Posts by Ind0

    Nee ik bedoel mensen die uit graveyard komen kunnen in 1x veel meer ontdekkingen doen. Dan de spelers die daar al zitten. Iedereen krijgt elke dag plus 50 ontdekkingspogingen en degene uit de graveyard die heeft er bijna ruim 900k open staan. Kevin/Antares heeft dit ook al meerdere keren proberen aan te geven ingame via ticket, maar er word geen ene mallemoer mee gedaan.

    Er zijn spelers die vanuit de graveyard in een uni komen met levensvormen en dan opeens 999k ontdekking expos kunnen uitvoeren. Terwijl de rest van de uni standaard rond 10k of 11k ligt en die stijgt per dag met 50..


    Dit trekt het gehele spel volledig uit balans.. Wat gaat GF hier aan doen?

    Tja dat was een hele zure. Had zelf helemaal niks door. Ik snapte ook eerst helemaal niks van alle berichtjes. Na ongeveer 5 jaar een safe fout, wel gelijk een dure. Ik moest ook gelijk in vakmode springen wat ik ging op vakantie naar Italie (vandaar nu ook pas na een week een knappe reactie), anders had ik de naraids misschien nog wel kunnen voorkomen. Mja het is wat het is.


    Hf met de goodies Zipp.


    btw 10 miljard deut voor degene die mij de naam van de snitch kan geven ;) mag gewoon ingame :)

    The only issue here is finishing the queue instantly with Dark Matter. Here lies the balance issue and this is the only thing we should be discussing.


    You packed a minor problem into a neat feature request. But this is not about life improvements, but balance, like I said and like Sazr also pointed out.


    There is no limit to the shipyard/defence queue; you can queue as many units as you want. Also, this is a non-problem, because addons like AntiGameReborn exists, that have x10 button, where you can effectively build one million units per one click.

    I am not aware of a 10x button, if I was aware of that, probably this topic wouldn't be here :P

    99999 limit to a singly queue is by design, so you cannot build one million rocket launchers, like you said, 1 second before attack with Dark Matter.

    The game is much more advancing into higher numbers, especially with the lifeforms mode, and incomes are growing rapidly. I think it would be appropriate that this aspect would also grow within the game to keep balance. Is it not weird that when I have a large sum of resources, I have to invest them in really small waves? Is it interesting for you to adjust building queues based on the value? For example, rocket launchers or light fighters can have a queue of 1 million, but reapers or destroyers stick to a max of 99k?

    Isn't this going to be a massive buff for insta-finishing build queues with dark matter? Max cost of halves is 108,000 dm, this means 1m reapers would cost only 216k dm to finish. As it is now 1m reapers would be split into ~10 queues, each having to be halved and finished separately.

    You got a point there, this might be tricky. An interesting addition to this option may be to make the building queues bigger based on the ship's value. Let's say for lf, you can build one million at once, but for reapers or destroyers, can you still do only 99k? To avoid the situation you mentioned.

    The maximum building speed for everything you can build is 1 second. When dealing with big projects like I'm doing now at one of my accounts, building 10 million rocket launchers, I can build a maximum of 86000 rocket launchers per day. You can imagine this project takes a long time. I'm halfway through, and my queue is still around 8 weeks. So, I was thinking of implementing Laser technology here to make it more useful for something.


    I want to propose that after reaching laser technology level 20, an extra option will be activated. The building amount will go up per three levels of laser technology.

    Laser technology 23 will add plus 1 to the number of ships/defence per second, and laser technology 26 will add another one.


    This only works if the ship/defence object's building speed already is 1 second; this is to keep it in balance.

    When building many ships or defences, achieving what you want to build is a very annoying struggle. For example, 2 million rocket launchers with a maximum of 99k per click, 20 times per planet, and then 17 times for all planets. The same applies to larger amounts of ships. So, I propose to adjust the maximum building numbers from 99000 to 1000000


    Neotinea posted it in the wrong place. Could you move it to the suggestion part? Thank you kindly.

    Op dit forum, staat boven aan Forum met een nummer in het rood, staat voor alle nieuwe topics die geschreven zijn, alleen is niks vanuit het forum NL. Hoe kan je die dingen uitzetten of alleen voor het forum NL laten tellen? Alleen de topics van het NL forum boeien me, die anderen allemaal niet