Posts by DonutZ
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Quote from Neotinea
Changelog:
- Changed the framework behind all tooltips in the game. They should fade out more quickly now, allowing you to click on elements behind them immediately after moving your cursor.
- Fixed a broken message popup showing up when clicking on the edge of the "Leave to burn up" button of a wreckfield.
- Reworked the entire code for messages. The design of them was changed with this, but the functionality should still be the same.
- Added a button for deleting all messages to each tab of the messages page.
- Fixed the cashback event not giving out DM correctly to all players which took part in it.
- Changed the planets and moons adapting to the selected sorting on the production overview page.
- Fixed the slot 16 UI shifting around when selecting a fleet template.
- Fixed not being able to load espionage reports into the combat simulation on some of our game rounds.
- Fixed an issue that caused players to randomly get logged out.
- Fixed the behaviour of the lifeform bonus cap warning being incorrectly displayed/missing in some cases.
- The message a player receives for getting kicked out of an alliance now includes the reason for getting kicked
- Changed espionage reports to be displayed in a compact view before being clicked on.
- Added a filter system to the espionage report tab.
- Fixed the lifeform icon being cut off in the detailed view of lifeform discovery messages.
- Fixed several cases in which tooltips did not look correct.
- Replaced the moon icons in the galaxy view and in messages with icons matching each moon's look in the planet list.
- Fixed the tooltip of the button for activating vacation mode displaying wrong info.
- Fixed the memberlist of alliances not being correctly sorted by date.
- Fixed the progress bar on shipyard queue entries not moving correctly.
- Fixed tooltips not being displayed correctly in some cases.
- Fixed inactive lifeforms' tech trees being reset after transferring to another game round.
- Fixed the Cloning Laboratory's bonus to Kaelesh lifeform researches not being considered for their effect on other planets.
- Fixed the lifeform level bonus additionally being applied to the Cloning Laboratory's effect on Kaelesh researches.
- Fixed the amount of Deuterium received on the target planet after a deploy fleet arrives being limited.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).TLDR:
- added a worse version of a feature that all major add-ons already have
- broke said add-ons (ie. The only thing keeping the game playable)
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Well farmed. Good harvest
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Vega has always been x2 uni, and it should remain as such. Deployment speed is essential part of how the uni works, both in terms of own fleetsave, and catching other players. Change that, and you've changed the real life balance many players have. It's a proven case that faster universes die quicker so let's not go down that path. If it's expo speed you want, then ask for speed boost only on expo missions, perhaps it can be done. But don't touch fleetsave patterns.
Then the argument goes both ways. If it suits 70% of people to go 4x peaceful, then it should should change.
And servers dying faster has nothing to do with fast peaceful fleets, if anything, as long as you can cover your FS patterns, it is better to have faster peaceful because gathering res takes less time overall.The real killer of servers is fast war because people bruteforce spy and fly with extremely short attacks and catch guys that went to the toilet without their phone.
You actively chose a server you knew had 2x fleet speed instead of Lacerta/Thuban which you knew had higher fleet speeds, there is no arguing about that. Most players choose Vega for those speeds because it works better with real life, I think a lot of players will consider quitting Vega if the fleet speeds are changed.
This is not an argument, I'm not joining a dead server without ACS or a 5x war server coming from x1 with ACS. And please don't mention uni 1, that's wasn't a reasonable option either.
People were forced to merge, if your opinion is outnumbered, then you will have to deal with it.
EDIT: and you should blame GF for it, trust me, we would have prefered to merge somewhere closer in terms of settings and overall player lvl to our original uni.
Why not join Lacerta (the dead server as you call it) and change the settings from ACS OFF to ACS ON? Probably easier to get that vote through there (it's already been suggested).
You're right, yet again GF's merge options were terrible....we were asked for feedback and nothing changed apart from deciding not to add extra galaxies.
Maybe feed this back through the relevant channels, and you won't see players already discussing settings changes on 50% of the merge universes...I know you're not a GF employee and you can only do so much, but they certainly don't listen to the players so maybe, just maybe they might listen to you....but knowing GF, nah
The vote needs 70% to go through, if you're so sure it would get rejected then what's the issue? The sort of attitude "go to Lacerta and change their settings instead" is absurd......A lot of players have had to change their habits and how they play here, me included....because we were forced to merge with 4 terrible options....at least you'd get a vote.
This 100%. To call the merge logic brain-dead would be a compliment. If random servers were pulled out of a hat it would have been better than the options given. Rather the aim of the merge seems to be to piss off as much of the player base as possible. I don't see why a vote hurts here.
Mods may be correct that it will not pass but why leave it to chance? Either it passes and the majority are happy or it fails and the majority are happy.
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Yes, "BEST_X_CASE" sounds like a step in the right direction. Is there a way to filter out the cases where the opponent is just garbage or just a composition nobody would actually build? Also it might be an idea to include a mandatory number of cargoes in the opponents - the amount may be somehow proportional to their size.
One more thing I didn't quite gather is - does your method consider only full-fleet launches or does it consider subsets of the fleet as well. I might have 10x more LF than BCs but most cases I only launch BCs and usually not all of them.
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Interesting post but obviously the conclusions drawn differ a lot compared to what we see in the fleet building meta. Hard to pinpoint what the reason for that is, as this is quite an elaborate analysis - I commend your effort.
If I had to guess, I'd say it has to do with your definition for fleet performance based on "worst net profit". In reality fleets aren't built for the worst case, but rather to maximise profit in most cases.
For example, a pure BC fleet - which is highly favoured by many - will do the job against almost anything but will obviously be trashed against an opposing fleet of LFs and dessies. The reason it is so highly favoured is that even though there is a strong counter, that counter is slow, expensive and situational.
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Previously...
Quote from DonutZAnyone else with fleet in Rasalas want to come out of vmode before the merge?
Quote from DonutzRasalas is now a mountain of corpses, and Legends stands at the top!
We thought our work in Rasalas was done but late yesterday morning, I get a message and a spy report from Jebba.
Diggerz was back from the dead to merge to a new uni but for some reason he waited a day. Knowing his FS schedule, I send my MDs. The rest was simple - just a few hours of lanx until he recalls and then time it back. Knowing from experience, a lot can go wrong when doing this kind of hit and all the way until impact, I thought it was going to miss. Sent 5 waves to cover a 20 second window just in case.
Additional losses on my end: 40 rips in MDs, 60m deut for phalanx spamming and 30m fuel which I burned by mistake.
Special thanks to Jebba. Dedicated to Legends, the only ones left standing.
Diggerz, you've always been a good sport. FR and best of luck for whichever uni you merge to.
The final hit in Rasalas
On 10-05-2024 --:--:--, the following fleets met in battle:
Attacker Farmer Joe [LGNS]
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Deathstar 2.591
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Defender DiGGeRz Ol ChaP [Elite]
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Small Cargo 24.223
Large Cargo 38.896
Light Fighter 41.047
Heavy Fighter 11.758
Cruiser 8.269
Battleship 44.005
Recycler 1.235
Espionage Probe 4.680
Bomber 1.087
Destroyer 1.392
Deathstar 151
Battlecruiser 1.133
Reaper 449
Pathfinder 3.438
Rocket Launcher 178.644
Light Laser 2.459
Heavy Laser 909
Gauss Cannon 216
Ion Cannon 402
Plasma Turret 76
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After the battle ...
Attacker Farmer Joe [LGNS]
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Deathstar 2.563 ( -28 )
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Defender DiGGeRz Ol ChaP [Elite]
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Destroyed!
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The attacker has won the battle!
The attacker captured:
64.317.622 metal, 47.020.549 crystal and 34.084.463 deuterium
29.637.432 metal, 19.078.859 crystal and 9.560.354 deuterium
The attacker lost a total of 280.000.000 units.
The defender lost a total of 6.199.542.000 units.
Total damage defender including follow-ups: 6.500.770.000 units.
At these space coordinates now float 1.488.321.224 metal, 803.958.917 crystal and 114.083.175 deuterium.
The attacker captured a total of 203.699.279 units.
The chance for a moon to be created from the debris was 20%.
The attacker(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: 1.442.276.278
Crystal: 758.058.325
Deuterium: 129.727.992
The attacker(s) made a profit of 2.330.062.595 units.
Summary defender(s)
Metal: -4.388.275.554
Crystal: -2.007.306.908
Deuterium: -308.886.817
The defender(s) lost a total of 6.704.469.279 units.
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I say this every time this topic gets brought up: this just removes moon destructions as a mechanic entirely. Right now at least there's some DM cost to making moon defense, so only a few whales can have indestructible moons. But if every moon can have 100k PT on it (and larger players can have 1m PT), then you literally cannot destroy moons without risking an unacceptably large amount of fleet (if you can even amass the force to pop the moon anyways).
Moon destruction is way too imbalanced in >2x war universes, so I'm all for a mechanic change that reduces its effectiveness, but I think removing it entirely is not the way to go.
This also makes moon buildup way way faster as soon as you get to Robo 10. It won't take months to build up your moon to have JG 5 anymore, because each level of nanites cuts the build time in half, and you can easily use nanites to build more nanites and lunar base, which further cuts the build time.
So I'm firmly against this change (as with every other time it's been brought up).
(Also, given that this cuts into DM income, I doubt GF will be in favor.)
Very good idea!
This should be in the game from day 1.
i cant relocate any of my dislocated planets after the merge because i still have defense building on my moons. Why was perseus even exodus…Can a GM cancel all my moon defense building please?
and also put nanite building possibility on the moonHow much defense do you even have queued on moons, and why do you have so much? (From context, it seems like you have weeks of defense building at the very least, because the merge was announced over a week ago.) Outside of double-digit thousand PT queues (which you will insta anyways), there's really not a reason to queue more than a few days of defense at once.
Also, there's always the (GF supported) DM option
I agree that the key concern is that it makes MD harder but I disagree that it removes it as a mechanic. My reasoning here is that bashing down defence is free, while building defence costs resources.
I've brought up the idea elsewhere and another answer I've received is that if a guy with a wallet wants your moon gone, it will be gone regardless of the number of plasmas. We are talking players with millions of rips here.
Say a player builds a million plasmas on a moon. With a nanite, this is no longer time-limited but now cost-limited. A guy with a few hundred thousand rips will simply bash the defence to get rid of it. After 6 waves of rips, you lose 60% to 90% of your investment and he loses zero rips. Eventually the cost limitation wears you down.
As for an example that's more relevant to us: two alliance members and I were recently able to completely level a defence comprising 70k plasmas, couple million rocket launchers and other stuff. The three of us had a combined rip count of about 20k and all up it took us one night.
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the fish cant complain about the fisherman.
imagine how scary a spider is to a fly?
once you grow balls to march with pride even in defeat, you got a victory.
stop whining.
No point trying to argue with him, he'll only bring you down to his level. The level of whining he does without addressing a single relevant point speaks for itself.
You already said it best about him.
Quote from mimimiyou are someone no one feels sorry about, are you?
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Fully agreed. Something that gets blown up overnight shouldn't take months to build. At least with fleet you can move it.
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brother, no one in this thread has ever attacked someone else.
no one, made "mistakes".
how many people quit playing because of us here or there or somewhere?
we are all innocent.
but, theres people who like to call others bullies because they lose (more). lol
For sure man. They like to point at the winners and say they are bad people because that's what floats their boat.
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Let's assume you are correct and I am so wrong as you describe.
There's absolutely no need to assume the truth. The truth just is.
Your prescribed solution involves identifying players as "assholes" then "retaliating", which you are claiming "won't be fun for the aforementioned bullies and assholes".
Exactly. See, if you squeeze your brain hard enough you can actually come to understand simple concepts written in simple English. Congratulations! Your long journey to become a somewhat decent human being has just begun.
If you are so right:
Why am I observing that the "aforementioned bullies and assholes" are still having fun?
If the "retaliation" is so effective, why are their victims mostly vmoded while they are not? You yourself claimed that they have a stronger motivation did you not?
If the "retaliation" is so effective, why are these retaliators still being bashed?
Now i'll share a secret with you. Brace yourself because it's a secret so awesome, so terrific that it will literally blow your mind. It will be as if a shroud of darkness had just been lifted from your head and for the first time in your life you will experience the sensation of thinking clearly.
The secret is: if you want to counter an argument, read the argument first.
The answers to your questions have already been given. Now, your excercise for today is to go through this thread and retrieve the aforementioned answers. I understand that perusing 3 while pages of a thread and trying to make sense of what's written on it might be a daunting task for you, but you need to show that you have what it takes.
As of now, you exist mainly as a cautionary tale for others. People who are plagued by their own problems and oppressed by a daily routine that seems to lead them nowhere would find solace in looking at you and thinking: "hey, my life is crap, but at least i'm not that guy". If you want to elevate yourself to something greater, you have to put effort and dedication into it, for if you're a pusillanimous slob who gives up and cry at the first hurdle, then you're never going to make it to the end.
More words of your post are dedicated to insulting my character and baselessly telling me how "wrong" I am than properly explaining your argument (which you still haven't adequately done so). Guess it says a lot about you.
Once again, you're wrong. Can you see the pattern here? It's quite a simple pattern actually: you say something, you're wrong.
Anyway, you're wrong for two reasons. Firstly, telling the truth is not an insult, no matter how harsh or unsettling the truth is. And secondly, your character is already the worst possible insult at itself, therefore insulting it further would be a futile endeavour.
Once again, an essay full of ad hominem attacks, baselessly claiming you're right without any justification.
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DonutZ Do you kneel for Lord evilsnake?
Donutz kneels to nobody but his wife. Can I politely shake your tail instead?
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Pretty ironic you cut off half my sentences in quotes to misattribute them then accuse me of doing the same.
At this point, i'm suspecting you're just picking random words that sounds good and/or convincing to you without really knowing their meaning.
You did realize, didn't you, that this quoting system does not allow you to change the name of the user you're quoting? So there's no way to "misattribute" a quote to another user.
Looks like honesty isn't your forte either. Lots of things appear to not be your forte. Perhaps you should see the good side of it, that is, there's a lot of room for personal growth. I wish you the best in this journey of yours.
You can go ahead and continue calling the users of such tactics "bullies and assholes" all you want but it will lead to nothing.
You're wrong, for two reasons. Firstly, generally speaking, identifying a problem is the first step toward solution, and the problem here is the presence of bullies and assholes among the player base.
Secondly, i would never suggest harassment against a correct player. It's only when the player decides to be a bully to other that anything goes. So, correctly identifying such a player as an asshole is the very prerequisite for my suggestion to be advisable.
Ask yourself. Did your labels stop the rip bashing or did it simply provide more fun for your "bullies and assholes"?
I'm not trying to stop it. I'm suggesting a way to retaliate. And if it's done properly, i can guarantee you it won't be fun for the aforementioned bullies and assholes.
Only productive way I see is if we recognise it for what it is - a broken game mechanic - and attempt to petition for the developers to fix it.
Ok, i didn't cover that part adequately. I'm about to do it now.
The short version is: you're wrong. You're utterly, completely, ridiculously, incredibly, absurdly wrong. You're so wrong that the word "wrong" cannot adequately describe how wrong you are. You're so wrong that everything wrong in this world appears right in comparison. You're so wrong that your mind should probably perform a hard reset followed by a reboot in failsafe mode so there would be a chance to identify and fix the problem that causes such a stupendously wrong argument to arise from it.
You're more wrong than a flat earther raised to the power of an evolution denier. You're more wrong than a disgraced samurai committing sudoku.
Now there would be the part where i explain in detail how and why you are so humungously wrong, but i'll do you a favour and leave it as an excercise for the student. By trying to figure out yourself why, your mind will get some exercise that you're obviously much in need of.
Ok Mr "I'm right and you're wrong"
Let's assume you are correct and I am so wrong as you describe. Your prescribed solution involves identifying players as "assholes" then "retaliating", which you are claiming "won't be fun for the aforementioned bullies and assholes".
If you are so right:
Why am I observing that the "aforementioned bullies and assholes" are still having fun?
If the "retaliation" is so effective, why are their victims mostly vmoded while they are not? You yourself claimed that they have a stronger motivation did you not?
If the "retaliation" is so effective, why are these retaliators still being bashed?
Please teach me your skills in mental gymnastics Mr "you're wrong"
More words of your post are dedicated to insulting my character and baselessly telling me how "wrong" I am than properly explaining your argument (which you still haven't adequately done so). Guess it says a lot about you.
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Once again your tiny mind
Once again, unlike yourself I am not here to insult anyone
I see consistency is not your forte. Maybe you should work on it
If your aim is to "make the bully's ogame experience as unpleasant as you possibly can" by your retaliations, that's completely within your right. Way I see it is that you are simply providing more entertainment for him. If his victims have a stronger motivator than him, then tell me why most of them are vmoded and he and his mates are not.
You should ask them, not me. But if i had to take an educated guess, i'd say that for most of them it's just not worth the effort. But if you're determined to get back at the bully and are willing to spend the necessary time on it, then that is the way to do it: annoy him to no end and with no respite.
I am calling out people like you for trying to impose your ideals upon others.
Which i never did. What i did was expressing my disapproval for the behaviour of people like you and suggest a remedy. Once again, false attribution. Can't you try to be intellectually honest once in a while? Just for a change.
Edit: at the end of the day this is just a game and this situation just reminds me of what I've seen time and time again. In different games, a character might be completely overpowered and game breaking. Some players are quick to label those who use said character as "assholes" - same as what you're doing here. At the end of the day, the fix for this problem is not for everybody to never use the character, but rather a patching of the game balance.
I'm not calling people like you bullies and assholes because you are overpowered.
I'm calling people like you bullies and assholes because they bash other player's accounts just for the fun of it, knowing there will be no repercussions for it. If there was a serious threat of retaliation by someone, none of you would behave that way.
Pretty ironic you cut off half my sentences in quotes to misattribute them then accuse me of doing the same. Also pretty ironic that more of your post is dedicated to doing this rather than discussing the point at hand so let me steer it back to the point for you.
Once again you are failing to connect the dots that are right there in front of you. Try to use some logic here. I am trying to say the act of rip bashing is "overpowered" because there is no "serious threat of retaliation". You can go ahead and continue calling the users of such tactics "bullies and assholes" all you want but it will lead to nothing.
Ask yourself. Did your labels stop the rip bashing or did it simply provide more fun for your "bullies and assholes"?
Only productive way I see is if we recognise it for what it is - a broken game mechanic - and attempt to petition for the developers to fix it.
Edit: For the record, mimimi's post might go way over your head but it makes sense and relevance to me. In words you can understand:
You don't understand the issue and vent your frustrations by calling others "bullies and assholes". Your frustration, which arises due to your misunderstanding, causes him much enjoyment and he is not sorry about it.
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Once again your tiny mind mistakes pointing out a game balance issue vs complaining about a behaviour.
If your aim is to "make the bully's ogame experience as unpleasant as you possibly can" by your retaliations, that's completely within your right. Way I see it is that you are simply providing more entertainment for him. If his victims have a stronger motivator than him, then tell me why most of them are vmoded and he and his mates are not.
Once again, unlike yourself I am not here to insult anyone for the way they play the game. I am calling out people like you for trying to impose your ideals upon others.
Edit: at the end of the day this is just a game and this situation just reminds me of what I've seen time and time again. In different games, a character might be completely overpowered and game breaking. Some players are quick to label those who use said character as "assholes" - same as what you're doing here. At the end of the day, the fix for this problem is not for everybody to never use the character, but rather a patching of the game balance.
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Nowhere have I claimed to be the best at anything. You love to misrepresent what others say.
We all have our own ideas about how the game should be played but like you said, you can only control the way that you play. Seeing others doing completely legal actions and labelling them as "assholes", "bullies", etc. is not only foolish but also accomplishes nothing.
I am also not complaining about the behaviour, contrary to what you are saying (another misrepresentation of my words). That's the difference between us. You complain about the behaviour, expecting everyone to fall in line with your ideals. I see what is possible and am simply highlighting that it is not balanced.
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From my perspective this looks like a case of "hate the game not the player".
Retaliator hit Lifetaker for profit. Why? Because the game allows it.
Lifetaker and Predator now bash his entire alliance with rips. Why? Because the game allows it.
I've raised the issue of rip bashing many times in other locations on this forum. You all may see rip bashing as a disgusting act by a player but I see it as disgusting game balance. I've demonstrated how broken it is in Rasalas. Here, Lifetaker does it when someone attacks him. In Rasalas, I do it unprovoked to simply wipe out all military points not belonging to my alliance.
While you all point at Lifetaker and say the issue is "wallet players" like him, it's clear the real issue is the game balance. I was able to do the same and my account is only 500mil points after 1 year, so the problem is clearly not "wallet players".
Until Gameforge decides to balance their game, rip bashing will continue at all levels. You can all either accept that your accounts will be flattened into oblivion without you being able to do anything about it or just quit and play a better game.
Translation in simple english:
"I am a bully. I enjoy being a bully to others. Yes, i know it sucks for you to be bullied but i'll still bully you and i'll still enjoy it. Also, since the game makes it possible for me to be a bully, you should not complain about my bullying. Either suck it up or leave."
Not sure who taught you how to read.
My point (since it went far over your head) is that if an act is possible and free by the mechanics of the game, it will be done by someone. Only way to stop it is if the game itself begins to somehow disallow it. It is foolish to expect everybody to forego a feature that the game allows just because of your ideals.