Posts by Y0m1

    40% df no deut, everything else stays the same. we got close to 50% last time, 3 or 4 votes(?), like tochint suggested lets try a little foreplay first and not try to ram it all in at once.....

    70% is required to pass, not 50%.
    I feel like any change that does not include an increase in ECO is doomed to fail.

    The silent minority of miners will never vote to increase DF on it's own, and even deut to DF I don't see passing either.

    So I think the only way to pass this is tied to an eco increase, or we can vote (september I think?), fail and then have to wait another 6 months to try again.

    as usual you misread what im saying yomi, we got close to 50% DF, we were 3 or 4 votes away

    I didn't missread, you simply got it wrong.
    Last vote result:

    - DF 30%: 140 votes (42.6%)

    - DF 50%: 189 votes (57.4%)


    We were nowhere close.

    40% df no deut, everything else stays the same. we got close to 50% last time, 3 or 4 votes(?), like tochint suggested lets try a little foreplay first and not try to ram it all in at once.....

    70% is required to pass, not 50%.
    I feel like any change that does not include an increase in ECO is doomed to fail.

    The silent minority of miners will never vote to increase DF on it's own, and even deut to DF I don't see passing either.

    So I think the only way to pass this is tied to an eco increase, or we can vote (september I think?), fail and then have to wait another 6 months to try again.

    Not a big fan of reducing deut consumption, and especailly would never vote to increase fleet speeds.
    The rest is a yes for me (in any combination of the above, even just the DF changes without the ECO increase, though I don't think that would ever pass based on last vote results).


    Although I think it would probably be worth waiting for a possible 10x eco and voting it all in one go, as you're suggesting. That's the only way I see DF changes passing at all.

    yes they fixed it but they did not return me the 100 expos i lost

    They have increased the number of "boosted" expos to 150 till the end of the event, should cover the 100 "lost" expeditions from today

    literally makes no sense if i am capped on the number expos i can do , they can increase the number of boosted expos to a billion you only get 50 new attempts a day. how does that recover my lost expos ?

    Well, if you were capped, you lost 50 expos at most, and while it sucks, let's be honest 50 (or 100) expos mean nothing overall.

    And if you get increased finds for the next few days you will probably make up for the "lost" expos vs not having this event at all.

    It warms my heart that a small hit such as this manages to generate more traction than the latest farm on TC for 50x the profit.

    Even with all the numbers inflation in the game, millions of BCs flying around threads like this are somehow more interesting. We are no better than high school girls when it comes to drama.


    Congrats on the hit Flava, managed to make it interesting at least. Imagine if you had recalled, where would we be getting all our entertainment?


    Phasma, you know I'm very fond of ninja's so shame it didn't go through, recovery is nothing these days anyway.

    I think this could be quite interesting, only concern is for even more "power creep" I don't think we need more techs to increase ship speed, for example.

    But I do like the idea of getting some QoL from this, Fleet slots, expo slots, JG cooldown.

    Maybe getting some of the missing overclocking techs like SC or even PFs (provided they would not be able to kill rips, ala buffed CRs)

    There is no issue with keeping alliance or friends' accounts in the lobby to keep them within a specific alliance or a closed group of players.

    The clarification is that logging in is only allowed to prevent those accounts from being deleted - not to bypass the multi-account rule or use them as fillers.

    This just means that you can have slot fillers as long as they have no paid DM.

    Besides what zajeb commented, I recommend joining the Uni 1 Orientation and Training discord (not sure if board allows sending outside links, but reach out in game if you're interested and I'll send a invite link)

    It's pretty chill and there's plenty of people there who will be more than happy to answer any questions you might have.

    I actually laughed hard on this, you made a good point! They (=who are they?) rather kill the spirit of the game over a feature that they (= who are they?) added to make money when that feature is the source of the problem.

    Once you figured out the answers to the questions I added into the quote above, you'll realize what the fundamental flaw in your logic is.

    From your own logic on previous posts, would making packs give the same amount to everyone not be more fair than the current system?

    I'm not sure how the calculation should be done, we've had suggestions of making it similar to the disco finds (based on highscores) or some type of average based on ECO/production from top 10 or top 20 in the server?


    And with 3:2:1 being enforced, it would also make sense to balance metal/crystal/deut packs to give the same MSU/DSU value for the same amount of DM

    the next logical step is also to make resource pack output fixed and the same for all players. This would stop the current cycle of bigger spenders also having bigger packs and stop everyone being forced to build metal mines in slot 8s.

    I mean gameforge could just introduce a scale, the larger the output the larger the DM cost. give it a base cost of say 100m DSU units for 20k DM + 1k DM per 100m DSU. (i have just pulled these numbers out of my arse for visualisation... i'd recommend if that was a reasonable solution someone with an actual working brain looked at the numbers)

    Least then abuse is expensive.

    I would prefer to avoid any type of visualisation that involves your arse.

    But I agree with fixing pack output, and since we will have forced trade rates, might as well adjust prices so all packs would have the same value/cost per MSU/DSU unit.

    Fleeters using 2.5:1.5:1 in the past did so in lower eco, 30% DF universes, without General class, and without Lifeforms. The General class brought Attacker-Wreckfield and deut reduction. Lifeforms later added even more deut savings. And today, 8x economy is the standard. So we now have more deut, more savings, and more fleet recovery than ever before. Fleeters managed with less. They can absolutely manage with 3:2:1 trades now.

    Fleeters can survive just fine on 3:2:1, it's not even that big a change, honestly, but your point about all the new things that got added just meant the fleets grew to match them.

    I can only speak for uni 1 because that's what I play, but here have full deut consumption and 30% DF without deut to df. And we have ridiculous fleets of 100s of millions of BCs flying around.


    But I assume in the other unis it will be quite similar where there's always those willing to pack it up to insane amounts, you really think deut costs matter to them? They'll just merch a couple more metal packs so they can fly.

    This is incorrect. Pulling (just like pushing) gives one player a huge advantage at the expense of others. That’s not about GF’s pockets — it’s about fairness. If someone uses their alt or a paid pack buyer to funnel resources through “legal” trades, that affects all other players in that universe. Preventing it helps keep a level playing field.

    Your main issue seems to be with packs and multis. Any p2w game is unfair, this one is an especially egregious case because it's pvp and the p2w aspect is so large you'll never be able to compete as a f2p account (or even if you spend "reasonable amounts").

    If fairness was a concern here we would not be playing the game anyway. Multis are an issue, but I disagree with the pulling thing. Does it matter to you that someone can buy cheaper packs if the end result is the same? They are not the same for everyone anyway, different people will have different amounts they can/are willing to pay for the game anyway. Or are you going to say it's unfair if a millionaire decides to dump 5m € on the game and eclipse everyone? Since packs are a thing, there will never be a level playing field.

    Btw there is much easier fix for this, make packs give a fixed amount not dependent on your own mines, with some formula dependent on universe average production or age or something, doesn't really matter. But we all know that will never happen.


    Because merchant costs DM. Trading with players at 3:2:1 doesn't. It saves you DM and allows interaction with other players. The new rule doesn’t remove trading — it just removes the ability to abuse trade ratios for disguised resource transfers.

    DM cost for merchant is basically nothing

    Let's say you merch once per week at average (way more than required, at least in my case, I merch maybe once per month) 15k per merch, that's 60k a month (you can easily sustain this as pure f2p account)

    Let's compare to some other things you need if you want to stay competitive:

    As miner geo - 41.6k a month (buying 3 months)
    As a disco - 16.6k (admiral) + 314k (expo bosters) + 105 (fleet slot bosters)

    Anytime you need to go for a big tech (i.e. astro, mine is currently like 5 years waiting time) - almost 400k to insta research.



    People pay way more for QoL things, and you think fleeters will bother with trading at all? Just merch all the deut you need, the cost will be the same anyway.

    Currently there's at least a reason for fleeters to look for trades, which creates interaction, you think if the rates are the same they'll go through all that just to save like 15k DM? If you're running low on deut, just send some ress to your planet, merch all the deut you'll need for the month and fly it back to the moon, 5 minutes and you're done.