Posts by Nyllith

    I just don't get the general idea out of this. What are you trying to achieve besides making Vmode mechanics shittier for them and everyone else?

    Someone hopping out of VM at 5am, could also just FS, have his fleet land at 5 am, scan you and crash you regardless.

    If you consider active players in VM as active players, it simply does not matter.


    The underlying problem is that the game is P2W, not VM. When you can buy progression, freezing your entire account simply does not matter and you get the benefit of not being crashable and lose your investment.

    Even with MD problem solved, some (most?) of them would still play that style because it's the safest way to fleet in this game.


    Don't get me wrong, I find the VM playstyle detrimental to the game too. But nothing hurts it more than metal packs and playing around with VM is just treating the cut on your thumb while you're dying from head trauma.

    Seperate MD from all war missions regarding server speed to let people enjoy faster fleeting and sleep.

    Allow servers to immediately vote on keeping their current setting or going 1x.

    People signing up for anything faster than 1x MD know exactly what they're getting into.

    I'm not sure adding a cooldown to Vmode would achieve anything against Vmode warriors and would hurt regular players too.

    Population reset is an okay idea, but you would have to come up with a custom rate of growth, because people could just overbuild growth and population buildings (especially when you consider most Vmode warriors run mechas). And again, hurts other playstyles too.

    Simplest way to avoid blitz Vmode is an individual attack ban as soon as you come out. Not sure how long would be fair though, more than 1 hour seems a bit harsh.

    On a side note, this new fantastic update seems to have screwed up the majority of lifeform bonuses.


    The energy output of the disruptor chamber is now zero. Most of the resource production bonuses are gone. Same story for expedition bonuses, fleet bonuses and research bonuses.


    Congratulation GF, you never fail to disappoint.

    Yeah, they broke all of LF altogether. Truly a masterclass of an update. Trash content, and somehow even worse delivery.

    I do not think LF tech balance for tech reduction is a major problem for the game. It is capped at 50% and is basically +1 in terms of power if scaling is x2 per lvl.

    When I see techs that are blatently broken like BC and cruiser mk1 and 2, I really don't think having LF flexibility would introduce any imbalance.

    Besides, you could downright remove the reset feature and force the cooldown to balance it out.


    Artefacts could stay relevant by simply making the cost to switch extremely cheap instead of making it free. 15 artefacts per slot would end up with 4k to switch your 15 planets.

    I have no problem with having to interact with the artefacts, but you also should be rewarded for completing a tree and not having to start from scratch any time you want to make the tiniest of changes.

    Right now, it takes simply too much time to switch over IMO.

    Your answer kind of missed the point.

    The suggestion is not about how to setup secondary trees efficiently (it's an added bonus for sure) but about the way you select tech in the first place.

    The main problem being there is no progression with the current system. If you want to change perks in a tree you entirely unlocked, then you have to start over from scratch basically, meaning spending MONTHS if your tree is entirely unlocked and you want to actually play the game and not just send LF mission 24/7.


    Paying artefacts to SWITCH techs achieves nothing, it just makes the game annoying to play and punishes people who can't be commited to send useless missions for weeks on end.

    That's why I suggested to pay artefacts to unlock slots, which should be expensive, because it's a major step in the game. But using the system (aka switching tech) should be very cheap or free because you already have so many constraints (cooldowns, populations build ups, buildings to invest into, tech to invest into).


    For the specific case you suggested, almost nothing would change. Unlocking another race would still require you to pay for slots to unlock on every planet. It would only give your more freedom later if you wanted to change a particular build from one of the races you unlocked.

    EDIT: My bad I just noticed the cooldown on all LF trees has been reduced to 24 hours. Not sure when that happened it used to be much longer for T2 and T3, but doesn't really change the fact that switching LF trees is still too expensive and has way too much intertia across multiple planets.

    My double bad, I'm actually switching LF trees right now, and the more tech you unlocked the longer you have to wait. So basically, always 6 days to reset T3 (assuming you unlocked everything) if you were to switch back and forth between techs.

    Which IMO would be quite balanced sitting at 6 days for T3.

    Hello,


    I encourage you to post your messages on this topic =>Avatar & Achievements - Discussion Thread , which was the first created to gather opinions on the update.

    It's best not to disperse information if you want GF to see it !

    The only thing GF ever cared about is their bottom line. Like when people started massively VM'ing because of broken add-ons.

    I doubt anything about this update will change regardless of feedback. Unless of course they somehow manage to break add-ons again.

    Hopefully those are only placeholder values, but you never know.

    This update is IMO a desperate attempt to incite players via FOMO to sign up on new servers so the whales have food and spend more money.


    Unless season servers have crazy settings and a definite end of life / systematic merge, it just doesn't fit the game.

    Oblivious suits can't do anything else than follow stupid trends in gaming that don't even apply to their own game.

    Hell, I would rather pay a small monthly fee to play on a no pack / no merchant server rather than this.

    People ask for balance, GF delivers achievements and racoon portraits. OK.


    The concept of seasons is particularly ill-suited to a game with no end-game, you just scale continuously over the span of years.

    And considering how much dedication it takes not to be killed in this game, I actually don't understand how players are expected to juggle multiple accounts to get all the goodies.


    I appreciate the effort to bring something fresh, but I'm not sure that's what the game needed the most. MD being too fast/strong, BCs and cruisers being too good and killing fleet variety, and the whole artefact system are much more pressing matters.

    The thing is, anything that's extremely tedious for whales will more than likely be extremely tedious for everyone else as well. I would rather decrease the efficiency of DM than making the game absolutely horrendous for everybody.

    LF flexibility could be a such a win for all players, and I wouldn't even mind making the LF trees cooldown one week instead of 24 hours and offering a DM option to bypass it, but having to continuously send thousands of those fleet slot gobbling missions just to use that system is pure tedium and unreasonnable.

    Don't want to step on anyone's toes with this thread, but I feel the system is fundementally broken and needs to be revamped. Adding artefact storage still doesn't make the whole thing nearly as flexible as it is supposed to be.

    The idea is simple, you pay artefact to unlock slots instead of choosing tech, and once you have them, they are yours forever and you are free to choose whatever tech you want at no cost or something dirt cheap like 5 artefacts per tech.

    Respec could still follow current rules (cooldown to respect a particular tier and race) and population requirements.

    This means unlocking a planet would be slightly more expensive than it is now, but you would never have to invest again, this would be true long term progress.

    Completely unlocking a single planet for a single race would cost 7,2k artefacts, which is not cheap, but would feel so much better and actually give true flexibility to players by allowing them to completely respec their trees every 6 days.


    Unlocking all slots for all races would take a significant amount of time for players willing to get access to 100% of LF playstyles.

    This.

    We already have population requirements, cooldown penalty upon changing race and having to invest into each individual set of buildings. Artefacts add absolutely nothing to the game besides being another bad PITA system we have to fight against.

    I wouldn't complain as much if there were no cap and we could pile them up over time, but 3.6k max storage is straight up $h|t design.