Posts by Mxc

    Spy & fly. Just knocking some rust off my fleet


    Def came on as follow ups on the way, tried moving rss but lost 30k sc because they landed back on his moon at the wrong time


    Won't take you long to recover miloss29



    On 25-09-2024 --:--:--, the following fleets met in battle:



    Attacker Mxc [BAD]

    ________________________________________________


    Battlecruiser 250.000

    _________________________________________


    Defender miloss29 [OPA]

    ________________________________________________


    Small Cargo 51.177

    Large Cargo 238.485

    Light Fighter 2.030

    Heavy Fighter 32

    Cruiser 21.411

    Battleship 36

    Colony Ship 2

    Recycler 5.327

    Bomber 261

    Destroyer 1.786

    Deathstar 5

    Battlecruiser 15.217

    Reaper 20

    Pathfinder 6.587

    Rocket Launcher 25.530

    Heavy Laser 235

    Gauss Cannon 93

    Ion Cannon 104

    Plasma Turret 93

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Mxc [BAD]

    ________________________________________________


    Battlecruiser 249.341 ( -659 )

    _________________________________________


    Defender miloss29 [OPA]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    144.129.320 metal, 144.129.321 crystal and 144.129.321 deuterium

    2.917.953.192 metal, 606.968.866 crystal and 1.063.965.137 deuterium

    3.911.711.500 metal, 303.484.433 crystal and 108.441.933 deuterium

    1.955.855.750 metal, 151.742.216 crystal and 54.220.966 deuterium

    977.927.875 metal, 75.871.108 crystal and 27.110.483 deuterium

    488.963.937 metal, 37.935.554 crystal and 13.555.242 deuterium


    The attacker lost a total of 56.015.000 units.

    Total damage attacker including follow-ups: 64.412.000 units.

    The defender lost a total of 5.661.018.000 units.

    Total damage defender including follow-ups: 5.896.625.000 units.

    At these space coordinates now float 1.888.993.400 metal and 1.798.027.700 crystal.

    Extra debris caused by the follow-up(s): 15.201.200 metal and 15.340.500 crystal.

    The attacker captured a total of 13.128.096.154 units.


    The chance for a moon to be created from the debris was 20%.

    The defender(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 10.372.965.574

    Crystal: 1.289.766.498

    Deuterium: 1.400.952.082

    The attacker(s) made a profit of 13.063.684.154 units.


    Summary defender(s)

    Metal: -11.417.954.974

    Crystal: -2.095.106.298

    Deuterium: -1.794.097.082

    The defender(s) lost a total of 15.307.158.354 units.



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    haha, this is what happens when low ranked players get to big for there boots!


    gg attacker

    Oh no...A player tries to build a fleet from scratch and use it effectively, how dare they!


    Let's all be whales instead....then we can become VM warriors.


    Good hid Daka....shame it's on one of us but can't be helped when most of the uni is in vm. Enjoy the profits


    Abs...rebuild or i'll slap you.

    Much better events.


    You look at every other online game and their events are much much better, they encourage people to play at the time of the event, they offer good rewards for participation (not an lf booster to save me 6 hours on a 2 week research). if VM is active, you're not in the event, simple.


    To go with events, better alliance utilisation. So we can ACS? But how many do? If you don't....there's not much real use being in an alliance apart from the small benefits they offer. I'm very lucky to be in an alliance where we chat and get on with each other, but I wonder how many alliances never even speak? So have events aimed at alliances, where we have to work together to get better results. Also for alliances, why can't we have alliance research? Similar to LF tech but for alliances, expensive so everyone would have to "donate" for it to be worthwhile, but then every player gets a boost. BUT, maybe, rather than having to donate res....you get "alliance points" to donate every x amount of minutes...so actually the more active alliances can progress much faster than the vmode warrior alliances, again actually encouraging activity rather than making vmode so simple.


    Both the above would probably need to include a "computer player" aspect. I'm not saying fill the universe with loads of free farms etc, but for these specific events it would be needed....otherwise we end up where the whales just bash everyone to win again. The other major issue is that the above would need a lot of effort into the coding side, because I'm not just saying let's have another event where we make you build 15 ion cannons that you really don't want....I'm talking let's go hunt the aliens / pirates that hit us, base it on player size but regulate rewards so they are comparable to the size of acct etc....I mean I'm not talking let's put back in insane expo cr's where you can farm billions every hour. It would need to be limited, require effort from the player, the player has to be active, but the rewards would need to be good enough to encourage this also.


    The other thing that is drastically needed is an overhaul of the current p2w system. It's so easy. Now, I have no issue, if these guys want to spend loads on this game? Great, I can't afford to and wouldn't either way, it's not my challenge......BUT I understand these guys are important to the game, and lets be honest the game is there to make money. If it didn't make money, it would be dead in the water by now. But, is it right that a p2w player can buy a few hundred rips, send them on MD with 100% chance to blow my moon, and then send 405678745456784 bc at the same time? That's not really p2w, that's pay 2 bully. So make MD's relative to eco of the server at least? I remember when I first played (u6.org) that graviton was considered really expensive, it was such hard work to execute making sure your sats weren't crashed first, and even after that rips were very expensive. Now even the most basic eco can produce a rip every few hours. So why, would it be the same in a 1x uni to blow up a moon, as it would in an 8x uni? Surely, the 8x uni should be at least 8x more expensive? Now sure, it wouldn't necessarily eliminate this, and for the right fleet yes it's still worth it, but maybe they would think again if it's going to cost them $100 a moon instead of $10.

    Refreshing my game and saw a red sign, 1.5mn cruisers and some pf coming for one of my moons. Expecting it to be one of the usual suspects, but when I checked it was a VM acct. Quick sim and I can profit, check again and it was recalled (as expected). About to go about my game properly, and another red message, which was the below fleet. I was expecting him to add more so I was unable to ninja.....but he didn't. Was expecting the recall at any time, but it didn't come. No safety probe, only probed 1 moon, didn't bother looking for the rest of my fleet. So with a few seconds to go I jumped...waited and waited, thought he must have recalled, then boom. DF appears. Unfortunately most of my recs were separate....kinda annoying but I needed more recs anyway. Looks like he got 800m or so of the df....why he sent so much for such a small cargo fleet I have no idea. I have it on good authority that the last owner of the account is a very good fleeter, so i'm assuming this is a new owner....anyway account is back to blue, obviously. GL on the rebuild...or passing the account on, whatever you decide. Also got some Wreckfield....not bad for a very lazy day.




    On 09-08-2024 --:--:--, the following fleets met in battle:



    Attacker EchoPulse [OPA-W]

    ________________________________________________


    Light Fighter 8.507.501

    Battlecruiser 158.687

    _________________________________________


    Defender Mxc [BAD]

    ________________________________________________


    Small Cargo 715.363

    Large Cargo 79.243

    Light Fighter 778.022

    Heavy Fighter 273.768

    Cruiser 307.330

    Battleship 134.406

    Colony Ship 2

    Recycler 92.043

    Espionage Probe 828.488

    Bomber 41.851

    Destroyer 54.895

    Deathstar 20

    Battlecruiser 620.694

    Reaper 53.585

    Pathfinder 167.823

    _________________________________________



    After the battle ...


    Attacker EchoPulse [OPA-W]

    ________________________________________________


    Light Fighter 0 ( -8.507.501 )

    Battlecruiser 362 ( -158.325 )

    _________________________________________


    Defender Mxc [BAD]

    ________________________________________________


    Small Cargo 37.067 ( -678.296 )

    Large Cargo 37.655 ( -41.588 )

    Light Fighter 40.979 ( -737.043 )

    Heavy Fighter 106.966 ( -166.802 )

    Cruiser 256.406 ( -50.924 )

    Battleship 133.690 ( -716 )

    Colony Ship 1 ( -1 )

    Recycler 56.699 ( -35.344 )

    Espionage Probe 1.112 ( -827.376 )

    Bomber 41.848 ( -3 )

    Destroyer 54.895 ( -0 )

    Deathstar 20 ( -0 )

    Battlecruiser 620.689 ( -5 )

    Reaper 53.585 ( -0 )

    Pathfinder 130.188 ( -37.635 )

    _________________________________________



    The battle ends in a draw.


    The attacker lost a total of 47.487.629.000 units.

    The defender lost a total of 11.979.176.000 units.

    At these space coordinates now float 25.112.835.802 metal and 13.528.570.499 crystal.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    combatreport.harvest.defender.captured

    644.254.998 metal and 347.067.501 crystal

    1.228.553.932 metal and 1.228.553.932 crystal

    1.556.412.440 metal and 1.556.412.440 crystal

    1.228.553.932 metal and 1.228.553.932 crystal

    3.429.611.040 metal and 3.429.611.040 crystal

    1.228.553.932 metal and 1.228.553.932 crystal

    3.429.611.040 metal and 3.429.611.040 crystal

    1.413.837.181 metal and 1.043.270.683 crystal

    6.859.222.080 metal and 0 crystal

    2.457.107.864 metal and 0 crystal

    1.897.316.361 metal and 0 crystal


    combatreport.harvest.defender.total

    25.373.034.800 metal and 13.491.634.500 crystal



    Summary of profit/losses:


    Summary attackers(s)

    Metal: -30.272.253.000

    Crystal: -14.840.501.000

    Deuterium: -2.374.875.000

    The attacker(s) lost a total of 47.487.629.000 units.


    Summary defender(s)

    Metal: 18.849.443.800

    Crystal: 8.509.795.500

    Deuterium: -473.746.000

    The defender(s) made a profit of 26.885.493.300 units.



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    I must be too old, when I pop by these threads now and again its only Bibob I recognise D:

    Name changed from Mute but go back to a time when there was only the 1 uni.

    You don't even recognise Cass? She was like the heartbeat of .org when I played :D

    You're right, yet again GF's merge options were terrible....we were asked for feedback and nothing changed apart from deciding not to add extra galaxies.


    Maybe feed this back through the relevant channels, and you won't see players already discussing settings changes on 50% of the merge universes...I know you're not a GF employee and you can only do so much, but they certainly don't listen to the players so maybe, just maybe they might listen to you....but knowing GF, nah


    The vote needs 70% to go through, if you're so sure it would get rejected then what's the issue? The sort of attitude "go to Lacerta and change their settings instead" is absurd......A lot of players have had to change their habits and how they play here, me included....because we were forced to merge with 4 terrible options....at least you'd get a vote.

    Not a chance....for a vote to pass it needs to reach 70% in favour, why would GF give free relocations when the majority are choosing it?


    I'm not against deut to df...but it's strange that accounts that have paid GF's wage bill for the past year are worried about spending a small amount of dm to use the merchant. I'd argue that if deut to df was going to be put in, then df% would need to go to 50%, 60% with deut is too much, when you consider the MSU gain you'd get from deut.


    Friendly fleet speed....yeah would be nice for sure but i can also see how it screws up some accounts here that have been here for years....

    Not much, acct in vm forever. Left to re-colonise some planets, knew they were obviously planning to merge after that and I guess block some system in another uni, saw no activity and launched.


    Guessing defender won't be bothered, but good luck wherever you merged (acct disappeared now :D)


    Good luck to everyone in Mathilde, wherever you end up.

    On 06-05-2024 --:--:--, the following fleets met in battle:



    Attacker Goodbye Mathilde [BAD]

    ________________________________________________


    Battlecruiser 100.000

    _________________________________________


    Defender Go go go [Mead]

    ________________________________________________


    Small Cargo 50.354

    Large Cargo 5.127

    Light Fighter 41.183

    Heavy Fighter 7.897

    Cruiser 25.501

    Battleship 44

    Colony Ship 1

    Recycler 9.399

    Espionage Probe 53.251

    Bomber 39

    Deathstar 4

    Battlecruiser 12.829

    Reaper 250

    Pathfinder 4.955

    Small Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Goodbye Mathilde [BAD]

    ________________________________________________


    Battlecruiser 99.589 ( -411 )

    _________________________________________


    Defender Go go go [Mead]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    20.529.376 metal, 6.910.830 crystal and 2.961 deuterium


    The attacker lost a total of 34.935.000 units.

    The defender lost a total of 2.798.884.000 units.

    At these space coordinates now float 694.220.500 metal and 563.861.500 crystal.

    The attacker captured a total of 27.443.167 units.


    The chance for a moon to be created from the debris was 20%.

    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 702.419.876

    Crystal: 554.332.330

    Deuterium: -6.162.039

    The attacker(s) made a profit of 1.250.590.167 units.


    Summary defender(s)

    Metal: -1.396.650.376

    Crystal: -1.118.203.830

    Deuterium: -311.472.961

    The defender(s) lost a total of 2.826.327.167 units.



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    It's already been said (somewhere....unsure where) that once everything has settled that the usual votes can be undertaken, so in theory yes these could be changed. Unfortunately though, you would need to merge there first to have a say....and it needs 70% to agree to the change otherwise it won't happen. So it's not impossible, but by no means is it guaranteed

    Can we have a poll to change the settings of Lacerta.
    If you want to revive it lets change the war speed down to x1 and turn on ACS so we have an alternative miner target.

    This ^^


    Why GF would choose Lacerta and not change ACS is beyond me...but then honestly you need to give the guys in Lacerta the choice to merge elsewhere too because just changing their settings without consultation just isn't fair either - so maybe create a new 1x uni for this purpose.


    Either way, WTF. Currently I have no other thoughts....

    Well, this was a bit unexpected, I've been watching Keant for while, just as I thought I'd worked out a decent gap in his activity, he suddenly seemed more active....so have to wait for the right time if his activity drops. He's in a locked system, with 8bn def on his moon, so no chance to MD...but what's this? At the time he usually fleetsaves, he crashed a probe into his alliance member. But was this for him, or was this for his alliance mate? Worked out the timings just in case....df disappeared way before it should have for Keant, maybe it was for his alliance mate...crashed more probes just in case, then the df disappeared in one of the time frames (only a 7 min window to watch, from the probe landing to his moon becoming inactive).


    Not sure on my timing, as I was kinda thinking it wasn't going to happen since the earlier df had already gone, so when it disappeared it took me longer than it should have to react :D But didn't matter, Keant was offline when it landed, and luckily it was his fleet, otherwise i'd have smashed into 8bn def for no reason :)


    Good luck Keant, whatever you decide, you didn't lose a single rank so shows how good your account is...but for now he's in VM, with no message.


    Dedicated to team BAD, working with you guys keeps pushing me to not be so lazy :D


    On 17-04-2024 --:--:--, the following fleets met in battle:



    Attacker Mxc steals fleets [BAD]

    ________________________________________________


    Small Cargo 359.593

    Light Fighter 545.364

    Heavy Fighter 261.107

    Cruiser 263.218

    Battleship 104.510

    Colony Ship 1

    Recycler 1

    Espionage Probe 765.269

    Bomber 24.802

    Destroyer 38.959

    Battlecruiser 503.679

    Reaper 42.902

    Pathfinder 109.125

    _________________________________________


    Defender keant010203 [KFC]

    ________________________________________________


    Small Cargo 372.799

    Large Cargo 96.686

    Light Fighter 327.334

    Heavy Fighter 108.754

    Cruiser 37.734

    Battleship 34.131

    Recycler 25.071

    Espionage Probe 622.102

    Bomber 4.427

    Destroyer 2.647

    Deathstar 65

    Battlecruiser 5.343

    Reaper 2.682

    Pathfinder 96.712

    Rocket Launcher 350.000

    Light Laser 200.000

    Heavy Laser 59.804

    Gauss Cannon 5.000

    Ion Cannon 50

    Plasma Turret 50.000

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Mxc steals fleets [BAD]

    ________________________________________________


    Small Cargo 252.330 ( -107.263 )

    Light Fighter 384.175 ( -161.189 )

    Heavy Fighter 220.365 ( -40.742 )

    Cruiser 239.098 ( -24.120 )

    Battleship 100.301 ( -4.209 )

    Colony Ship 1 ( -0 )

    Recycler 0 ( -1 )

    Espionage Probe 339.783 ( -425.486 )

    Bomber 24.088 ( -714 )

    Destroyer 38.732 ( -227 )

    Battlecruiser 490.640 ( -13.039 )

    Reaper 42.651 ( -251 )

    Pathfinder 98.528 ( -10.597 )

    _________________________________________


    Defender keant010203 [KFC]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    2.470.602.429 metal, 396.155.207 crystal and 115.004.048 deuterium


    The attacker lost a total of 4.428.369.000 units.

    The defender lost a total of 22.788.434.000 units.

    At these space coordinates now float 4.332.686.213 metal and 3.578.726.290 crystal.

    The attacker captured a total of 2.981.761.684 units.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    combatreport.harvest.attacker.captured

    379.263.607 metal and 313.265.391 crystal

    52.856.180 metal and 43.658.319 crystal

    4.332.686.213 metal and 3.578.739.183 crystal


    combatreport.harvest.attacker.total

    4.764.806.000 metal and 3.935.662.893 crystal



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 5.074.447.429

    Crystal: 2.412.148.100

    Deuterium: -232.733.952

    The attacker(s) made a profit of 7.253.861.577 units.


    Summary defender(s)

    Metal: -13.798.387.429

    Crystal: -9.142.603.207

    Deuterium: -2.829.205.048

    The defender(s) lost a total of 25.770.195.684 units.



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    No follow ups, because ouch,