be able to strike back or croud fund some offensive against big bad players
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From:Fleet Command
Our expedition team came across a strange biomaterial, we collected samples and sent them to different lifeforms ambassadors to check them out. These are the results:
Ravioli? with onions, maybe there is something else going on because the texture on the upper one and the lower one suggests it is made of the sugar/crumbled bread sauce but this cannot be confirmed. We don't know how sweet sauce could go right with onions but with right amounts of DM anything goes[ 4/10]
A grown up
may not yet be filled to the brim by the amount of 6 capileti with sweet sauce while a
may be satisfied by thine offering[ 6/10]
Thing with those folded pasta cheese/meat/spinath/mushroom things inside you cant fail cooking because you boil them until they float but the chef skills come from the sauce I I prefer them with a nice pork neck with its own juice (maybe some garlic too)[ 5/10]
Nice blue plate with metal fork [8/10] -
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Under Player Bunuses panel you have clearly stated Current Bonus % / Max Bonus %
So what does 100.45 % mean? Max value (or any value that exceeds max value) %/ Max value % is exactly 100 %
Does this mean resources bonuses from other research does stack infinitely or is this capped at 100%?
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I think moderator Koakuma did a great job
There is trash talk and then there is flame and then there are moderators to decide what is acceptable and what isn't
Bear in mind forum social network is a place where in 10 years people may still be able to read back comments
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To max out T3 technology i need at least lvl 75 Enclave
cost from 59 to 75 for all 14 planets is aprox 37 Bn metal and 12 Bn crystal
And lvl 78 Farm
cost from 62 to 78 for all 14 planets is aprox 52 Bn metal and 14,8 Bn Crystal
In total 88,8 Bn Metal and 27 Bn Crystal
Aprox the cost of 11 lvl 47 Metal mines
That is almost 2 Mn Battleships or 30 Mn LF
Or lvl 26+27 Astro
It may be fun to build and watch grow but
Is it worth it for few %%?
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The real question is what business do the slugs have with my Fusion reactor if they are from space?
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Few BC and PF are good enough for cargo slaps
Those BC and PF can be a good target for a similar sized Destroyer BS fleet which without Deut to DF would be too expensive to fly
As a miner I approve +30% deut to DF (+1YES)
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30% Deut on DF
3600 Satelites 1200 Crawlers
who is less than 1Mn deut of flight away to make a cost free flight
This is free flight for 1000 Reapers 60 systems away
I think this hurts miners alot but makes it easy fuel for fleeters
What is next? reduce Deut consumption?
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Buffing Defences structures?
They are kinda useless even if they would be way more cost effective
IPM nukes are way too cost effective for any turtle build
If IPM were removed from game then maybe we could talk buff/nerf specific cost efficient defensive structures but untill then it is as good as talking forklift windshield aerodynamics
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Have you ever driven on highway and asked yourself "daam that care that went by is so expensive I could never afford it in my whole life" this game is like that
The world is how it is don't try to change it you are not the first one
You can adapt or change the game
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So instead of buying brand new gaming PC player rather spends money on idle online game in the first week of universe
And the joke is that he ends up being #2
Oh well, time and money serve own masters bidding.
Week 1 moon + phalanx + pay to win fleet= some profit from expedition fleets of his neighbours
Do not worry will keep playing and rebuild

On 30-04-2021 --:--:--, the following fleets met in battle:
Attacker E N D [ISU]
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Battleship 582
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Defender Chief Cosmo [APLOEL]
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Small Cargo 94
Large Cargo 25
Light Fighter 67
Heavy Fighter 47
Cruiser 9
Battleship 2
Recycler 1
Espionage Probe 1.172
Bomber 3
Solar Satellite 1
Destroyer 4
Battlecruiser 11
Pathfinder 73
Rocket Launcher 59
Light Laser 7
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After the battle ...
Attacker E N D [ISU]
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Battleship 582 ( -0 )
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Defender Chief Cosmo [APLOEL]
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Destroyed!
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The attacker has won the battle!
The attacker captured:
644.912 Metal, 17.317 Crystal and 134.332 Deuterium
The attacker lost a total of 0 units.
The defender lost a total of 7.087.500 units.
At these space coordinates now float 962.000 metal and 1.470.400 crystal.
The attacker captured a total of 796.561 units.
The chance for a moon to be created from the debris was 22%.
The attacker(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: 1.606.912
Crystal: 1.487.717
Deuterium: 134.332
The attacker(s) made a profit of 3.228.961 units.
Summary defender(s)
Metal: -3.178.412
Crystal: -3.696.817
Deuterium: -1.008.832
The defender(s) lost a total of 7.884.061 units.