Posts by DonutZ

    TLDR:

    - added a worse version of a feature that all major add-ons already have

    - broke said add-ons (ie. The only thing keeping the game playable)

    This 100%. To call the merge logic brain-dead would be a compliment. If random servers were pulled out of a hat it would have been better than the options given. Rather the aim of the merge seems to be to piss off as much of the player base as possible. I don't see why a vote hurts here.


    Mods may be correct that it will not pass but why leave it to chance? Either it passes and the majority are happy or it fails and the majority are happy.

    In that case, I would like to ask for an expo fleet speed change to the maximum allowable, although with the current rules for settings I don't think it's possible. If expo fleet speed and war speed against inactives could be separated from the rest somehow, that would be great.

    Fully agree with the peaceful fleet speed to 4x. Make everyone's expos fly faster and the only negative impact is it changes the fleetsaving habits.


    Indifferent to the DF but still agree it should be voted on.

    Yes, "BEST_X_CASE" sounds like a step in the right direction. Is there a way to filter out the cases where the opponent is just garbage or just a composition nobody would actually build? Also it might be an idea to include a mandatory number of cargoes in the opponents - the amount may be somehow proportional to their size.


    One more thing I didn't quite gather is - does your method consider only full-fleet launches or does it consider subsets of the fleet as well. I might have 10x more LF than BCs but most cases I only launch BCs and usually not all of them.

    Interesting post but obviously the conclusions drawn differ a lot compared to what we see in the fleet building meta. Hard to pinpoint what the reason for that is, as this is quite an elaborate analysis - I commend your effort.


    If I had to guess, I'd say it has to do with your definition for fleet performance based on "worst net profit". In reality fleets aren't built for the worst case, but rather to maximise profit in most cases.


    For example, a pure BC fleet - which is highly favoured by many - will do the job against almost anything but will obviously be trashed against an opposing fleet of LFs and dessies. The reason it is so highly favoured is that even though there is a strong counter, that counter is slow, expensive and situational.

    Previously...

    Quote from DonutZ

    Anyone else with fleet in Rasalas want to come out of vmode before the merge?

    Quote from Donutz

    Rasalas is now a mountain of corpses, and Legends stands at the top!

    We thought our work in Rasalas was done but late yesterday morning, I get a message and a spy report from Jebba.


    Diggerz was back from the dead to merge to a new uni but for some reason he waited a day. Knowing his FS schedule, I send my MDs. The rest was simple - just a few hours of lanx until he recalls and then time it back. Knowing from experience, a lot can go wrong when doing this kind of hit and all the way until impact, I thought it was going to miss. Sent 5 waves to cover a 20 second window just in case.


    Additional losses on my end: 40 rips in MDs, 60m deut for phalanx spamming and 30m fuel which I burned by mistake.


    Special thanks to Jebba. Dedicated to Legends, the only ones left standing.


    Diggerz, you've always been a good sport. FR and best of luck for whichever uni you merge to.


    The final hit in Rasalas


    On 10-05-2024 --:--:--, the following fleets met in battle:



    Attacker Farmer Joe [LGNS]

    ________________________________________________


    Deathstar 2.591

    _________________________________________


    Defender DiGGeRz Ol ChaP [Elite]

    ________________________________________________


    Small Cargo 24.223

    Large Cargo 38.896

    Light Fighter 41.047

    Heavy Fighter 11.758

    Cruiser 8.269

    Battleship 44.005

    Recycler 1.235

    Espionage Probe 4.680

    Bomber 1.087

    Destroyer 1.392

    Deathstar 151

    Battlecruiser 1.133

    Reaper 449

    Pathfinder 3.438

    Rocket Launcher 178.644

    Light Laser 2.459

    Heavy Laser 909

    Gauss Cannon 216

    Ion Cannon 402

    Plasma Turret 76

    _________________________________________



    After the battle ...


    Attacker Farmer Joe [LGNS]

    ________________________________________________


    Deathstar 2.563 ( -28 )

    _________________________________________


    Defender DiGGeRz Ol ChaP [Elite]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    64.317.622 metal, 47.020.549 crystal and 34.084.463 deuterium

    29.637.432 metal, 19.078.859 crystal and 9.560.354 deuterium


    The attacker lost a total of 280.000.000 units.

    The defender lost a total of 6.199.542.000 units.

    Total damage defender including follow-ups: 6.500.770.000 units.

    At these space coordinates now float 1.488.321.224 metal, 803.958.917 crystal and 114.083.175 deuterium.

    The attacker captured a total of 203.699.279 units.


    The chance for a moon to be created from the debris was 20%.

    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 1.442.276.278

    Crystal: 758.058.325

    Deuterium: 129.727.992

    The attacker(s) made a profit of 2.330.062.595 units.


    Summary defender(s)

    Metal: -4.388.275.554

    Crystal: -2.007.306.908

    Deuterium: -308.886.817

    The defender(s) lost a total of 6.704.469.279 units.



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    I agree that the key concern is that it makes MD harder but I disagree that it removes it as a mechanic. My reasoning here is that bashing down defence is free, while building defence costs resources.


    I've brought up the idea elsewhere and another answer I've received is that if a guy with a wallet wants your moon gone, it will be gone regardless of the number of plasmas. We are talking players with millions of rips here.


    Say a player builds a million plasmas on a moon. With a nanite, this is no longer time-limited but now cost-limited. A guy with a few hundred thousand rips will simply bash the defence to get rid of it. After 6 waves of rips, you lose 60% to 90% of your investment and he loses zero rips. Eventually the cost limitation wears you down.


    As for an example that's more relevant to us: two alliance members and I were recently able to completely level a defence comprising 70k plasmas, couple million rocket launchers and other stuff. The three of us had a combined rip count of about 20k and all up it took us one night.

    the fish cant complain about the fisherman.

    imagine how scary a spider is to a fly?


    once you grow balls to march with pride even in defeat, you got a victory.

    stop whining.

    No point trying to argue with him, he'll only bring you down to his level. The level of whining he does without addressing a single relevant point speaks for itself.


    You already said it best about him.

    Quote from mimimi

    you are someone no one feels sorry about, are you?

    For sure man. They like to point at the winners and say they are bad people because that's what floats their boat.

    Once again, an essay full of ad hominem attacks, baselessly claiming you're right without any justification.

    Ok Mr "I'm right and you're wrong"


    Let's assume you are correct and I am so wrong as you describe. Your prescribed solution involves identifying players as "assholes" then "retaliating", which you are claiming "won't be fun for the aforementioned bullies and assholes".


    If you are so right:

    Why am I observing that the "aforementioned bullies and assholes" are still having fun?

    If the "retaliation" is so effective, why are their victims mostly vmoded while they are not? You yourself claimed that they have a stronger motivation did you not?

    If the "retaliation" is so effective, why are these retaliators still being bashed?


    Please teach me your skills in mental gymnastics Mr "you're wrong"


    More words of your post are dedicated to insulting my character and baselessly telling me how "wrong" I am than properly explaining your argument (which you still haven't adequately done so). Guess it says a lot about you.

    Pretty ironic you cut off half my sentences in quotes to misattribute them then accuse me of doing the same. Also pretty ironic that more of your post is dedicated to doing this rather than discussing the point at hand so let me steer it back to the point for you.


    Once again you are failing to connect the dots that are right there in front of you. Try to use some logic here. I am trying to say the act of rip bashing is "overpowered" because there is no "serious threat of retaliation". You can go ahead and continue calling the users of such tactics "bullies and assholes" all you want but it will lead to nothing.


    Ask yourself. Did your labels stop the rip bashing or did it simply provide more fun for your "bullies and assholes"?


    Only productive way I see is if we recognise it for what it is - a broken game mechanic - and attempt to petition for the developers to fix it.


    Edit: For the record, mimimi's post might go way over your head but it makes sense and relevance to me. In words you can understand:

    You don't understand the issue and vent your frustrations by calling others "bullies and assholes". Your frustration, which arises due to your misunderstanding, causes him much enjoyment and he is not sorry about it.

    Once again your tiny mind mistakes pointing out a game balance issue vs complaining about a behaviour.


    If your aim is to "make the bully's ogame experience as unpleasant as you possibly can" by your retaliations, that's completely within your right. Way I see it is that you are simply providing more entertainment for him. If his victims have a stronger motivator than him, then tell me why most of them are vmoded and he and his mates are not.


    Once again, unlike yourself I am not here to insult anyone for the way they play the game. I am calling out people like you for trying to impose your ideals upon others.


    Edit: at the end of the day this is just a game and this situation just reminds me of what I've seen time and time again. In different games, a character might be completely overpowered and game breaking. Some players are quick to label those who use said character as "assholes" - same as what you're doing here. At the end of the day, the fix for this problem is not for everybody to never use the character, but rather a patching of the game balance.

    Nowhere have I claimed to be the best at anything. You love to misrepresent what others say.


    We all have our own ideas about how the game should be played but like you said, you can only control the way that you play. Seeing others doing completely legal actions and labelling them as "assholes", "bullies", etc. is not only foolish but also accomplishes nothing.


    I am also not complaining about the behaviour, contrary to what you are saying (another misrepresentation of my words). That's the difference between us. You complain about the behaviour, expecting everyone to fall in line with your ideals. I see what is possible and am simply highlighting that it is not balanced.

    Not sure who taught you how to read.


    My point (since it went far over your head) is that if an act is possible and free by the mechanics of the game, it will be done by someone. Only way to stop it is if the game itself begins to somehow disallow it. It is foolish to expect everybody to forego a feature that the game allows just because of your ideals.