Posts by blueye

    Add option to select default expedition




    Then at galaxy screen set that default expedition to be preselected.




    Right now when sending expedition we have to select each time expedition and then click send button. If default expedition is preselected then we would need just to click "Expedition" button. It saves a lot of time, clicking to open and select expedition each time when sending new expedition.

    Just look at those tasks, it is an embarrassment for GF. We have 2 times "Log in" and purchase something in the shop. Then you need to visit "Recruit officers" page... It has nothing to do with the game... Anyone can see that tasks are wrong, boring, unuseful and only used to promote items/dark matter etc.



    My reply was to initial thread suggestion.


    CZARAPUS opened thread and suggested changing rewards, I am not sure what rewards he wants to see. I am just supporting his request and also suggesting tasks redesign at the same time, so I gave suggestions for possible new tasks.


    Few years ago rewards would give ships e.g. reapers/pathfinders/recyclers if I remember correctly, so you could win those ships through rewards. That is one type of rewards they could give. Most likely they removed that type of reward as it was abused by players, but that would not happen if task needed to complete was more demanding and harder to complete.


    Existing tasks do not make any sense, with few clicks you get very valuable items. Has anyone questioned them self why is that? Just addict players to items so that they start buying them and spend more money on dark matter? Whole task/rewards plan is very much designed in GF interest, to addict players very easily and quickly to items that can be bought by using dark matter. Once items are used, players want to get them again and they start buying dark matter.


    Task/reward system does not improve gameplay or user experience of the game, its only purpose right now is to get user to use items and dark matter. Pay to win principle, very bad if you ask me.


    That is why I am also suggesting that tasks get redesigned, not just rewards. I am not sure what rewards CZARAPUS wants to see, my idea is to change tasks too and I thought that this is a good place to mention it. If they are changing rewards then they should change tasks too.

    I agree that rewards should be different and change! But I also think that tasks should be more creative and different. So both should be improved.


    Tasks for rewards are ridiculous e.g. open highscore table, create 15 ion cannons, view tech tree etc. Do you see how useless those tasks are? I mean what is the point in opening highscore table or viewing tech tree?! most users are not beginners and rewards are very valuable.


    With more demanding and interesting tasks they could probably give better or same rewards? Make tasks more like quests!


    For example:

    1. loot 1/10/100Mn from inactive players (must not be an ally, buddy etc.)

    2. loot 1/10/100Mn from active players (must not be an ally, buddy etc.)

    3. destroy enemy defense worth 1/10/100Mn (must not be an ally, buddy etc.)

    4. destroy enemy fleet worth 1/10/100Mn (must not be an ally, buddy etc.)
    5. find 1,000 dark matter on expeditions

    6. find a merchant on expedition

    7. find an item on expedition

    8. be involved in a battle that results in moon creation

    9. find 1,000/2,000/3,000 artefacts


    1/10/100Mn means 1Mn, 10Mn or 100Mn, depending on the reward and universe age etc.

    GameForge wins, GameForge makes profit, GameForge will not add this or that, GameForge requires all worked out in detail... I keep seeing such messages all over the forum and in chat with other people... It is very frustrating as it seems that GameForge just wants to make more money from the game and they do not care about adding anything that players need and want, unless GameForge can make profit from it? Sorry about this post, it is off topic, but I had to say it somewhere.

    Subscription system would be great, where users pay fixed monthly fee and they are all equal. That way they cannot pay to win the game. I would be interested in such a system. Has there been a vote on subscription system?

    So you called me a fool (with strikethrough?), sheltered child, under age and clueless about the game.


    You also mention my parents and the way they raised me.


    You also have some problem with genders and earth.


    Your examples for your nickname are nice, but did they let you use your nickname in school? What would your teacher say if you said that in class?


    This has gone off topic and not related to this thread. Your behavior and comments are rude, insulting and you should probably be banned from the forum, but that is not up to me, it is on moderators to decide. I am sorry that this has all gone in this direction.

    This is an idea for an Event and you are considering it as a game changing thing and getting offended. You do not like Event then you do not participate in it.


    This is very simple to implement, but you clearly do not understand it. Like I said, all resources go to a "pot" and then are divided among players that applied for help when event ends. To apply for help you must be weaker player (by any rule that GameForge decides).


    Why would we do work for GameForge? It is their game, they decide what will get implemented and they earn money from this. They should be the ones deciding if they will add this or that. We are just a community giving suggestions. They need to accept them, work on them or delete them. It is very simple.


    It appears that you are not reading my replies regarding my knowledge of the game, but that is fine.


    PS: Do Administrators know that your nickname is a bad word in Serbian/Croatian language?

    You are using extreme example here, universe 1. Beside that, I gave a suggestion and it is on GameForge to work on that suggestion and develop it further. Or you expect us to do all work for them?


    I gave you the idea/suggestion, my thoughts on it, now you or GameForge develop it further and see how it can be done. If you do not like the idea or do not see potential in it, then that is fine too. Just close/delete thread and we will move on.


    Suggestion is very simple, create Event where stronger players can donate resources to weaker players. Exact mechanism should be decided by GameForge.


    I believe this idea has potential and that it should be welcomed by all users. It is not mandatory for any player, it is suggestion for new "Event type".


    How exactly it should work is obviously on GameForge mathematicians to work out formula that works for all universes.


    Beside that, it is an "Event" which can only be used from time to time, not available all the time.


    What I am trying to get implemented here is new "Event" where stronger or any player can give resources which are then shared by weaker or any players that apply for help. It is very simple and like I said, it is on GameForge to see the potential of this and decide how to implement it.

    Hello ! This is an interesting idea, but it's hard to imagine GameForge accepting such a proposal. I'm obviously leaving the topic open for discussion, but a poll seems pointless at the moment.

    Why would not they accept such a proposal?

    Lets do cons and pros?


    Advantages:

    1. weaker players get resources to develop quickly

    2. weaker players stay in the game longer

    3. new players can join older universes as they will be able to catch up more quickly

    4. players that lose fleet will recover more quickly

    5. stronger players give resources and weaker ones get them, this will make more balanced universes in terms of player strenght

    6. more active users makes it more fun for everyone, eventually causing players to buy more Dark matter and make more profit for GameForge


    Disadvantages:

    1. GameForge needs to give some type of reward to players giving resources (dark matter, honour points, items, special badge etc.)

    2. GameForge needs to do development/testing of this new Event functionality (the most expensive thing for them)

    Ok, this might have gone in the wrong direction. I wanted to report bad user experience and a bug where someone can accidentally bid all their resources.

    Improvement that I suggested was supposed to be a simple bug fix to prevent such mistakes by players. I had no intention on redesigning this area etc.


    Maybe this thread should go to bugs section as it seems like bad user interface that causes user to invest all resources by mistake, without any warning or confirmation message.

    I already wrote that reward amount can be capped, I agreed with you. Sorry if there is any confusion about that.

    Quote

    They can still get reward for giving resources and this reward amount can be capped and it will be only a fraction of given resources e.g. 0.0001% of given resources.


    Idea is not to earn dark matter, it is to help weaker players. It should benefit everyone as there will be more healthy/developed accounts.

    I can see this easily being abused. Large accounts will have friends make accounts and they will sit in v-mode with billions in unspent resources until the next event where they un-vmode to give the high ranks some free DM.

    Abuse is reasily solved by using "resource pot", see my second message with other suggestions. All given resources by stronger players go to single "resource pot" and then are divided among weaker players that applied for help and satisfy Event rules for receiving help.


    That way stronger players cannot abuse this by having multiple accounts as they do not know who will receive resources and how much.


    They can still get reward for giving resources and this reward amount can be capped and it will be only a fraction of given resources e.g. 0.0001% of given resources.


    Idea is not to earn dark matter, it is to help weaker players. It should benefit everyone as there will be more healthy/developed accounts.


    Beside that, reward for giving resources does not have to be dark matter, it can be honour points, items or new cool badge or avatar indicating that player has helped weaker players.

    Asking other players for help is something that most people might not like e.g. it is like begging etc.


    Having a system with rules that helps weaker players would have huge benefits. I hope that more people can see a potential here, that could help keep universe more active and keep more players playing it longer.


    I will add few more ideas here, it might help others work on them, contribute and give their own thoughts about it:

    1. stronger player could get dark matter, honour points, items or some other type of reward for helping weaker players


    2. all contributed resources could go to a single pot and then be distributed to weaker players that apply for help and satisfy Event rules. This prevents stronger players from picking specific weaker player, instead they help all weaker players who need help


    3. weaker player does not have to be only newbie, it can be any player that has 10x less points than average top 10 players or something like that. This would allow players to receive help and catch up with top players if they start playing late or lose their fleet etc.


    Exact numbers and reward system needs to be decided by GameForge, but I see a very big potential here to keep servers healthy and active by keeping players on it.


    I am not sure how can we get a poll in this thread, but a simple one with few questions would be great. Here are few:

    1. Yes, please create Event where stronger players can help weaker players for reward

    2. No, Ogame is fine as it is, do not change anything about this


    Personally I am not a weaker player (I always get to top 100), I played Ogame 4 times in last 20 years) but beside lifeforms and dark matter I have not seen any big improvements in game mechanism. People keep leaving the game after few months and most of them give up when their fleet gets crushed. Also no one starts in universe that is a month or more old, as they will never catch up with stronger players. This Event system should help all those weaker and newbie players, as they would keep getting help as long as they are much weaker than top 10-50 players.

    Just to clarify, this is not maximum bid amount, it is maximum increase with single bid.

    For example, 1Mn to be maximum increase would allow you to increase existing bid from 500,000 to 1,500,000. Then again you could bid and increase it from 1,500,000 to 2,500,000.

    Hi there,


    There should be a maximum increase limit in bid at auction. Here is a screenshot of player posting 4th bid at huge amount. He lost his resources now for an item (2 hour item) that will not mean much to him. This does not help him or other players. He lost resources and might lose will to keep playing because of this.


    Hi there,


    I am not sure if this was suggested before, but here is a suggestion for new "Event".


    Stronger players to help newbies or weaker players by sending them resources.



    After the event is finished stronger players get 0.0001% dark matter from gifted resources. Maximum being set to 10,000 dark matter or similar value.


    For example, you gift 100,000,000 resources to newbie player that has newbie protectio and you get 10,000 dark matter once the event is finished.


    This will motivate newbie players and help them catch up with the rest of the players quickly.


    This can also be improved to cover players that are 10 times weaker than you or similar, not just newbie players.


    Universe is getting empty and new players do not have any motivation to play as they are too weak and they cannot catch up other players. Also once players lose fleet they usually stop playing as they drop many positions down. Helping weaker players with resources will help them recover and as a reward you get small amount of dark matter.


    It is a win-win situation for everyone, as people will keep playing and new users will find it more interesting to join older universes.