the next logical step is also to make resource pack output fixed and the same for all players. This would stop the current cycle of bigger spenders also having bigger packs and stop everyone being forced to build metal mines in slot 8s.
I mean gameforge could just introduce a scale, the larger the output the larger the DM cost. give it a base cost of say 100m DSU units for 20k DM + 1k DM per 100m DSU. (i have just pulled these numbers out of my arse for visualisation... i'd recommend if that was a reasonable solution someone with an actual working brain looked at the numbers)
Least then abuse is expensive.
I actually thought about this a while back.
Take the average/weighted average of the Top 20 eco in a uni (since we always use the top 20 as a barometer for merges or rules etc.) --> Produce the weighted pack production for metal, crystal, and deut (no one will use the crystal and deut option obviously but still) --> Assign this weighted average production as the minimum pack amount.
If someone's individual pack production exceeds the weighted average (regardless of their eco position), they get the higher amount for 1 pack.
The whales are happy since we won't get 7-8-9-10bn whatever metal without spending as much as they did on mines, ensuring fairness to them.
The lower ranked guys are happy as they're getting more res for the same cost of 1 pack conpared to what they'd get from their account's production.
