TL;DR: The new avatars and planet skins are ugly AI art incongruent with existing OGame art. Gameforge should at the minimum, include all existing OGame icons as avatars and planet skins, and allow players to turn off viewing other people's skins.
What am I talking about?
The OGame v12 content update was just announced: Avatar & Achievements
I have many thoughts about the system and how it's implemented, but one issue stands out above all: the low-effort, low-quality AI art. Here's some examples from the above post:
Look, I like AI art as much as the next guy, but this AI art is just shoddy -- almost shitty NFT-game territory, tbh. It'd be a real pity to be forced to look at these whenever you go onto the high score page (another thing made substantially uglier by the update, btw) or navigate in galaxy view. Not only are the examples uncreative and boring, they're also completely thematically inappropriate for OGame, which already has its unique art style. For example, compare the planets above, which look both fiddly and artificial, to existing OGame planet art, which is simple and realistic:
Or, compare the avatars above to existing in-game icons:
If you're going to use AI Art, at least put in the effort to make it both congruent with the rest of the art in the game! The actual avatars (you can view them on the PTS) are actually worse, because they're not even consistent in terms of what sort of style they're going for (except that every image is _very_ AI art).
Worst of all, there are already many assets that have a unified thematic style would look better and would be thematically appropriate: the OGame in-game icons! It's really silly that (for example), unlocking slot 18 as Human gets you this AI-generated slop, instead of the Human Lifeforms image:
Or, imagine getting a metal 62 (which would cost something like 100-150 euros by itself, by the way), and unlocking this, when there's no way to unlock a metal mine or metal pack avatar:
The only in-game icons you can use as images right now are the avatars for Rock'tal, Mecha, and Kaelesh (fittingly unlocked by unlocking slot 18 on a planet with the respective race) as well as the icons for Collector, Discoverer, and General (also fittingly unlocked as being the relevant class). I'd much rather look at the OGame icons, than shoddy AI art that often looks worse worse than what I can do with a few calls to ChatGPT.
Suggestions and Possible Fixes
Here's some suggestions that would alleviate or address this problem, in descending order of effort:
- (High Effort) Commission art that fits into the existing OGame style. This would be the best option in my opinion.
- (Medium Effort) Use AI generated art that fits into the existing OGame style. This isn't that hard, but it does take some amount of effort in terms of both prompt engineering and giving few-shot examples. It's also possible (albeit incredibly unlikely) that you can't easily get open source imagen models to mimic the OGame style.
- (Low Effort) Allow players to disable viewing other players' avatars and planet skins. If you're going to keep the ugly AI art, at least don't force players to view them every time they go to the Highscore or to Galaxy View. Even if the art was better, you probably still want to give players this option, since both avatars and planet skins serve no in-game function and are just clutter that distract from mechanics. If Gameforge can't do this, then I imagine someone (perhaps myself) will just make a script to hide avatars and display default planet skins.
- (Low Effort) Replace Avatars and Planet Skins with the appropriate existing OGame assets. I'd like to be able to use existing OGame icons such as the various researches, ships, and defenses, and I'd like to pick which of OGame's existing planet style I see on each planet (also on resources/facilities too!). But there's currently not an option to this! It'd also make a lot more sense to unlock the appropriate icon by building the corresponding research or building, instead of random AI art.
I understand if GF doesn't want to go through the effort to commission art, and if they don't have the requisite skill or patience to generate AI art in the appropriate style. But the last two suggestions seem very easy to implement, and would greatly alleviate the issue of NFT shovelware-tier AI art.