Well, since 3 people asked for the Ninja details between private and on post, Nev here you go:
Step 1: Fleet composition
When I started playing, I was going for the hunter fleet build (BC and Reapers) but I realized very quickly that there were too many hunters and few valuable targets and that I didn’t have enough time, so I decided to let the hunters put the time and Ill go for the Ninja and adjusted my fleet composition accordingly (Focused of LFs and Deathstars)
Step 2: The Tactic
1- Deployed a mobile colony to a far galaxy/system carefully chosen to avoid high level active fleeters to use just to hide activity and replaced every couple of days so that it doesn’t show on Ogame infinity and MMORPG.
2- Put a bait on my moon to avoid phalanx (150k transporters and a buttload of res)
3- Very important point I didn’t build jump gates on any of my moons to not spook attackers
4- Sent out my main fleet from the moon to my DF with a Deathstar on 20% speed. so around a 1 hour and 40-minute FS total. This was chosen thinking that the first 60 minutes are for the activity timers to disappear and the remaining 40 minutes to be probed and attacked.
5- Sent my recyclers with 1 Deathstar on a FS similar to main fleet but after 5-10 seconds just to make sure the fleets are separate in case I need to recall before reaching the DF and not to confuse myself when landing.
6- The most important detail is that I send with the main fleet 1 pathfinder, 1000 Large Cargos, 1 probe, and deuterium (3,200,000 in my case). This is critical because if the main fleet lands and the attack is incoming (which is what is expected and what happened), I launch again without those ships so that if the attacker sees activity and probes, he would think that a standard expedition fleet has landed. And deuterium was chosen because otherwise the 2 probings would show a difference in deuterium to an observant attacker (because the landed fleet needs deuterium to take off again even if for my own DF)
7- Put the BigBang theory series on the other tab and refreshed once every 10 minutes on the mobile colony until someone launches at me
Step 3: The Execution
1- The execution went exactly as planned; however, I was launched on twice before and the Ninja wasn’t successful. Once because the fleet was too strong and the Ninja would’ve been a loss to both. And the other against Baltazar (33k reapers) because I was at work and my boss walked in to talk to me at the time I was supposed to recall so I missed my window. Unlucky for me, lucky for him.
2- To accelerate the Ninja I attacked a bunch of players around me for little to no profit just to spite them and open up some eyes. Worked like charm I got the ninja off the next day..
3- On Ninja Day it all went down exactly as laid out in the Tactic. I was inactive over 60 minutes on all planets, attacker probed and even waited for the 15-minute timer to pop up. He sent his fleet and it was reaching 10 minutes after mine would land.
4- On landing I took off again without fake expedition fleet and recalled my fleet to arrive a couple of seconds before him, he probed due to activity and maybe suspected something but didn’t recall, and the rest is in the CR
I think the attacker played it well, I don’t know how many players would’ve recalled in his shoes with no activity showing anywhere and the careful planning above. He was also very quick to admit he was outplayed and asked for the details and full respect to him for that.
The above might seem trivial to some of the old experienced players and complicated to others, but back in old Ogame days, we used to make plans like this all the time to be able to get good hits. Looking at the hit again, I made a 1.6 billion profit which is definitely a top 10 in terms of profit and I did it as a rank 110 and while watching TV.
I’m really gona miss this game!
Cheers to All Hunters!