Posts by Mxc
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Spy & fly. Just knocking some rust off my fleet
Def came on as follow ups on the way, tried moving rss but lost 30k sc because they landed back on his moon at the wrong time
Won't take you long to recover miloss29
On 25-09-2024 --:--:--, the following fleets met in battle:
Attacker Mxc [BAD]
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Battlecruiser 250.000
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Defender miloss29 [OPA]
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Small Cargo 51.177
Large Cargo 238.485
Light Fighter 2.030
Heavy Fighter 32
Cruiser 21.411
Battleship 36
Colony Ship 2
Recycler 5.327
Bomber 261
Destroyer 1.786
Deathstar 5
Battlecruiser 15.217
Reaper 20
Pathfinder 6.587
Rocket Launcher 25.530
Heavy Laser 235
Gauss Cannon 93
Ion Cannon 104
Plasma Turret 93
Small Shield Dome 1
Large Shield Dome 1
_________________________________________
After the battle ...
Attacker Mxc [BAD]
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Battlecruiser 249.341 ( -659 )
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Defender miloss29 [OPA]
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Destroyed!
_________________________________________
The attacker has won the battle!
The attacker captured:
144.129.320 metal, 144.129.321 crystal and 144.129.321 deuterium
2.917.953.192 metal, 606.968.866 crystal and 1.063.965.137 deuterium
3.911.711.500 metal, 303.484.433 crystal and 108.441.933 deuterium
1.955.855.750 metal, 151.742.216 crystal and 54.220.966 deuterium
977.927.875 metal, 75.871.108 crystal and 27.110.483 deuterium
488.963.937 metal, 37.935.554 crystal and 13.555.242 deuterium
The attacker lost a total of 56.015.000 units.
Total damage attacker including follow-ups: 64.412.000 units.
The defender lost a total of 5.661.018.000 units.
Total damage defender including follow-ups: 5.896.625.000 units.
At these space coordinates now float 1.888.993.400 metal and 1.798.027.700 crystal.
Extra debris caused by the follow-up(s): 15.201.200 metal and 15.340.500 crystal.
The attacker captured a total of 13.128.096.154 units.
The chance for a moon to be created from the debris was 20%.
The defender(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: 10.372.965.574
Crystal: 1.289.766.498
Deuterium: 1.400.952.082
The attacker(s) made a profit of 13.063.684.154 units.
Summary defender(s)
Metal: -11.417.954.974
Crystal: -2.095.106.298
Deuterium: -1.794.097.082
The defender(s) lost a total of 15.307.158.354 units.
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haha, this is what happens when low ranked players get to big for there boots!
gg attacker
Oh no...A player tries to build a fleet from scratch and use it effectively, how dare they!
Let's all be whales instead....then we can become VM warriors.
Good hid Daka....shame it's on one of us but can't be helped when most of the uni is in vm. Enjoy the profits
Abs...rebuild or i'll slap you.
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Cool....now i can have some pretty pictures in my vm warrior uni. Love it.
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Much better events.
You look at every other online game and their events are much much better, they encourage people to play at the time of the event, they offer good rewards for participation (not an lf booster to save me 6 hours on a 2 week research). if VM is active, you're not in the event, simple.
To go with events, better alliance utilisation. So we can ACS? But how many do? If you don't....there's not much real use being in an alliance apart from the small benefits they offer. I'm very lucky to be in an alliance where we chat and get on with each other, but I wonder how many alliances never even speak? So have events aimed at alliances, where we have to work together to get better results. Also for alliances, why can't we have alliance research? Similar to LF tech but for alliances, expensive so everyone would have to "donate" for it to be worthwhile, but then every player gets a boost. BUT, maybe, rather than having to donate res....you get "alliance points" to donate every x amount of minutes...so actually the more active alliances can progress much faster than the vmode warrior alliances, again actually encouraging activity rather than making vmode so simple.
Both the above would probably need to include a "computer player" aspect. I'm not saying fill the universe with loads of free farms etc, but for these specific events it would be needed....otherwise we end up where the whales just bash everyone to win again. The other major issue is that the above would need a lot of effort into the coding side, because I'm not just saying let's have another event where we make you build 15 ion cannons that you really don't want....I'm talking let's go hunt the aliens / pirates that hit us, base it on player size but regulate rewards so they are comparable to the size of acct etc....I mean I'm not talking let's put back in insane expo cr's where you can farm billions every hour. It would need to be limited, require effort from the player, the player has to be active, but the rewards would need to be good enough to encourage this also.
The other thing that is drastically needed is an overhaul of the current p2w system. It's so easy. Now, I have no issue, if these guys want to spend loads on this game? Great, I can't afford to and wouldn't either way, it's not my challenge......BUT I understand these guys are important to the game, and lets be honest the game is there to make money. If it didn't make money, it would be dead in the water by now. But, is it right that a p2w player can buy a few hundred rips, send them on MD with 100% chance to blow my moon, and then send 405678745456784 bc at the same time? That's not really p2w, that's pay 2 bully. So make MD's relative to eco of the server at least? I remember when I first played (u6.org) that graviton was considered really expensive, it was such hard work to execute making sure your sats weren't crashed first, and even after that rips were very expensive. Now even the most basic eco can produce a rip every few hours. So why, would it be the same in a 1x uni to blow up a moon, as it would in an 8x uni? Surely, the 8x uni should be at least 8x more expensive? Now sure, it wouldn't necessarily eliminate this, and for the right fleet yes it's still worth it, but maybe they would think again if it's going to cost them $100 a moon instead of $10.
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Refreshing my game and saw a red sign, 1.5mn cruisers and some pf coming for one of my moons. Expecting it to be one of the usual suspects, but when I checked it was a VM acct. Quick sim and I can profit, check again and it was recalled (as expected). About to go about my game properly, and another red message, which was the below fleet. I was expecting him to add more so I was unable to ninja.....but he didn't. Was expecting the recall at any time, but it didn't come. No safety probe, only probed 1 moon, didn't bother looking for the rest of my fleet. So with a few seconds to go I jumped...waited and waited, thought he must have recalled, then boom. DF appears. Unfortunately most of my recs were separate....kinda annoying but I needed more recs anyway. Looks like he got 800m or so of the df....why he sent so much for such a small cargo fleet I have no idea. I have it on good authority that the last owner of the account is a very good fleeter, so i'm assuming this is a new owner....anyway account is back to blue, obviously. GL on the rebuild...or passing the account on, whatever you decide. Also got some Wreckfield....not bad for a very lazy day.
On 09-08-2024 --:--:--, the following fleets met in battle:
Attacker EchoPulse [OPA-W]
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Light Fighter 8.507.501
Battlecruiser 158.687
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Defender Mxc [BAD]
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Small Cargo 715.363
Large Cargo 79.243
Light Fighter 778.022
Heavy Fighter 273.768
Cruiser 307.330
Battleship 134.406
Colony Ship 2
Recycler 92.043
Espionage Probe 828.488
Bomber 41.851
Destroyer 54.895
Deathstar 20
Battlecruiser 620.694
Reaper 53.585
Pathfinder 167.823
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After the battle ...
Attacker EchoPulse [OPA-W]
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Light Fighter 0 ( -8.507.501 )
Battlecruiser 362 ( -158.325 )
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Defender Mxc [BAD]
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Small Cargo 37.067 ( -678.296 )
Large Cargo 37.655 ( -41.588 )
Light Fighter 40.979 ( -737.043 )
Heavy Fighter 106.966 ( -166.802 )
Cruiser 256.406 ( -50.924 )
Battleship 133.690 ( -716 )
Colony Ship 1 ( -1 )
Recycler 56.699 ( -35.344 )
Espionage Probe 1.112 ( -827.376 )
Bomber 41.848 ( -3 )
Destroyer 54.895 ( -0 )
Deathstar 20 ( -0 )
Battlecruiser 620.689 ( -5 )
Reaper 53.585 ( -0 )
Pathfinder 130.188 ( -37.635 )
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The battle ends in a draw.
The attacker lost a total of 47.487.629.000 units.
The defender lost a total of 11.979.176.000 units.
At these space coordinates now float 25.112.835.802 metal and 13.528.570.499 crystal.
The chance for a moon to be created from the debris was 20%.
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combatreport.harvest.defender.captured
644.254.998 metal and 347.067.501 crystal
1.228.553.932 metal and 1.228.553.932 crystal
1.556.412.440 metal and 1.556.412.440 crystal
1.228.553.932 metal and 1.228.553.932 crystal
3.429.611.040 metal and 3.429.611.040 crystal
1.228.553.932 metal and 1.228.553.932 crystal
3.429.611.040 metal and 3.429.611.040 crystal
1.413.837.181 metal and 1.043.270.683 crystal
6.859.222.080 metal and 0 crystal
2.457.107.864 metal and 0 crystal
1.897.316.361 metal and 0 crystal
combatreport.harvest.defender.total
25.373.034.800 metal and 13.491.634.500 crystal
Summary of profit/losses:
Summary attackers(s)
Metal: -30.272.253.000
Crystal: -14.840.501.000
Deuterium: -2.374.875.000
The attacker(s) lost a total of 47.487.629.000 units.
Summary defender(s)
Metal: 18.849.443.800
Crystal: 8.509.795.500
Deuterium: -473.746.000
The defender(s) made a profit of 26.885.493.300 units.
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he had 30 minutes to convert deut and he barely converted half xD ?
Was his storages crap xD ?What a silly hit. Hope he learns
This hit is nearly twice as big as the account he has left....so yeah
This hit honestly hurts my head. Maybe next time he should just build some cargos to move the deut instead.....
Nice hit confederation, never fail to deliver.
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I must be too old, when I pop by these threads now and again its only Bibob I recognise D:
Name changed from Mute but go back to a time when there was only the 1 uni.
You don't even recognise Cass? She was like the heartbeat of .org when I played
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Hey bibob...I'm not sure that's a good thing
I remember you too, but I feel like everyone remembers bibob
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u6.org.....with the legendary Candlemass aka Graf Zahl
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Very nice....he really didn't see you
Sure he'll recover quick, the res is the worst loss for him
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Vega has always been x2 uni, and it should remain as such. Deployment speed is essential part of how the uni works, both in terms of own fleetsave, and catching other players. Change that, and you've changed the real life balance many players have. It's a proven case that faster universes die quicker so let's not go down that path. If it's expo speed you want, then ask for speed boost only on expo missions, perhaps it can be done. But don't touch fleetsave patterns.
Then the argument goes both ways. If it suits 70% of people to go 4x peaceful, then it should should change.
And servers dying faster has nothing to do with fast peaceful fleets, if anything, as long as you can cover your FS patterns, it is better to have faster peaceful because gathering res takes less time overall.The real killer of servers is fast war because people bruteforce spy and fly with extremely short attacks and catch guys that went to the toilet without their phone.
You actively chose a server you knew had 2x fleet speed instead of Lacerta/Thuban which you knew had higher fleet speeds, there is no arguing about that. Most players choose Vega for those speeds because it works better with real life, I think a lot of players will consider quitting Vega if the fleet speeds are changed.
This is not an argument, I'm not joining a dead server without ACS or a 5x war server coming from x1 with ACS. And please don't mention uni 1, that's wasn't a reasonable option either.
People were forced to merge, if your opinion is outnumbered, then you will have to deal with it.
EDIT: and you should blame GF for it, trust me, we would have prefered to merge somewhere closer in terms of settings and overall player lvl to our original uni.
Why not join Lacerta (the dead server as you call it) and change the settings from ACS OFF to ACS ON? Probably easier to get that vote through there (it's already been suggested).
You're right, yet again GF's merge options were terrible....we were asked for feedback and nothing changed apart from deciding not to add extra galaxies.
Maybe feed this back through the relevant channels, and you won't see players already discussing settings changes on 50% of the merge universes...I know you're not a GF employee and you can only do so much, but they certainly don't listen to the players so maybe, just maybe they might listen to you....but knowing GF, nah
The vote needs 70% to go through, if you're so sure it would get rejected then what's the issue? The sort of attitude "go to Lacerta and change their settings instead" is absurd......A lot of players have had to change their habits and how they play here, me included....because we were forced to merge with 4 terrible options....at least you'd get a vote.
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Hey you folks, I'm new here in Vega
For a lot of us the reason to merge here wasn't
You already had options for a 4x and a 5x, but chose a target with 2x, so, how exactly was Thuban or Lacerta 'an even worse ratio' than choosing a 2x and wanting to change to a 4x now?
In the small world of Ogame, Vega is fairly live and populated uni, when some of you say: why didn't you go to Thuban or somewhere else, the answer is here, at the beginning of this sentence.
I understand that switching ON deut to DF and/or deut ratio is a big change and this must have some in-depth discussion.
In regards to changing peaceful speed, this would affect FS speeds and planet locations. I would expect GF giving relos if this passes during a poll.
Not a chance....for a vote to pass it needs to reach 70% in favour, why would GF give free relocations when the majority are choosing it?
I'm not against deut to df...but it's strange that accounts that have paid GF's wage bill for the past year are worried about spending a small amount of dm to use the merchant. I'd argue that if deut to df was going to be put in, then df% would need to go to 50%, 60% with deut is too much, when you consider the MSU gain you'd get from deut.
Friendly fleet speed....yeah would be nice for sure but i can also see how it screws up some accounts here that have been here for years....
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Not much, acct in vm forever. Left to re-colonise some planets, knew they were obviously planning to merge after that and I guess block some system in another uni, saw no activity and launched.
Guessing defender won't be bothered, but good luck wherever you merged (acct disappeared now :D)
Good luck to everyone in Mathilde, wherever you end up.
On 06-05-2024 --:--:--, the following fleets met in battle:
Attacker Goodbye Mathilde [BAD]
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Battlecruiser 100.000
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Defender Go go go [Mead]
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Small Cargo 50.354
Large Cargo 5.127
Light Fighter 41.183
Heavy Fighter 7.897
Cruiser 25.501
Battleship 44
Colony Ship 1
Recycler 9.399
Espionage Probe 53.251
Bomber 39
Deathstar 4
Battlecruiser 12.829
Reaper 250
Pathfinder 4.955
Small Shield Dome 1
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After the battle ...
Attacker Goodbye Mathilde [BAD]
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Battlecruiser 99.589 ( -411 )
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Defender Go go go [Mead]
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Destroyed!
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The attacker has won the battle!
The attacker captured:
20.529.376 metal, 6.910.830 crystal and 2.961 deuterium
The attacker lost a total of 34.935.000 units.
The defender lost a total of 2.798.884.000 units.
At these space coordinates now float 694.220.500 metal and 563.861.500 crystal.
The attacker captured a total of 27.443.167 units.
The chance for a moon to be created from the debris was 20%.
The attacker(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: 702.419.876
Crystal: 554.332.330
Deuterium: -6.162.039
The attacker(s) made a profit of 1.250.590.167 units.
Summary defender(s)
Metal: -1.396.650.376
Crystal: -1.118.203.830
Deuterium: -311.472.961
The defender(s) lost a total of 2.826.327.167 units.
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I'm not here to argue, in fact I would like this thread to be constructive. We admit, with sadness, that these mergers thus made are final and the target and exodus universes will not be changed. It would be very interesting to know in advance if there was the possibility following a merger to change some characteristics of the universes as they have done in other communities. This does not mean free choice on everything, for example the speed of hostile fleets is a prerogative that I don't think is possible to change after the choice. But there are some features that can be discussed, for example to make each universe more pleasant you can open a survey to change features for:
-ACS (Lacerta case)
-Deuterium in debris
-Debris percentage
-peaceful fleet speed
-deuterium consumption
-probes with hold
Already by eliminating the NO ACS, in my opinion Lacerta would become a more interesting universe and a valid alternative to Vega.
It's already been said (somewhere....unsure where) that once everything has settled that the usual votes can be undertaken, so in theory yes these could be changed. Unfortunately though, you would need to merge there first to have a say....and it needs 70% to agree to the change otherwise it won't happen. So it's not impossible, but by no means is it guaranteed
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Can we have a poll to change the settings of Lacerta.
If you want to revive it lets change the war speed down to x1 and turn on ACS so we have an alternative miner target.This ^^
Why GF would choose Lacerta and not change ACS is beyond me...but then honestly you need to give the guys in Lacerta the choice to merge elsewhere too because just changing their settings without consultation just isn't fair either - so maybe create a new 1x uni for this purpose.
Either way, WTF. Currently I have no other thoughts....
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Well, this was a bit unexpected, I've been watching Keant for while, just as I thought I'd worked out a decent gap in his activity, he suddenly seemed more active....so have to wait for the right time if his activity drops. He's in a locked system, with 8bn def on his moon, so no chance to MD...but what's this? At the time he usually fleetsaves, he crashed a probe into his alliance member. But was this for him, or was this for his alliance mate? Worked out the timings just in case....df disappeared way before it should have for Keant, maybe it was for his alliance mate...crashed more probes just in case, then the df disappeared in one of the time frames (only a 7 min window to watch, from the probe landing to his moon becoming inactive).
Not sure on my timing, as I was kinda thinking it wasn't going to happen since the earlier df had already gone, so when it disappeared it took me longer than it should have to react
But didn't matter, Keant was offline when it landed, and luckily it was his fleet, otherwise i'd have smashed into 8bn def for no reason
Good luck Keant, whatever you decide, you didn't lose a single rank so shows how good your account is...but for now he's in VM, with no message.
Dedicated to team BAD, working with you guys keeps pushing me to not be so lazy
On 17-04-2024 --:--:--, the following fleets met in battle:
Attacker Mxc steals fleets [BAD]
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Small Cargo 359.593
Light Fighter 545.364
Heavy Fighter 261.107
Cruiser 263.218
Battleship 104.510
Colony Ship 1
Recycler 1
Espionage Probe 765.269
Bomber 24.802
Destroyer 38.959
Battlecruiser 503.679
Reaper 42.902
Pathfinder 109.125
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Defender keant010203 [KFC]
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Small Cargo 372.799
Large Cargo 96.686
Light Fighter 327.334
Heavy Fighter 108.754
Cruiser 37.734
Battleship 34.131
Recycler 25.071
Espionage Probe 622.102
Bomber 4.427
Destroyer 2.647
Deathstar 65
Battlecruiser 5.343
Reaper 2.682
Pathfinder 96.712
Rocket Launcher 350.000
Light Laser 200.000
Heavy Laser 59.804
Gauss Cannon 5.000
Ion Cannon 50
Plasma Turret 50.000
Small Shield Dome 1
Large Shield Dome 1
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After the battle ...
Attacker Mxc steals fleets [BAD]
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Small Cargo 252.330 ( -107.263 )
Light Fighter 384.175 ( -161.189 )
Heavy Fighter 220.365 ( -40.742 )
Cruiser 239.098 ( -24.120 )
Battleship 100.301 ( -4.209 )
Colony Ship 1 ( -0 )
Recycler 0 ( -1 )
Espionage Probe 339.783 ( -425.486 )
Bomber 24.088 ( -714 )
Destroyer 38.732 ( -227 )
Battlecruiser 490.640 ( -13.039 )
Reaper 42.651 ( -251 )
Pathfinder 98.528 ( -10.597 )
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Defender keant010203 [KFC]
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Destroyed!
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The attacker has won the battle!
The attacker captured:
2.470.602.429 metal, 396.155.207 crystal and 115.004.048 deuterium
The attacker lost a total of 4.428.369.000 units.
The defender lost a total of 22.788.434.000 units.
At these space coordinates now float 4.332.686.213 metal and 3.578.726.290 crystal.
The attacker captured a total of 2.981.761.684 units.
The chance for a moon to be created from the debris was 20%.
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combatreport.harvest.attacker.captured
379.263.607 metal and 313.265.391 crystal
52.856.180 metal and 43.658.319 crystal
4.332.686.213 metal and 3.578.739.183 crystal
combatreport.harvest.attacker.total
4.764.806.000 metal and 3.935.662.893 crystal
Summary of profit/losses:
Summary attackers(s)
Metal: 5.074.447.429
Crystal: 2.412.148.100
Deuterium: -232.733.952
The attacker(s) made a profit of 7.253.861.577 units.
Summary defender(s)
Metal: -13.798.387.429
Crystal: -9.142.603.207
Deuterium: -2.829.205.048
The defender(s) lost a total of 25.770.195.684 units.
No follow ups, because ouch,
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That's gross. Gross that you got him and I didn't
Nice profit and hit