Posts by Dave Derpson

    Hi guys, I did open a ticket regarding this, but it looks like the ticket function is mostly focused on reporting issues and I didn't get very far; maybe you guys can help me out here :)

    I play as General, so Wreckage gets created even when I attack, as long as conditions are met.

    Conditions from the ingame Space Dock description:


    Wreckage only appears if more than 150,000 units have been destroyed including one’s own ships which took part in the combat with a value of at least 5% of the ship points.

    I count two conditions:

    1. more than 150,000 units have been destroyed

    2. something about one's own ships in the battle being worth at least 5% of the ship points

    Now, the ever so many questions:

    I understand condition 1 to be 150k units in ships destroyed, sum of attacker and defender. Am I correct in understanding this?

    I don't understand condition 2. I know I'm struggling here, but my understanding is: my ships needs to be worth 5% of (total?) ships' points? An alternative I can think of is: the ships you lose must be at least 5% of what your ships were worth.

    I have started collecting some CRs, but still can't seem to understand when Wreckage is created.

    I sent one to Support, where I launched an attack against an inactive with only defense. There, I was told I didn't meet the condition of 150,000 units destroyed. Several things to note: (1) I did destroy more than 150,000 units in defense, (2) I did lose more than 150,000 units in ships and, according to description, my own ships can be included. GO said it had to be 150,000 of enemy's ships, which they didn't have. Is this accurate? I remember launching moonshot trades against defense and getting Wreckage back.

    Also, this fresh in: I accidentally sent 100 Recyclers on attack instead of harvesting. I doubt they dealt 150k units damage, but I did get Wreckage. Perhaps I was given wrong info about 150k units needing to be from enemy ships?

    Here is a different combat:

    I sent ships worth 2,826,816 points against a target with 71,619 points in fleet and 335,057 points in defense.

    I lost 41,187 points, enemy was defeated.

    The enemy had a Wreckage, I did not; and I'd like to understand why.

    Going through the conditions: 150,000 units have been destroyed, I guess, no matter how you twist this. Be it 150 points of enemy ships, own ships, total, whatever.

    I guess the something about 5% needs to be what decided it? I still need to understand what the 5% refers to (what, out of what?)

    Defender had 71k points

    - Is what the defender had more than 5% of total ships? No

    - Is what the defender lost more than 5% of total ships? No

    - Is what the defender lost more than 5% of all ships lost? Yes

    - Is what the defender lost more than 5% of all defending ships? Yes

    I had 2.8m points, lost 41k points

    - Is what I had more than 5% of total ships? Yes

    - Is what I lost more than 5% of total ships? No

    - Is what I lost more than 5% of all ships lost? Yes

    - Is what I lost more than 5% of all attacking ships? No

    Am I correct in understanding you must lose 5% of your total ships for a Wreckage to be created? Also, are Espionage Probes and Solar Satellites exempted from Wreckage? If so, what else is exempted?

    is the space dock percentage applied to the number of ships in the whole fleet or each category of ship?

    I feel like nobody answered your question. The percentage is applied to the number of ships in each category. Assuming a Wreckage is created and (for arguments' sake) the percentage is 20%, you get 20% of your lost fighters and 20% of your lost Cruisers

    I just want to play a game where I don't need to do anything and can still watch the account grow while winning at it against everyone else. Is that too much to ask?

    Everything is working fine. I have (e.g.) occupied 27 out of 25 possible fields, so if I wanted to build anything, I would need to destroy 3 levels of anything, which I am very reluctant to do.

    I have no issues jumping my fleet, lanxing people, build ships/defenses, etc..

    I feel like if your first building on a moon is not a Lunar Base, it's not that punishing. The most expensive building you could get is Deuterium Tank, which costs 1k/1k/1k.

    I think it's deliberate that you have to plan your moon fields, can't make things too easy.

    I'm one of those who lost 5 fields for moving away from General, I only wished that I knew I'd lose the fields before I had changed. I thought the fields were granted on moon creation.

    It's not entirely true that you have no options other than to destroy buildings. You could (1) change back to General, which I'm about to soon, or (2) use moon field items.

    They won't both arrive at 17:10, they will arrive separately like you said.

    If you click recall at 17:05

    Fleet A arrives at origin at 18:05

    Fleet B arrives at origin at 17:15

    How much can a planet shift pos within a single system, can a planet from 13-15 shift down into the 4-12 or 1-3 range?

    Not sure what's "possible". I think the game tries to put you as close as they can, assuming the positions aren't taken. My slot 8 became slot 7

    When you merge, the system tries to give you the exact coords.

    Out of my 9 planets, 8 were exactly the same. I was given a free relocation for the one that wasn't; that one landed in the system I was originally in, but moved by one slot because the original was taken.

    Welcome back, ladies and gentlemen, to another episode of.... "Oh no, this guy is posting another small time hit".

    Saw this lying around for a few hours in my neighborhood, figured Defender didn't want this anymore.

    GLotR Defender, but you probably have more points in combat ships than I do.

    On 29-03-2022 --:--:--, the following fleets met in battle:

    Attacker Dave Derpson [BOT]


    Bomber 3.000

    Reaper 1.000

    Heavy Fighter 30.000


    Defender Mogul Centauri [Tintalle]


    Small Cargo 200

    Large Cargo 200

    Recycler 100

    Reaper 250

    Heavy Laser 1.000

    Ion Cannon 4.000

    Small Shield Dome 1

    Large Shield Dome 1


    After the battle ...

    Attacker Dave Derpson [BOT]


    Bomber 2.989 ( -11 )

    Reaper 1.000 ( -0 )

    Heavy Fighter 29.515 ( -485 )


    Defender Mogul Centauri [Tintalle]




    The attacker has won the battle!

    The attacker captured:

    2.440.209 Metal, 3.288.772 Crystal and 319.670 Deuterium

    The attacker lost a total of 5.840.000 units.

    The defender lost a total of 85.120.000 units.

    At these space coordinates now float 14.337.750 metal and 9.536.625 crystal.

    The attacker captured a total of 6.048.651 units.

    The chance for a moon to be created from the debris was 20%.

    The attacker(s) captured the debris.

    Summary of profit/losses:

    Summary attackers(s)

    Metal: 13.317.959

    Crystal: 10.610.397

    Deuterium: 154.670

    The attacker(s) made a profit of 24.083.026 units.

    Summary defender(s)

    Metal: -52.350.209

    Crystal: -33.298.772

    Deuterium: -5.519.670

    The defender(s) lost a total of 91.168.651 units.

    Powered by OGotcha CR Converter 4.3.2

    This sick thinking is leading to natural die of this game, nobody will play it in couple of years.

    The game has been around for enough years, I think they can make it a couple more.

    its been so long since I've done that that I didnt know they added that

    Actually, I believe that was implemented from the start.

    What is more important class change or deleting planet?

    Back to the actual topic - deactivating a class is not an irreversible action. You could wait for an event that gives out class tokens or even pay to buy one. On the other hand, deleting a planet is permanent with no way of getting them back. You will also lose anything that's on the planet. Imagine people accidentally clicked on deleting a well-built planet with fleet and all. This is a difference between losing actual points (potentially extensively) and losing out on an opportunity. As long as we're talking about accidents, I think I'd be more bummed accidentally losing a built-up planet, with fleet and built-up moon, than accidentally losing a few perks, which can be gotten back.

    Without discussing whether it's expensive or cheap, I can see the half the logic behind the pricing.

    Why it's logical: all packages provide one day's worth of production. They cost 1:2:3, which is pretty much in line with what the game says they are worth (think of trade rates 3:2:1). So it costs 3 times as much to buy a day's worth of deuterium production as it does a day's worth of metal. It all sounds coherent.

    Now because you are much likelier to produce much more metal than deuterium, that just makes deuterium much more expensive (not just 3x metal, e.g. you suggested 9x or more).

    Here is half the logic that I don't see: you could easily buy one day's worth of metal for 60k, then pay 3500 for a merchant to buy your metal in exchange for deut (or crystal, for that matter). This way, you will get 1/3 of what you produce in metal as deuterium at the price of 63.5k, instead of the approximate amount for 180k.

    Assuming storage isn't an issue (and I highly suggest you upgrade these to more than what you need, at least on one planet), you could go crazy and get 3 day's worth of metal production for 180k, then spend 3.5k DM to convert to deut.

    Do I need to be in vacation mode to perform the merge? (If I do mot want to use "bridge" universe)

    You don't need to go in vmode to merge. When you follow the procedure, there will be a checklist of conditions you need to meet (like no fleet movement). If all is green, you can proceed