Posts by Brickhouse
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I think the mine idea is cool but I don't think you should be able to place them at an inactive then you removing a source of income l from new/little guys
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boom boom boom raven made more fireworks I could see em from my house good ninja
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profit is profit mate glor defender
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shadow making things go boom boom boom. But come on man wheres the pics
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go birdy go nice hit glor def
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Destroying buildings, even or especially just one latest level, is quite similar to destroying the planet itself. In (semi) exponential growth of mine cost new level cost as much as all previous levels (i.e. level 44 Metal Mine cost almost as much as all mines from 1 to 43 combined). It's a semi exponential, because it's not like in Research where cost do double each new level.
Because of that, even this is generally a bad idea. Destroying basically half of the planet buildings (in cost) is the same is destroying planet itself.
I agree with this. That would destroy someone's hard work.
Still, it's not a bad idea by Brickhouse. It just needs consensus of sorts if there could be solution possible. I see this not for lowering mega accounts ship numbers, rather for fighting bots.
Maybe a certain amount of rips cause planet damage like destroying 1 level of everything from metal mines to shipyard level just by 1 level
but the rips amount and % of chances better be fair enough
not 500 rips % gives 50 % destruction then it won't be fair
Thats a good idea instead of destroying the planet it takes everything down by 1 level but what If you could pick eaither mines or facilities cause the lose of a nanite would hurt a fleeter more the loss of a mne level i would keep it the same percentages as what i put in the first post for this one otherwise i just see conastant attempts at it
Carbon gave excellent suggestion about destroying 1 level of shipyard, this has potential of catching bots easier.
I just don't think it would be fair if mines are allowed to be destroyed, as explained by Xenomorph.
So what I mean is level of shipyard you have on a planet is interlinked with the number of your ships you can set flying. The rest can't be moved if there is already fleet in the air (farming, expoing, gathering resources for instance) or if shipyard level is at zero.
It's not ideal solution perhaps, but with others input, it could be.
If it gets traction this thread would probably be closed by those who use bots, still Brickhouse was willing to bring polemic about issue he had and was open to suggestions. Well done Brickhouse!
This pertains to any thread, tip for newcomers:
If it gets out of hand, there are senior players who will oppose to an idea. In my short time on this board, I have perception of respectable veterans who's opinion I would agree and follow. There is good veteran player base in org community.
First thank you for the compliment and i think the shipyard reduction idea is better then a mine level loss i think we could take it 1 step farther and affect any facility building.
I made this suggestion as a random idea I had im not attached to what it affects i just think rips should have more uses.
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congrats did guy get a moon?
Glor def
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it's tactical retreat iv had it happen a few times the ones with commander are the worse