Posts by Zero Two

    spotted on timer. Defender was a good sport. GLOTR, they said they would stick to mines


    with wreckfield profit is around 1.4t



    On 28-12-2025 --:--:--, the following fleets met in battle:



    Attacker Zero Two [APE]

    ________________________________________________


    Battlecruiser 154.424.598

    _________________________________________


    Defender Ewok

    ________________________________________________


    Small Cargo 3

    Large Cargo 7.405.796

    Heavy Fighter 80

    Colony Ship 11

    Espionage Probe 1.337

    Bomber 10

    Deathstar 240.000

    _________________________________________



    After the battle ...


    Attacker Zero Two [APE]

    ________________________________________________


    Battlecruiser 147.313.560 ( -7.111.038 )

    _________________________________________


    Defender Ewok

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    92.486.758.552 metal, 2.369.126.301 crystal and 124.044.389.169 deuterium

    23.121.689.638 metal, 592.281.575 crystal and 31.011.097.293 deuterium

    5.780.422.410 metal, 148.070.394 crystal and 7.752.774.323 deuterium

    1.445.105.602 metal, 37.017.598 crystal and 1.938.193.581 deuterium

    361.276.401 metal, 9.254.400 crystal and 484.548.395 deuterium


    The attacker lost a total of 604.438.230.000 units.

    The defender lost a total of 2.488.873.041.000 units.

    At these space coordinates now float 728.883.506.000 metal, 644.439.214.500 crystal and 173.332.915.000 deuterium.

    The defender gain a wreckage field of 329.775.456.000 metal, 266.175.384.000 crystal and 63.600.050.000.

    The attacker captured a total of 291.582.005.632 units.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    Debris harvested by the attacker(s):

    728.883.506.000 metal, 644.439.373.500 crystal and 173.332.915.000 deuterium



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 638.747.618.603

    Crystal: 363.153.603.768

    Deuterium: 231.898.347.761

    The attacker(s) made a profit of 1.233.799.570.132 units.


    Summary defender(s)

    Metal: -1.037.855.668.603

    Crystal: -741.417.275.268

    Deuterium: -341.631.212.761

    The defender(s) lost a total of 2.120.904.156.632 units.



    Powered by OGotcha CR Converter 5.1.0

    there’s a lot being claimed here, but very little of it survives even a basic reality check.


    first: i’m not saying ares doesn’t hit big fleets. i’m saying he barely hits any fleets at all, and when he does, he uses a tiny fraction of what he’s built. if you’re pouring absurd amounts of money and resources into a fleet and then only ever committing 1% of it, at some point it’s fair to ask what that fleet is actually for. deterrence is one thing, but an arms race you never intend to fight still comes with all the usual risks - as this hit demonstrated.


    second: the whole "everyone hides in vmode so how could he hit anything" angle just doesn’t line up with what actually happened in this universe. I - and others mentioned here - were out and active for months at a time. flying, fleetsaving properly, taking risks. during that time, nothing happened other than constant fleetsaving on the other side. loud talk, zero pressure. that’s not being denied opportunities; that’s choosing not to take them.


    third: the accusations about bots, shared accounts, mystical activity, and "feelings" are honestly doing more harm to the argument than good. even the people making them openly admit they have no proof, no logs, no evidence. just frustration and suspicion. everyone’s entitled to feel annoyed when they get outplayed, but dressing that up as insight doesn’t make it meaningful. if something were actually irregular, there are clear channels for that. vague vibes and parenthetical disclaimers don’t replace facts.


    fourth: the "everyone knows" argument about vacation mode and the game being dead is just that: an argument by assertion. p2w mechanics, expo balance, speed inflation, and general power creep have done far more to shape the state of the game than a handful of players taking breaks and coming back when they have time. blaming specific players because they don’t log in 365 days a year is convenient, but it’s not analysis.


    at the end of the day, this hit happened for one very simple reason: a fleet was left vulnerable. everything else - hypocrisy, conspiracies, parasites, masterminds - is just noise layered on top after the fact.


    ggs to those involved, fr to ares, and i’ll happily let actions on the battlefield speak louder than forum fiction.

    PART 1 OF 2


    fellow thubaneers,


    this one started, as so many good hits do, with a call from biggy: evil jesus had just spotted ares’ fleet, sitting comfortably in what was effectively a dead account. opportunities like that don’t knock twice.


    we tried to wake up more people, but timing is timing, and in the end only worldeater was available to fly. on paper, we didn’t quite have enough firepower to wipe him in a single pass, but given the circumstances, we decided to go for it anyway and see where the chips would fall.


    the first round ended in a draw — no losses, no glory — so we reset, launched again, and cleaned it up properly on the second sweep.


    once again, ares is on the wrong side of a top 1 ACS.


    normally, i make a point of treating my opponents with a baseline level of respect. however, I have no respect for ares whatsoever. ares has spent a long time talking down other people’s accomplishments, while explaining his own setbacks by pointing everywhere except at himself — accusing others, blaming vacation mode, questioning mechanics, and even pushing for changes to the game when things don’t go his way. if you ask him, there’s always a long list of reasons why something shouldn’t have happened. the one explanation that never seems to make the list is the simplest one: his inability to keep his fleet safe.


    there’s been no shortage of commentary about how big hits “aren’t hard” and how achievements like these are supposedly trivial, yet very little evidence of that confidence ever translating into action. for all the talk, ares doesn't have a single top hit to point to, nor even a moment where a meaningful portion of that fleet was actually put to use. raw fleet size on its own isn’t an accomplishment, especially when it’s primarily the result of p2w mechanics rather than fleets being flown, risked, and grown through actual combat. building a large fleet by making hits and surviving real engagements is a different thing entirely. i’m not condemning cashing — it’s part of the game — but when it’s used to paper over weak fundamentals instead of complementing solid play, it quickly turns into an unnecessary arms race. pouring more and more into a fleet just to appear “uncrashable” is a classic sunk-cost trap, and a fleet built to avoid being used can still be lost.


    if the goal is to never get crashed, there’s a very straightforward solution: don’t build a fleet. once you do build one, though, it needs to be flown, protected, and respected — otherwise someone else eventually will.


    thanks to biggy for the call, to evil jesus for the spot, and to worldeater for being there when it mattered.


    disclaimer: the combat didn’t calculate at the time due to technical limitations, so the report below is a recreation based on the official simulation. profit values are taken from that sim; attacker numbers include the wreckfield, while defender values do not, as those aren’t provided separately by the simulator.




    On 13-12-2025 --:--:--, the following fleets met in battle:



    Attacker Zero Two [APE]

    ________________________________________________


    Light Fighter 58.773.364

    Heavy Fighter 167.590

    Cruiser 59.465.938

    Battleship 193.201.408

    Destroyer 9.307.220

    Battlecruiser 197.891.492

    Reaper 1.274.534

    _________________________________________


    Attacker B___Y [-DYE-]

    ________________________________________________


    Light Fighter 104.937.144

    Heavy Fighter 1.428.893

    Cruiser 30.815.592

    Battleship 5.557.557

    Espionage Probe 2.480.000

    Battlecruiser 46.566.838

    Reaper 4.041.251

    _________________________________________


    Attacker Worldeater [Spook]

    ________________________________________________


    Light Fighter 411.339.125

    Heavy Fighter 23.637.932

    Cruiser 132.304.431

    Battleship 37.049.566

    Battlecruiser 258.016.806

    Pathfinder 4.607.847

    _________________________________________


    Attacker Evil Jesus [Pure]

    ________________________________________________


    Espionage Probe 182.491

    _________________________________________


    Defender A r e s [LTL]

    ________________________________________________


    Small Cargo 1.238.707

    Large Cargo 20.442.710

    Light Fighter 45.846.812

    Heavy Fighter 1.222.594

    Cruiser 144.000.000

    Battleship 57.202.149

    Colony Ship 25

    Recycler 75.141.501

    Espionage Probe 12.427

    Bomber 410.479

    Destroyer 20.027.253

    Deathstar 1.096.981

    Battlecruiser 499.935.320

    Reaper 1.000.000

    Pathfinder 6.622.195

    Rocket Launcher 92.001

    Ion Cannon 8.500

    Plasma Turret 265.999

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Zero Two [APE]

    ________________________________________________


    Light Fighter 1.225.564 ( -57.547.800 )

    Heavy Fighter 4.090 ( -163.500 )

    Cruiser 11.486.838 ( -47.979.100 )

    Battleship 84.440.408 ( -108.761.000 )

    Destroyer 7.221.520 ( -2.085.700 )

    Battlecruiser 141.428.692 ( -56.462.800 )

    Reaper 1.021.434 ( -253.100 )

    _________________________________________


    Attacker B___Y [-DYE-]

    ________________________________________________


    Light Fighter 2.186.944 ( -102.750.200 )

    Heavy Fighter 33.393 ( -1.395.500 )

    Cruiser 5.438.892 ( -25.376.700 )

    Battleship 2.201.357 ( -3.356.200 )

    Espionage Probe 50.500 ( -2.429.500 )

    Battlecruiser 31.773.138 ( -14.793.700 )

    Reaper 3.173.551 ( -867.700 )

    _________________________________________


    Attacker Worldeater [Spook]

    ________________________________________________


    Light Fighter 8.578.525 ( -402.760.600 )

    Heavy Fighter 555.832 ( -23.082.100 )

    Cruiser 21.498.931 ( -110.805.500 )

    Battleship 13.815.766 ( -23.233.800 )

    Battlecruiser 169.553.206 ( -88.463.600 )

    Pathfinder 331.647 ( -4.276.200 )

    _________________________________________


    Attacker Evil Jesus [Pure]

    ________________________________________________


    Espionage Probe 3.700 ( -178.791 )

    _________________________________________


    Defender A r e s [LTL]

    ________________________________________________


    Small Cargo 7 ( -1.238.700 )

    Large Cargo 210 ( -20.442.500 )

    Light Fighter 212 ( -45.846.600 )

    Heavy Fighter 94 ( -1.222.500 )

    Cruiser 65.700 ( -143.934.300 )

    Battleship 372.149 ( -56.830.000 )

    Colony Ship 25 ( -0 )

    Recycler 8.301 ( -75.133.200 )

    Espionage Probe 0 ( -12.427 )

    Bomber 5.479 ( -405.000 )

    Destroyer 2.029.353 ( -17.997.900 )

    Deathstar 1.096.981 ( -0 )

    Battlecruiser 30.422.320 ( -469.513.000 )

    Reaper 128.500 ( -871.500 )

    Pathfinder 595 ( -6.621.600 )

    Rocket Launcher 0 ( -92.001 )

    Ion Cannon 0 ( -8.500 )

    Plasma Turret 5.299 ( -260.700 )

    Small Shield Dome 1 ( -0 )

    Large Shield Dome 1 ( -0 )

    _________________________________________



    The battle ends in a draw.


    The attacker lost a total of 30.113.083.228.500 units.

    The defender lost a total of 51.955.828.000.000 units.

    At these space coordinates now float 19.213.602.750.000 metal, 16.463.484.300.000 crystal and 5.339.655.750.000 deuterium.


    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 8.030.949.080.000

    Crystal: 9.333.248.053.000

    Deuterium: 3.416.261.888.700

    The attacker(s) made a profit of 20.780.459.021.700 units.


    Summary defender(s)

    Metal: -21.783.202.000.000

    Crystal: -22.337.528.700.000

    Deuterium: -7.835.097.300.000

    The defender(s) lost a total of 51.955.828.000.000 units.



    DOUBLE TAP GRAND TOTAL:


    Summary attackers(s)

    Metal: 11.624.552.554.000

    Crystal: 12.081.197.507.800

    Deuterium: 5.110.137.031.900

    The attacker(s) made a profit of 28.815.887.093.800 units.


    Summary defender(s)

    Metal: -28.340.944.600.000

    Crystal: -28.066.122.000.000

    Deuterium: -9.427.160.500.000

    The defender(s) lost a total of 65.834.227.100.000 units.



    Powered by OGotcha CR Converter 5.1.0

    PART 2 OF 2


    fellow thubaneers,


    this one started, as so many good hits do, with a call from biggy: evil jesus had just spotted ares’ fleet, sitting comfortably in what was effectively a dead account. opportunities like that don’t knock twice.


    we tried to wake up more people, but timing is timing, and in the end only worldeater was available to fly. on paper, we didn’t quite have enough firepower to wipe him in a single pass, but given the circumstances, we decided to go for it anyway and see where the chips would fall.


    the first round ended in a draw — no losses, no glory — so we reset, launched again, and cleaned it up properly on the second sweep.


    once again, ares is on the wrong side of a top 1 ACS.


    normally, i make a point of treating my opponents with a baseline level of respect. however, I have no respect for ares whatsoever. ares has spent a long time talking down other people’s accomplishments, while explaining his own setbacks by pointing everywhere except at himself — accusing others, blaming vacation mode, questioning mechanics, and even pushing for changes to the game when things don’t go his way. if you ask him, there’s always a long list of reasons why something shouldn’t have happened. the one explanation that never seems to make the list is the simplest one: his inability to keep his fleet safe.


    there’s been no shortage of commentary about how big hits “aren’t hard” and how achievements like these are supposedly trivial, yet very little evidence of that confidence ever translating into action. for all the talk, ares doesn't have a single top hit to point to, nor even a moment where a meaningful portion of that fleet was actually put to use. raw fleet size on its own isn’t an accomplishment, especially when it’s primarily the result of p2w mechanics rather than fleets being flown, risked, and grown through actual combat. building a large fleet by making hits and surviving real engagements is a different thing entirely. i’m not condemning cashing — it’s part of the game — but when it’s used to paper over weak fundamentals instead of complementing solid play, it quickly turns into an unnecessary arms race. pouring more and more into a fleet just to appear “uncrashable” is a classic sunk-cost trap, and a fleet built to avoid being used can still be lost.


    if the goal is to never get crashed, there’s a very straightforward solution: don’t build a fleet. once you do build one, though, it needs to be flown, protected, and respected — otherwise someone else eventually will.


    thanks to biggy for the call, to evil jesus for the spot, and to worldeater for being there when it mattered.


    disclaimer: the combat didn’t calculate at the time due to technical limitations, so the report below is a recreation based on the official simulation. profit values are taken from that sim; attacker numbers include the wreckfield, while defender values do not, as those aren’t provided separately by the simulator.




    On 13-12-2025 --:--:--, the following fleets met in battle:



    Attacker Zero Two [APE]

    ________________________________________________


    Light Fighter 1.225.564

    Heavy Fighter 4.090

    Cruiser 11.486.838

    Battleship 84.440.408

    Destroyer 7.221.520

    Battlecruiser 141.428.692

    Reaper 1.021.434

    _________________________________________


    Attacker B___Y [-DYE-]

    ________________________________________________


    Light Fighter 2.186.944

    Heavy Fighter 33.393

    Cruiser 5.438.892

    Battleship 2.201.357

    Battlecruiser 31.773.138

    Reaper 3.173.551

    _________________________________________


    Attacker Worldeater [Spook]

    ________________________________________________


    Light Fighter 8.578.525

    Heavy Fighter 555.832

    Cruiser 21.498.931

    Battleship 13.815.766

    Battlecruiser 169.553.206

    Pathfinder 331.647

    _________________________________________


    Attacker Evil Jesus [Pure]

    ________________________________________________


    Light Fighter 19.599.928

    Cruiser 4.740.460

    Battleship 300.869

    Battlecruiser 5.145.266

    Pathfinder 265.002

    _________________________________________


    Defender A r e s [LTL]

    ________________________________________________


    Small Cargo 7

    Large Cargo 210

    Light Fighter 212

    Heavy Fighter 94

    Cruiser 65.700

    Battleship 372.149

    Colony Ship 25

    Recycler 8.301

    Bomber 5.479

    Destroyer 2.029.353

    Deathstar 1.096.981

    Battlecruiser 30.422.320

    Reaper 128.500

    Pathfinder 595

    Rocket Launcher 64.400

    Ion Cannon 6.000

    Plasma Turret 186.200

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Zero Two [APE]

    ________________________________________________


    Light Fighter 1.049.400 ( -176.164 )

    Heavy Fighter 3.400 ( -690 )

    Cruiser 10.604.300 ( -882.538 )

    Battleship 78.337.600 ( -6.102.808 )

    Destroyer 6.702.500 ( -519.020 )

    Battlecruiser 131.256.200 ( -10.172.492 )

    Reaper 948.200 ( -73.234 )

    _________________________________________


    Attacker B___Y [-DYE-]

    ________________________________________________


    Light Fighter 1.873.200 ( -313.744 )

    Heavy Fighter 28.500 ( -4.893 )

    Cruiser 5.019.400 ( -419.492 )

    Battleship 2.039.100 ( -162.257 )

    Battlecruiser 29.490.800 ( -2.282.338 )

    Reaper 2.946.200 ( -227.351 )

    _________________________________________


    Attacker Worldeater [Spook]

    ________________________________________________


    Light Fighter 7.349.900 ( -1.228.625 )

    Heavy Fighter 475.900 ( -79.932 )

    Cruiser 19.828.100 ( -1.670.831 )

    Battleship 12.796.200 ( -1.019.566 )

    Battlecruiser 157.330.800 ( -12.222.406 )

    Pathfinder 294.900 ( -36.747 )

    _________________________________________


    Attacker Evil Jesus [Pure]

    ________________________________________________


    Light Fighter 16.786.700 ( -2.813.228 )

    Cruiser 4.372.300 ( -368.160 )

    Battleship 278.700 ( -22.169 )

    Battlecruiser 4.773.900 ( -371.366 )

    Pathfinder 236.300 ( -28.702 )

    _________________________________________


    Defender A r e s [LTL]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    704.788.542.000 metal, 93.287.954.800 crystal and 1.089.116.186.200 deuterium


    The attacker lost a total of 2.798.372.400.000 units.

    The defender lost a total of 13.878.399.100.000 units.

    At these space coordinates now float 3.883.327.800.000 metal, 3.451.259.200.000 crystal and 991.602.350.000 deuterium.


    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 3.593.603.474.000

    Crystal: 2.747.949.454.800

    Deuterium: 1.693.875.143.200

    The attacker(s) made a profit of 8.035.428.072.100 units.


    Summary defender(s)

    Metal: -6.557.742.600.000

    Crystal: -5.728.593.300.000

    Deuterium: -1.592.063.200.000

    The defender(s) lost a total of 13.878.399.100.000 units.



    DOUBLE TAP GRAND TOTAL:


    Summary attackers(s)

    Metal: 11.624.552.554.000

    Crystal: 12.081.197.507.800

    Deuterium: 5.110.137.031.900

    The attacker(s) made a profit of 28.815.887.093.800 units.


    Summary defender(s)

    Metal: -28.340.944.600.000

    Crystal: -28.066.122.000.000

    Deuterium: -9.427.160.500.000

    The defender(s) lost a total of 65.834.227.100.000 units.




    Powered by OGotcha CR Converter 5.1.0

    came out of vmode yesterday just to grab the event reward. ended up grabbing something else instead.


    worldeater and i launched on diesel, but he moved. tizoc started spam-probing, trying to catch our fleets returning, but couldn’t see a thing. then, out of nowhere, he decided to yolo his dessies onto one of my deut fleets.


    so i jumped, intercepted, and that was that.

    top 3 solo, 2.8 T damage.


    sometimes the best hits are the ones that come to you.


    appreciate the donation, tizoc.



    On 04-10-2025 --:--:--, the following fleets met in battle:



    Attacker Tizoc [TYC]

    ________________________________________________


    Destroyer 19.434.610

    _________________________________________


    Defender Zero Two [APE]

    ________________________________________________


    Large Cargo 25.000

    Battleship 199.928.173

    Colony Ship 10

    Recycler 6.858.799

    Espionage Probe 100.000

    Deathstar 20.000

    Reaper 1.276.420

    Pathfinder 1.000

    _________________________________________



    After the battle ...


    Attacker Tizoc [TYC]

    ________________________________________________


    Destroyed!

    _________________________________________


    Defender Zero Two [APE]

    ________________________________________________


    Large Cargo 22.643 ( -2.357 )

    Battleship 193.201.408 ( -6.726.765 )

    Colony Ship 8 ( -2 )

    Recycler 6.242.827 ( -615.972 )

    Espionage Probe 90.594 ( -9.406 )

    Deathstar 20.000 ( -0 )

    Reaper 1.274.534 ( -1.886 )

    Pathfinder 907 ( -93 )

    _________________________________________



    The defender has won the battle!


    The attacker lost a total of 2.429.326.250.000 units.

    The defender lost a total of 415.035.809.000 units.

    At these space coordinates now float 724.338.246.815 metal, 528.581.243.159 crystal and 143.770.859.527 deuterium.

    The defender gain a wreckage field of 107.082.077.000 metal, 36.284.255.000 crystal and 440.184.000.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    Debris harvested by the defending reapers:

    13.219.733.685 metal, 9.647.016.841 crystal and 2.623.929.473 deuterium


    Debris harvested by the defender(s):

    13.219.733.685 metal, 9.647.016.841 crystal and 2.623.929.473 deuterium

    577.864.485.969 metal, 528.581.357.159 crystal and 143.770.859.527 deuterium

    146.473.760.846 metal, 0 crystal and 0 deuterium


    Total debris harvested by the defender(s):

    737.557.980.500 metal, 538.228.374.000 crystal and 146.394.789.000 deuterium



    Summary of profit/losses:


    Summary attackers(s)

    Metal: -1.166.076.600.000

    Crystal: -971.730.500.000

    Deuterium: -291.519.150.000

    The attacker(s) lost a total of 2.429.326.250.000 units.


    Summary defender(s)

    Metal: 548.820.430.185

    Crystal: 479.433.625.841

    Deuterium: 148.188.474.473

    The defender(s) made a profit of 1.176.442.530.499 units.



    Powered by OGotcha CR Converter 5.1.0

    LTL DEAD :check:

    LTLwing DEAD :check:



    On 01-07-2025 --:--:--, the following fleets met in battle:



    Attacker Zero Two [APE]

    ________________________________________________


    Battlecruiser 50.000.000

    _________________________________________


    Defender Apostle [LTLwing]

    ________________________________________________


    Small Cargo 17.288

    Large Cargo 2.140.270

    Light Fighter 6.927

    Heavy Fighter 1.525.562

    Cruiser 2.441.562

    Battleship 512

    Colony Ship 7

    Recycler 871.798

    Espionage Probe 43.138

    Bomber 9.425

    Destroyer 3.399.983

    Deathstar 687

    Battlecruiser 15.542

    Reaper 15

    Pathfinder 1.945

    Rocket Launcher 20.029

    Gauss Cannon 308

    Plasma Turret 162

    Small Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Zero Two [APE]

    ________________________________________________


    Battlecruiser 49.704.391 ( -295.609 )

    _________________________________________


    Defender Apostle [LTLwing]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    31.353.419.122 metal, 20.858.199.135 crystal and 7.368.171.223 deuterium

    7.838.354.781 metal, 5.214.549.784 crystal and 1.842.042.806 deuterium

    1.959.588.695 metal, 1.303.637.446 crystal and 460.510.701 deuterium

    489.897.174 metal, 325.909.362 crystal and 115.127.676 deuterium


    The attacker lost a total of 25.126.765.000 units.

    Total damage attacker including follow-ups: 25.140.715.000 units.

    The defender lost a total of 561.779.944.000 units.

    Total damage defender including follow-ups: 561.930.705.000 units.

    At these space coordinates now float 148.439.637.000 metal, 113.408.433.000 crystal and 31.569.017.500 deuterium.

    The defender gain a wreckage field of 76.322.401.000 metal, 56.961.192.000 crystal and 15.556.418.000.

    combatreport.raids.debris_deut

    The attacker captured a total of 79.129.407.905 units.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    Debris harvested by the attacker(s):

    148.441.437.000 metal, 113.411.923.671 crystal and 31.570.817.500 deuterium



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 181.210.826.772

    Crystal: 129.283.109.398

    Deuterium: 36.918.934.906

    The attacker(s) made a profit of 347.412.871.076 units.


    Summary defender(s)

    Metal: -253.494.104.772

    Crystal: -185.775.154.727

    Deuterium: -52.950.842.406

    The defender(s) lost a total of 492.220.101.905 units.



    Powered by OGotcha CR Converter 5.1.0

    The argument was we often have to dispute it just to get it right, when it shouldn't be.... unless it is the norm on both parties. I am curious what you guys put down in your tickets to see the other side of the coin. You know where to find me on discord if you are willing to share. :)

    sure, and we had to go back and forth too. there were corrections on both sides, just like you’d expect when support has to manually reconstruct a fight of this scale. that’s not a flaw in the system, that is the system.


    no need to read too much into it. everyone involved had the same process, the same path to dispute and clarify. and it played out exactly as it should.

    thanks for laying that out, because honestly, it proves the exact opposite of what some are trying to claim.


    support made an initial error, the defender provided valid evidence, and support acknowledged the mistake and corrected it. that’s not favoritism, that’s just… support doing its job. investigating, responding, updating the outcome accordingly. if anything, it shows the process worked as it should.


    if that’s the foundation for the “bias” theory, it’s a pretty shaky one.

    funny how people who weren’t part of the hit and have zero visibility into our accounts now suddenly know exactly who packed what, how much packs and res we had stored, and whether packs were used. impressive clairvoyance.


    as for the “custom treatment” claim: this was the first time in EN that a hit of this size choked the combat script, but it’s not the first time this kind of case was handled like this in OGame. support confirmed that EN would follow the same procedure, just like other communities have done in similar situations.


    and look, throwing around vague accusations about “bugged accounts” and “impossible queues” without a single fact to back it up doesn’t make you look informed. it just makes it clear you’ve got no idea what actually happened.


    if you think something was mishandled, take it to support. otherwise, all this just sounds like salt and speculation.

    Oh cmn now,in other community similar big hit happened and nothing was done.Surely hit needs to happen no matter of how big numbers are,i am not saying that just because you are Zero or KR hit was allowed,but it should be a case for everyone.


    Once again congrats to all attackers.

    Fr

    different community, different team.


    if a similar hit wasn’t handled properly elsewhere, that’s something to take up with that community, not drag into this one.


    no need to invent drama where there isn’t any.

    Game forge just preferred to have 4 spenders instead of one, that's it.

    In some other cases this was irregular fight and nothing was done,ofc in case of Tizoc GF knows how much he needs to spend to get his fleet back.

    I must say that Prongs and company tried everything to give attackers every single resource,good to know that at least someone finally listened proofs of Tizoc to get something in return.

    Indeed massive fight,a lot of numbers, great teamwork,a lot of money spent on questionable queues but in the end with fight like this you can just say Congrats.

    Tizoc sorry to see you down in a way like this ,when you just went to help but instead finished recycled.VFR

    ah, the usual cocktail of speculation and salt.


    let's keep it simple: nothing about this hit was irregular. nothing was done behind closed doors. no rules were bent, no favors pulled. the only thing questionable here is the effort to spin a clean hit into some kind of conspiracy.


    everyone involved flew their fleets, took their risks, and made the hit happen. support followed procedure, just like they’ve done before in big fights where the script chokes. no more, no less.


    the rest is just noise.

    fellow thubaneers,


    this one’s been a long time coming: an ACS top 1, finally confirmed after three weeks of waiting, spreadsheets, and support tickets.

    partners in crime: AGoodSydney, Worldeater, King Rabbit and myself.


    the hit itself? old news by now, but here’s the story behind it.


    biggy and rain kicked things off with a brilliant play. MD’d dominatrix and caught the fleet on a dirty FS. with diesel and ares locked in vmode, the only one able to defend was tizoc. textbook opportunity play by biggy and rain. they reached out and asked me to come out of vmode to help force MD dominatrix’s new moon, which was likely going to be defended. idea was: drop the moon, force the defend to planet, and make the rip stack vulnerable.


    Artist, Rain, Biggy, Lee Adama and me launched full fleet to cover the force MD. the moon went down, and just like expected, tizoc showed up on lanx with 4.6m rips.


    and then… the game broke.


    every single one of our fleets got stuck. had to scramble to reach support to get our fleets unstuck, but by then dominatrix had gotten away. but we kept watching lanx. eventually tizoc recalled. we had our window.


    AGoodSydney, King Rabbit and Worldeater came out of vmode, we moved in-system to tizoc, mooned up, and started planning the force MD on his return moon. we had the timing nailed, but the moon had to go. we launched the MD, and threw our speed fleets at it.


    meanwhile tizoc was busy packing hard. buying and instaing more rips. by the time we reached the moon, he had insta’d another 3.7m rips, but it still wasn’t enough. the moon went down, and the return time was confirmed.


    we launched rips first, joined up with speed fleets closer to impact. tizoc kept packing like crazy, ending up at 101T military, with close to 9.5m rips on the field.


    it was still not enough. we went through.


    except... we didn’t.


    as expected, the combat script refused to process it. seems like when certain numbers get too big, things just grind to a halt. even with only light fighters, a fleet with enough ships to trigger this would be worth trillions. fleets froze and after a long wait, everyone involved (including tizoc) got emergency banned. we knew this would happen, same thing's happened before in monster combats like this. support confirmed they'd manually process the result, as they’ve done in past cases.


    and now, three weeks later, it’s finally official. ships removed, loot added.

    ACS top 1 is in the books.


    massive props to everyone involved: biggy and rain for the opener, the whole team for the execution, and support for pulling it across the finish line.


    and to gameforge: thanks for making us wait three weeks for a single combat report—always on the cutting edge of 2005.


    tizoc, fr. you threw everything at it, but sometimes everything just isn’t enough.




    On 02-05-2025 --:--:--, the following fleets met in battle:



    Attacker Zero Two [APE]

    ________________________________________________


    Light Fighter 62.940.427

    Heavy Fighter 178.963

    Cruiser 54.933.989

    Battleship 57.651.747

    Destroyer 9.953.760

    Deathstar 1.672.676

    Battlecruiser 142.198.061

    Reaper 1.365.296

    _________________________________________


    Attacker Worldeater [Spook]

    ________________________________________________


    Light Fighter 441.428.747

    Heavy Fighter 25.357.601

    Cruiser 86.897.603

    Battleship 38.849.626

    Deathstar 131.772

    Battlecruiser 274.189.070

    _________________________________________


    Attacker King Rabbit [Fix]

    ________________________________________________


    Light Fighter 14.309.801

    Heavy Fighter 944.843

    Cruiser 58.880.203

    Battleship 1.982.025

    Destroyer 328.226

    Deathstar 2.090.158

    Battlecruiser 51.676.535

    _________________________________________


    Attacker AGoodSydney [FREE]

    ________________________________________________


    Light Fighter 60.711.690

    Heavy Fighter 11.952.233

    Cruiser 96.139.139

    Battleship 79.525.282

    Bomber 3.335.258

    Destroyer 110.398

    Deathstar 899.293

    Battlecruiser 114.502.929

    Pathfinder 23.963.397

    _________________________________________


    Defender Tizoc [TYC]

    ________________________________________________


    Solar Satellite 15.483

    Deathstar 4.615.341

    Crawler 2.140

    Rocket Launcher 2.330.266

    Light Laser 397.209

    Heavy Laser 2.547.788

    Gauss Cannon 1.432.487

    Ion Cannon 77.036

    Plasma Turret 1.000.000

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Zero Two [APE]

    ________________________________________________


    Light Fighter 56.563.867 ( -6.376.560 )

    Heavy Fighter 161.263 ( -17.700 )

    Cruiser 49.444.049 ( -5.489.940 )

    Battleship 51.895.897 ( -5.755.850 )

    Destroyer 8.964.410 ( -989.350 )

    Deathstar 1.671.106 ( -1.570 )

    Battlecruiser 128.032.221 ( -14.165.840 )

    Reaper 1.229.296 ( -136.000 )

    _________________________________________


    Attacker Worldeater [Spook]

    ________________________________________________


    Light Fighter 396.610.937 ( -44.817.810 )

    Heavy Fighter 22.796.351 ( -2.561.250 )

    Cruiser 78.196.853 ( -8.700.750 )

    Battleship 34.977.136 ( -3.872.490 )

    Deathstar 131.622 ( -150 )

    Battlecruiser 246.867.150 ( -27.321.920 )

    _________________________________________


    Attacker King Rabbit [Fix]

    ________________________________________________


    Light Fighter 12.858.411 ( -1.451.390 )

    Heavy Fighter 849.833 ( -95.010 )

    Cruiser 52.982.163 ( -5.898.040 )

    Battleship 1.786.735 ( -195.290 )

    Destroyer 295.496 ( -32.730 )

    Deathstar 2.085.898 ( -4.260 )

    Battlecruiser 46.527.135 ( -5.149.400 )

    _________________________________________


    Attacker AGoodSydney [FREE]

    ____________________________________________


    Light Fighter 54.544.610 ( -6.167.080 )

    Heavy Fighter 10.750.423 ( -1.201.810 )

    Cruiser 86.532.149 ( -9.606.990 )

    Battleship 71.576.562 ( -7.948.720 )

    Bomber 3.002.418 ( -332.840 )

    Destroyer 99.078 ( -11.320 )

    Battlecruiser 103.100.729 ( -11.402.200 )

    Deathstar 898.303 ( -990 )

    Pathfinder 21.561.417 ( -2.401.980 )

    _____________________________________


    Defender Tizoc [TYC]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    0 metal, 0 crystal and 0 deuterium


    The attacker lost a total of 7.460.973.676.200 units.

    The defender lost a total of 46.362.501.400.000 units.

    At these space coordinates now float 13.277.685.865.000 metal, 10.731.484.170.000 crystal and 2.797.345.930.000 deuterium.


    Debris harvested by the attackers:

    11.286.032.985.250 Metal, 9.121.761.544.500 Crystal and 2.377.744.040.500 Deuterium.


    Debris harvested by the defender:

    1.991.652.879.750 Metal, 1.609.722.625.500 Crystal and 419.601.889.500 Deuterium.



    Wreckfield:


    Summary attacker(s) wreckfield:

    Metal: 1.180.735.260.007

    Crystal: 1.016.473.277.234

    Deuterium: 332.431.054.650

    The attacker(s) recovered a total of 2.529.639.591.891 units.


    Summary defender wreckfield:

    Metal: 6.230.650.000.000

    Crystal: 4.984.520.000.000

    Deuterium: 1.246.130.000.000

    The defender recovered a total of 12.461.300.000.000 units.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 8.987.952.315.257

    Crystal: 7.136.508.511.734

    Deuterium: 1.729.743.658.950

    The attacker(s) made a profit of 17.854.204.485.941 units.


    Summary defender(s)

    Metal: -14.869.343.260.250

    Crystal: -11.878.708.634.500

    Deuterium: -2.954.548.630.500

    The defender(s) lost a total of 29.702.600.525.250 units.




    Powered by OGotcha CR Converter 5.1.0

    there’s a difference between taking a break and "playing from vmode"


    i was off since october. not logging in, not playing, not probing around. just… taking a break. that’s not the same as vmoding in and out to stay safe while actively playing. if i were doing that, you'd have seen me more than once in seven months.


    but sure, if someone gives me a heads-up on a fleet sitting, i’ll log in, make the hit, and log off again. that’s not "cowardly," that’s being efficient with time, and taking the chances the universe gives you.

    appreciate the poetry. almost feels like a haiku with passive-aggressive seasoning.


    just to clarify though: i was around for months, playing daily, flying regularly. there was plenty of time and opportunity to fight me then. funny how no one really went for it.


    now rain spots a window and gives me the heads-up, i take the shot, and suddenly it's "hard to fight against"... feels more like the problem is who’s paying attention and who isn't.

    LTL DEAD :check:



    On 23-05-2025 --:--:--, the following fleets met in battle:



    Attacker Zero Two [APE]

    ________________________________________________


    Battlecruiser 142.198.061

    _________________________________________


    Defender Apostle [LTL]

    ________________________________________________


    Small Cargo 1.558

    Large Cargo 3.240.428

    Light Fighter 5.776

    Heavy Fighter 5.706.313

    Cruiser 9.209.940

    Battleship 153

    Colony Ship 4

    Recycler 3.279.894

    Espionage Probe 37.306

    Bomber 35.565

    Destroyer 12.830.127

    Deathstar 2.314

    Battlecruiser 55.398

    Reaper 57

    Pathfinder 241

    Rocket Launcher 9.597

    Gauss Cannon 419

    Plasma Turret 210

    Small Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Zero Two [APE]

    ________________________________________________


    Battlecruiser 140.460.118 ( -1.737.943 )

    _________________________________________


    Defender Apostle [LTL]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    83.955.485.579 metal, 55.025.632.455 crystal and 5.845.529.166 deuterium

    20.988.871.395 metal, 13.756.408.114 crystal and 1.461.382.292 deuterium


    The attacker lost a total of 147.725.155.000 units.

    Total damage attacker including follow-ups: 147.735.385.000 units.

    The defender lost a total of 2.057.044.763.000 units.

    Total damage defender including follow-ups: 2.057.098.638.000 units.

    At these space coordinates now float 553.834.214.000 metal, 424.928.601.000 crystal and 123.591.135.500 deuterium.

    The defender gain a wreckage field of 279.714.283.000 metal, 206.779.124.000 crystal and 58.594.729.000.

    combatreport.raids.debris_deut

    The attacker captured a total of 181.033.309.001 units.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    Debris harvested by the attacker(s):

    553.834.214.000 metal, 424.928.633.999 crystal and 123.591.135.500 deuterium



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 606.637.640.974

    Crystal: 424.188.004.568

    Deuterium: 104.826.261.958

    The attacker(s) made a profit of 1.135.651.907.500 units.


    Summary defender(s)

    Metal: -880.830.335.974

    Crystal: -642.374.528.569

    Deuterium: -169.838.946.458

    The defender(s) lost a total of 1.693.043.811.001 units.



    Powered by OGotcha CR Converter 5.1.0

    fellow thubaneers,


    got a fun one to share—a new top 3 ACS (or maybe a top 7 solo, depending on how you look at it) on none other than tizoc… again!


    credit to shark for sharing the report with me… well, sharing the API, since he couldn’t quite find the share button. so, i loaded up the sim and got ready to launch. only problem? i didn’t double-check the coordinates and ended up aiming for the wrong moon. shark joined in, but neither of us caught the mistake.


    about 10 seconds before impact, i probed, saw the moon was empty, and realized i’d launched on the wrong target. quickly re-launched on the correct moon, but by that point shark’s main fleet was already out of the game. he managed to add in a few probes, so technically it’s an ACS—just with a bit less firepower on his side.


    regardless, we’re calling this one a top 3 ACS (or top 7 solo, if we’re splitting hairs).


    tizoc, wishing you a fast rebuild (again)!


    fly safe everyone




    On 08-11-2024 --:--:--, the following fleets met in battle:



    Attacker Zero Two [APE]

    ________________________________________________


    Battlecruiser 25.000.000

    _________________________________________


    Attacker Shark [-DYE-]

    ________________________________________________


    Espionage Probe 6.689.581

    _________________________________________


    Defender Tizoc [TYC]

    ________________________________________________


    Small Cargo 1.083

    Large Cargo 28.994.811

    Light Fighter 20

    Heavy Fighter 8

    Cruiser 2

    Battleship 2

    Colony Ship 208

    Recycler 1.295.132

    Espionage Probe 1

    Bomber 2

    Destroyer 105.672

    Deathstar 63.850

    Battlecruiser 6.036

    Reaper 83

    Pathfinder 936

    Rocket Launcher 15.252

    Light Laser 21.695

    Small Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Zero Two [APE]

    ________________________________________________


    Battlecruiser 22.223.041 ( -2.776.959 )

    _________________________________________


    Attacker Shark [-DYE-]

    ________________________________________________


    Espionage Probe 5.715.693 ( -973.888 )

    _________________________________________


    Defender Tizoc [TYC]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    35.433.441.329 metal, 13.312.202.715 crystal and 18.807.778.203 deuterium

    70.449.759.247 metal, 3.328.050.679 crystal and 4.701.944.550 deuterium

    17.612.439.812 metal, 832.012.670 crystal and 1.175.486.138 deuterium


    The attacker lost a total of 237.015.403.000 units.

    The defender lost a total of 1.023.601.549.000 units.

    Total damage defender including follow-ups: 1.023.719.477.000 units.

    At these space coordinates now float 298.009.741.500 metal, 277.371.012.000 crystal and 54.890.765.500 deuterium.

    The attacker captured a total of 165.653.115.343 units.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    combatreport.harvest.attacker.captured

    298.009.741.500 metal, 277.371.081.948 crystal and 54.890.765.500 deuterium



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 338.196.611.888

    Crystal: 182.791.100.012

    Deuterium: 37.921.589.391

    The attacker(s) made a profit of 558.909.301.291 units.


    Summary defender(s)

    Metal: -636.371.035.888

    Crystal: -460.189.201.564

    Deuterium: -92.812.354.891

    The defender(s) lost a total of 1.189.372.592.343 units.



    Powered by OGotcha CR Converter 5.0.0-beta