Right, so I need to lose 150 points and 5% of my fleet sent.
Thanks guys, I'll keep this info in mind and check next combat reports
Right, so I need to lose 150 points and 5% of my fleet sent.
Thanks guys, I'll keep this info in mind and check next combat reports
Hi guys, I did open a ticket regarding this, but it looks like the ticket function is mostly focused on reporting issues and I didn't get very far; maybe you guys can help me out here
I play as General, so Wreckage gets created even when I attack, as long as conditions are met.
Conditions from the ingame Space Dock description:
QuoteWreckage only appears if more than 150,000 units have been destroyed including one’s own ships which took part in the combat with a value of at least 5% of the ship points.
I count two conditions:
1. more than 150,000 units have been destroyed
2. something about one's own ships in the battle being worth at least 5% of the ship points
Now, the ever so many questions:
I understand condition 1 to be 150k units in ships destroyed, sum of attacker and defender. Am I correct in understanding this?
I don't understand condition 2. I know I'm struggling here, but my understanding is: my ships needs to be worth 5% of (total?) ships' points? An alternative I can think of is: the ships you lose must be at least 5% of what your ships were worth.
I have started collecting some CRs, but still can't seem to understand when Wreckage is created.
I sent one to Support, where I launched an attack against an inactive with only defense. There, I was told I didn't meet the condition of 150,000 units destroyed. Several things to note: (1) I did destroy more than 150,000 units in defense, (2) I did lose more than 150,000 units in ships and, according to description, my own ships can be included. GO said it had to be 150,000 of enemy's ships, which they didn't have. Is this accurate? I remember launching moonshot trades against defense and getting Wreckage back.
Also, this fresh in: I accidentally sent 100 Recyclers on attack instead of harvesting. I doubt they dealt 150k units damage, but I did get Wreckage. Perhaps I was given wrong info about 150k units needing to be from enemy ships?
Here is a different combat:
I sent ships worth 2,826,816 points against a target with 71,619 points in fleet and 335,057 points in defense.
I lost 41,187 points, enemy was defeated.
The enemy had a Wreckage, I did not; and I'd like to understand why.
Going through the conditions: 150,000 units have been destroyed, I guess, no matter how you twist this. Be it 150 points of enemy ships, own ships, total, whatever.
I guess the something about 5% needs to be what decided it? I still need to understand what the 5% refers to (what, out of what?)
Defender had 71k points
- Is what the defender had more than 5% of total ships? No
- Is what the defender lost more than 5% of total ships? No
- Is what the defender lost more than 5% of all ships lost? Yes
- Is what the defender lost more than 5% of all defending ships? Yes
I had 2.8m points, lost 41k points
- Is what I had more than 5% of total ships? Yes
- Is what I lost more than 5% of total ships? No
- Is what I lost more than 5% of all ships lost? Yes
- Is what I lost more than 5% of all attacking ships? No
Am I correct in understanding you must lose 5% of your total ships for a Wreckage to be created? Also, are Espionage Probes and Solar Satellites exempted from Wreckage? If so, what else is exempted?
is the space dock percentage applied to the number of ships in the whole fleet or each category of ship?
I feel like nobody answered your question. The percentage is applied to the number of ships in each category. Assuming a Wreckage is created and (for arguments' sake) the percentage is 20%, you get 20% of your lost fighters and 20% of your lost Cruisers
Everything is working fine. I have (e.g.) occupied 27 out of 25 possible fields, so if I wanted to build anything, I would need to destroy 3 levels of anything, which I am very reluctant to do.
I have no issues jumping my fleet, lanxing people, build ships/defenses, etc..
I feel like if your first building on a moon is not a Lunar Base, it's not that punishing. The most expensive building you could get is Deuterium Tank, which costs 1k/1k/1k.
I think it's deliberate that you have to plan your moon fields, can't make things too easy.
I'm one of those who lost 5 fields for moving away from General, I only wished that I knew I'd lose the fields before I had changed. I thought the fields were granted on moon creation.
It's not entirely true that you have no options other than to destroy buildings. You could (1) change back to General, which I'm about to soon, or (2) use moon field items.
They won't both arrive at 17:10, they will arrive separately like you said.
If you click recall at 17:05
Fleet A arrives at origin at 18:05
Fleet B arrives at origin at 17:15
Welcome back, ladies and gentlemen, to another episode of.... "Oh no, this guy is posting another small time hit".
Saw this lying around for a few hours in my neighborhood, figured Defender didn't want this anymore.
GLotR Defender, but you probably have more points in combat ships than I do.
On 29-03-2022 --:--:--, the following fleets met in battle:
Attacker Dave Derpson [BOT]
________________________________________________
Bomber 3.000
Reaper 1.000
Heavy Fighter 30.000
_________________________________________
Defender Mogul Centauri [Tintalle]
________________________________________________
Small Cargo 200
Large Cargo 200
Recycler 100
Reaper 250
Heavy Laser 1.000
Ion Cannon 4.000
Small Shield Dome 1
Large Shield Dome 1
_________________________________________
After the battle ...
Attacker Dave Derpson [BOT]
________________________________________________
Bomber 2.989 ( -11 )
Reaper 1.000 ( -0 )
Heavy Fighter 29.515 ( -485 )
_________________________________________
Defender Mogul Centauri [Tintalle]
________________________________________________
Destroyed!
_________________________________________
The attacker has won the battle!
The attacker captured:
2.440.209 Metal, 3.288.772 Crystal and 319.670 Deuterium
The attacker lost a total of 5.840.000 units.
The defender lost a total of 85.120.000 units.
At these space coordinates now float 14.337.750 metal and 9.536.625 crystal.
The attacker captured a total of 6.048.651 units.
The chance for a moon to be created from the debris was 20%.
The attacker(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: 13.317.959
Crystal: 10.610.397
Deuterium: 154.670
The attacker(s) made a profit of 24.083.026 units.
Summary defender(s)
Metal: -52.350.209
Crystal: -33.298.772
Deuterium: -5.519.670
The defender(s) lost a total of 91.168.651 units.
This sick thinking is leading to natural die of this game, nobody will play it in couple of years.
The game has been around for enough years, I think they can make it a couple more.
its been so long since I've done that that I didnt know they added that
Actually, I believe that was implemented from the start.
What is more important class change or deleting planet?
Back to the actual topic - deactivating a class is not an irreversible action. You could wait for an event that gives out class tokens or even pay to buy one. On the other hand, deleting a planet is permanent with no way of getting them back. You will also lose anything that's on the planet. Imagine people accidentally clicked on deleting a well-built planet with fleet and all. This is a difference between losing actual points (potentially extensively) and losing out on an opportunity. As long as we're talking about accidents, I think I'd be more bummed accidentally losing a built-up planet, with fleet and built-up moon, than accidentally losing a few perks, which can be gotten back.
Should totally add biometric identification on this
I think that message is plenty. I was always under the impression if the game gives you a message, you should read it. Especially one where you have to actively click something
If you're playing as Discoverer, expeditions tend to give you a lot
Without discussing whether it's expensive or cheap, I can see the half the logic behind the pricing.
Why it's logical: all packages provide one day's worth of production. They cost 1:2:3, which is pretty much in line with what the game says they are worth (think of trade rates 3:2:1). So it costs 3 times as much to buy a day's worth of deuterium production as it does a day's worth of metal. It all sounds coherent.
Now because you are much likelier to produce much more metal than deuterium, that just makes deuterium much more expensive (not just 3x metal, e.g. you suggested 9x or more).
Here is half the logic that I don't see: you could easily buy one day's worth of metal for 60k, then pay 3500 for a merchant to buy your metal in exchange for deut (or crystal, for that matter). This way, you will get 1/3 of what you produce in metal as deuterium at the price of 63.5k, instead of the approximate amount for 180k.
Assuming storage isn't an issue (and I highly suggest you upgrade these to more than what you need, at least on one planet), you could go crazy and get 3 day's worth of metal production for 180k, then spend 3.5k DM to convert to deut.
Looks like my presence is now known in Bellatrix.
Woke up to an angry red, triangular exclamation mark. I feel like this is one of those few times where I can get away with having my fleet come back before I wake up...
Not sure what got me onto your radar, there wasn't much on there; why did I get attacked? I'm sure the lost fleet isn't going to need a "rebuilding" on your end
Attacker got 8m crystal from DF, not sure how to reflect this on the converter.
On 22-03-2022 --:--:--, the following fleets met in battle:
Attacker deep space [Mead]
________________________________________________
Battlecruiser 1.000
_________________________________________
Defender Dave Derpson [BOT]
________________________________________________
Small Cargo 524
Large Cargo 366
Light Fighter 49
Heavy Fighter 61
Cruiser 92
Battleship 50
Recycler 600
Espionage Probe 31.689
Reaper 1.220
Pathfinder 255
_________________________________________
After the battle ...
Attacker deep space [Mead]
________________________________________________
Destroyed!
_________________________________________
Defender Dave Derpson [BOT]
________________________________________________
Small Cargo 419 ( -105 )
Large Cargo 308 ( -58 )
Light Fighter 40 ( -9 )
Heavy Fighter 49 ( -12 )
Cruiser 91 ( -1 )
Battleship 50 ( -0 )
Recycler 537 ( -63 )
Espionage Probe 25.223 ( -6.466 )
Reaper 1.220 ( -0 )
Pathfinder 242 ( -13 )
_________________________________________
The defender has won the battle!
The attacker lost a total of 85.000.000 units.
The defender lost a total of 9.304.000 units.
At these space coordinates now float 16.490.775 metal and 25.022.025 crystal.
The chance for a moon to be created from the debris was 20%.
________________________________________________
Debris harvested by the defender(s):
5.496.925 Metal and 8.340.674 Crystal
8.323.500 Metal and 8.323.500 Crystal
8.167.275 Metal and 8.479.725 Crystal
Total debris harvested by the defender(s):
21.987.700 Metal and 25.143.899 Crystal
Summary of profit/losses:
Summary attackers(s)
Metal: -30.000.000
Crystal: -40.000.000
Deuterium: -15.000.000
The attacker(s) lost a total of 85.000.000 units.
Summary defender(s)
Metal: 20.576.700
Crystal: 17.482.899
Deuterium: -232.000
The defender(s) made a profit of 37.827.599 units.
Welcome back, ladies and gentlemen, to another episode of "Oh no, this guy is posting another small time hit".
It is with a heavy heart for me to announce this to be the last post I make
... on this CR-Section!
I felt obligated to make one last one before we get kicked out of Belinda, even if it is, sadly, against an inactive. Guess what, in the new universe, all my hits are going to be small time hits. Follow me to Bellatrix for more!
On 19-03-2022 --:--:--, the following fleets met in battle:
Attacker Dave Derpson [TTM]
________________________________________________
Large Cargo 1.000
Bomber 1.700
Destroyer 200
Light Fighter 4.800
Heavy Fighter 11.000
Cruiser 3.300
Battleship 1.100
Battlecruiser 1.000
Reaper 1.200
Espionage Probe 20.000
_________________________________________
Defender Sovereign Ara [THK]
________________________________________________
Small Cargo 155
Large Cargo 150
Light Fighter 1.600
Heavy Fighter 229
Cruiser 105
Battleship 100
Recycler 103
Espionage Probe 545
Bomber 82
Solar Satellite 101
Destroyer 50
Battlecruiser 130
Reaper 5
Pathfinder 51
Rocket Launcher 373
Light Laser 100
Heavy Laser 1.177
Gauss Cannon 100
Ion Cannon 100
Plasma Turret 30
Small Shield Dome 1
Large Shield Dome 1
_________________________________________
After the battle ...
Attacker Dave Derpson [TTM]
________________________________________________
Large Cargo 977 ( -23 )
Bomber 1.700 ( -0 )
Destroyer 200 ( -0 )
Light Fighter 4.597 ( -203 )
Heavy Fighter 10.768 ( -232 )
Cruiser 3.284 ( -16 )
Battleship 1.099 ( -1 )
Battlecruiser 1.000 ( -0 )
Reaper 1.200 ( -0 )
Espionage Probe 18.132 ( -1.868 )
_________________________________________
Defender Sovereign Ara [THK]
________________________________________________
Destroyed!
_________________________________________
The attacker has won the battle!
The attacker captured:
13.503.750 Metal, 13.505.062 Crystal and 3.748.525 Deuterium
The attacker lost a total of 5.800.000 units.
The defender lost a total of 68.749.500 units.
At these space coordinates now float 11.006.625 metal and 8.017.500 crystal.
The attacker captured a total of 30.757.337 units.
The chance for a moon to be created from the debris was 22%.
The enormous amounts of free metal and crystal drew together.
A moon was formed around the planet with a diameter of 8.544 km.
________________________________________________
Debris harvested by the attacker(s):
3.668.875 Metal and 2.672.500 Crystal
11.006.625 Metal and 8.017.500 Crystal
Total debris harvested by the attacker(s):
14.675.500 Metal and 10.690.000 Crystal
Summary of profit/losses:
Summary attackers(s)
Metal: 25.675.250
Crystal: 20.931.062
Deuterium: 2.616.525
The attacker(s) made a profit of 49.222.837 units.
Summary defender(s)
Metal: -52.368.750
Crystal: -37.385.062
Deuterium: -9.753.025
The defender(s) lost a total of 99.506.837 units.
Dave Derpson signing off
I created a chart on Apple Numbers (basically Excel) by hand, going through the pages one by one, though I'm sure you could find it if you Googled "ogame rapid fire", I think I've seen it on one of the wikis before
To help you understand those numbers: if a unit has RF against another, there is a (RF-1)/RF chance of it shooting again; the additional shot lands at a "random" target per RNG, just like the first shot, after which the RF is chanced again.
Real life example: most ships have 5 RF against Espionage Probes, so after hitting a probe, there is an 80% chance of the ship firing again. (5-1)/5 = 4/5 = 0.8 or 80%
As for the order on what to get first - I usually just go by feeling, what I need most next with no particular order. If you're weird like me, you might plan out how many ships (of each) you want to have within a week or two, or an even longer target; then just build anything until you hit all your targets.
not sure of a name that wont get us banned yet tho
BFM - Belinda's Fish market.
Because where we're going, we gon' be food.