Posts by Xenomorph

    Or that. But this does not solve fleetsaving (which is the primary reason for vacation mode "fleetsaving" by blue warriors) and does not solve easy bashing with Death Stars because they are simply too fast and cheap to run.

    I agree.


    But there needs to be change for fleetsaving on fast fleet speed universes, like Astral_Codex pointed out. I suggested many times that Death Stars should have 1x fleet speed on all universes, regardless of it server's speed settings. This would make MD more difficult, thus less over powered in faster universe, and fleetsaving easier and less costly.


    Apologizing and keeping non-game feature, like the vacation mode is (it is not part of the game but a coincidental part of meta game that stems from the game not being well designed for faster speeds: you cannot adequately fleetsave, you can easily, too easily bash and destroy moons with RIPs etc.), is something that should be avoided, in my opinion. Vacation mode is for here for IRL constraints and should not be a part for meta gameplay.


    So I support this suggestion, like I always did. But something has to be done about fleetsaving.

    The only issue here is finishing the queue instantly with Dark Matter. Here lies the balance issue and this is the only thing we should be discussing.


    You packed a minor problem into a neat feature request. But this is not about life improvements, but balance, like I said and like Sazr also pointed out.


    There is no limit to the shipyard/defence queue; you can queue as many units as you want. Also, this is a non-problem, because addons like AntiGameReborn exists, that have x10 button, where you can effectively build one million units per one click.

    As stated many times, OGame is generally optimized for Opera browser, where tabs don't occupy whole line (they are on the header itself), giving you more space.


    Also, my suggestion would be not to change interface like you suggest (moving stuff to "empty space", where most addons put their interface...), but reducing general height of the page by allowing to hide picture (like you can on fleetdispatch with arrow button) and other small changes.


    My suggestion for you, in the meantime, would be to hide bookmarks bar, move tabs to header (if that's possible for Mozilla Firefox or just use different browser, Opera, just for OGame), and also hide Windows bar (so it shows only when you move your mouse down). You will get plenty of vertical space this way. If that's not enough, zoom out to 90%. Or just play full screen, by pressing F11.

    My 2 cents


    I understand that you might want to insta recall if you see a ninja, but consider mobile phone player's user experience.

    Misclicking or fat finger clicking on a fleet can lead to unwanted recalls.

    If you're requesting to have custom checkboxes for types of missions, if gameforge can do it in options, why not?


    That's why the default selected option would be like it is now ("Confirmation box on for all missions.") You could manually change it, just like you can disable confirmation box for Lifeform discovery missions.

    Because confirmation box has its place even if you disregard fatfingering (for missions you don't want to recall, like important attack for example), there it should NOT be just a simply toggle, on and off. A player should be able to select which mission has confirmation box on recalling and which don't. I made a simplified suggestion with just three options (see original post), but it would be even better to toggle confirmation box for each mission. I just made an exception for Espionage missions, because it happens on regular basis that you are spying the wrong target, and recalling espionage mission (even if it is the right one, i.e. if you fatfingered the wrong button) does not mean much.

    As it is stated in the title, my suggestion is to create an option (in settings) to toggle confirmation box either off (like it is on fleet movement page where the fleet instantly returns when you press return fleet button) or on when you are returning fleet from event box.


    Since it often happens that you mistakenly espionage the wrong target, it would be better to have three options (in a drop-down menu):
    - Confirmation box on for all missions. (Like it is now.)

    - Confirmation box on for all missions except for espionage missions.

    - Confirmation box off. (Like it is on fleet movement page.)

    A simple suggestion: when a player has active Commander that allows him/her to use construction queues, display a green arrow button if you have enough resources or yellow arrow button if you do not have enough resources (but you can still queue that construction, with knowledge that at this time, you are still missing some resources).

    Something like this:

    lSDmRt.jpg

    I would like to make a suggestion: implement a button that instantly sends missions. This kind of button already exists for espionage and recycling missions inside Galaxy; my suggestion is to make it also for farming and expeditions.


    For attack missions, I would limit it to one ship type (only Small Cargos OR Large Cargos OR Pathfinders) so it could realistically be used only for farming inside Messages.


    For expedition missions, the fleet setup would be precalculated (like many addons do now) based on Lifeform tech levels, etc. I would imagine that the button would fit inside Galaxy view (like it is now), only that it would instantly send preselected fleet into that system.


    I personally think it is time to make this playstyle improvements. I don't think this could be exploited (given the limitations that I have presented). I also think that this wont be a problem for Gameforge servers, provided that it has, let's say, one second cooldown. Farming already is brainless thing where addons are preselecting fleet and players are just pressing enter. The same is true for expeditions.

    In the early morning hours, when few players are online or after the servers reset (maybe because of this, I am not sure), the game feels, paradoxically, faster. It might be also for first login of the day, I cannot tell because I always login early in the morning. Maybe this is the "performans improvements" GF was talking about, since I guess they were testing their new patch on home server with handful accounts. Probably there is some issue of scaling that they did not thing about (either code is buggy at scale or there is underline hardware deficit). And I guess that's difficult to solve, because it's probably something they don't understand.

    I think implementing some sort of a "shortcut" that a player could chose or buy to skip this 60 day waiting period would be completely fine. Like paying DM for this. BUT! Gameforge has to fix Graveyard script so bigger players that exceed 20th place on the ladder board (or just on military ladder, like the rules states) cannot join the server (like they can now). If that is fixed, I don't see a problem with server jumping.


    This would, firstly, remove all the frustration that players have when an illegal merge from graveyard happens (obvious grief) and also remove the tedious work of adimins where they have to remove players and revive destroyed fleet, and, secondly, provide boost in sales for DM. Win, win situation in my book.

    I agree with Kelenken. The only thing GF could change is to boost Crystal production bonus on 1st, 2nd, and 3rd slot. For first to 80-100% to keep up with overall MSU production of the other slots (8th and 15th), so there would some sort of balance between Metal, Crystal, and Deuterium. And I think this would bring a lot of income to GF than merchant trades for only 3500 trades (that you can basically build up to 3:2:1 ratio for free from expedition rewards). I am talking to you, GF *wink* *wink*

    This was suggested before and I generally do agree with this. Just not for fleetdispatch: it would just be too annoying for human player. Either on lobby before you enter a server (not on login, since you can be logged in for weeks, months; and if I am not dreaming, there is already GF captcha style check for logins). Or that it will pop-up ingame for some random or "suspicious" activity. Like if you do repetitive things for 8hours straight, if you play for 24h and more etc. Some simple conditions that could be easily coded and implemented and wont even be triggered from normal playstyle. And if this captcha is not solved in let's say one minute, it would put a mark on that player so admin could check this player for their activity.


    Disrupting fleetdispatch and normal gameplay should be avoided, especially since OGame is so sensitive to time and other conditions: even small interruption could destroy your attempt for ninja, for example.