Posts by Psaro
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An OGame without DM would be Amazing and a dream, but if the gameforge don't gain money from this game how do you pay for your server and the people you hired for maintenance?
So i understand the need of DM, but they should put a brake to packs, or rework the system for make more fair and competitive for all the player
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I have several ideas that would personally make the game a more enjoyable experience. I will list a few here to be considered
1. The ability to automatically collect all resources/fleet from all planets to whichever moon or planet you are currently on
2. Being able to automatically send expeditions without admiral active
3. Being able to automatically farm inactives with a fleet group you have made
4. Defences that actually work. Something that can take out (or has a chance to take out) a deathstar
5. A game that's a bit more free to play friendly (one idea there would be to increase the amount of ways you can get dark matter for free)
6. More in game events. encourage players to actively play rather than just stay in vmode
Can decide which ones you like/don't like, then if there's one that seems popular I can make another thread for that
Good ideas in my opinion, especially game event and give good item like the slot expedition item
And for the game more friendly like nerfing the metal pack would be the Better thing and tons of player will be back to play if they nerf or remove metal packs... But i highly doubt they will ever do it 😭
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Don't see the point in complaining about something that's being given for free
No one has to buy the commanding staff either, if they don't think the additional rewards are worth having
Because for us free to play (or almost) player, have full slot for expedition was a big help for trying to compete against shoppers 🥲
In this way the gap beetween free to play and shoppers increase (was already huge the gap, so wasn't necessary nerf us 😭)
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Meanwhile, I'm thinking the shuffled rewards are much better now than before. Not only do we have class options, but also resource packages and commanders.
Plus, this new reward event started just days after the previous one ended — seems good to me.
I was one of the people who started multiple threads months ago about the repetitive and boring rewards, so I’m happy to see things being switched up a bit.
That said, I’d still love to see a more varied selection each time this event runs (and new experimental items added).
But we had change class option before, the first reward event at the start of the universe always had the change class at the end, plus slot for expedition for 30 and 90 days
I understand what you're saying, about repetitive rewards, but we get punished now with worst than before rewards event
This rewards is not giving no commanders and not any really usefull item, is giving "crumbs" compared to before
the items that made the difference were the expedition slots and the class change
We expedition item are worst than before and no class change
this rewards event is really bad
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But there is still people that buy from the shop, and every new universe that start there is people shopping a ton or a bit, so i don't think is for that
the more time passes the company becomes greedy, and this is driving away players, by driving away players they invoice less and become even more greedy, they must try to attract players not drive them away
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Hello,
why have you become so stingy with rewards? I don't play from some months and i remember at the start of the universe the rewards was always giving at the 5th day +7 days +3 slot expedition or +30 days +2 slot expedition or for 90 days +1 slot expedition and at the end a class change.
What happened to the rewards? Why we're having so bad rewards right now?
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GG and Fr to Sam Winchester
I hope he comes back after a break

Enjoy

On 16-12-2024 --:--:--, the following fleets met in battle:
Attacker Psaro [NIKE]
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Cruiser 16.961
Battlecruiser 80.052
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Defender SaM WiNCHeSTeR [Ottoman]
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Small Cargo 22.919
Large Cargo 23.938
Light Fighter 35.175
Heavy Fighter 15.160
Cruiser 5.899
Battleship 5.322
Colony Ship 4
Recycler 13.873
Espionage Probe 96.856
Bomber 2.084
Destroyer 1.101
Battlecruiser 21.689
Reaper 1.524
Pathfinder 4.625
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After the battle ...
Attacker Psaro [NIKE]
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Cruiser 8.921 ( -8.040 )
Battlecruiser 73.843 ( -6.209 )
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Defender SaM WiNCHeSTeR [Ottoman]
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Destroyed!
_________________________________________
The attacker has won the battle!
The attacker captured:
35.427.461 metal, 35.427.462 crystal and 35.427.462 deuterium
The attacker lost a total of 760.925.000 units.
The defender lost a total of 4.064.318.000 units.
At these space coordinates now float 1.330.038.600 metal, 1.211.473.800 crystal and 353.633.400 deuterium.
The attacker captured a total of 106.282.385 units.
The chance for a moon to be created from the debris was 20%.
The attacker(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: 1.018.396.061
Crystal: 942.261.262
Deuterium: 279.845.862
The attacker(s) made a profit of 2.240.503.185 units.
Summary defender(s)
Metal: -1.905.088.461
Crystal: -1.749.910.462
Deuterium: -515.601.462
The defender(s) lost a total of 4.170.600.385 units.
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Beautiful initiative
Merry Christmas
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https://ogame.fandom.com/wiki/Jump_Gate
Scroll down on the page for the table where you see resources requirements and cooldown time for each level.
Cheers.Thank you very much!

I think this thread can be closed

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Hello everyone!
Someone know how much decrease the countdown of the Jump Gate at every level do you up?
Thank you!
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Let's go GNAR 😁
Well done 💯🔥
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Cool ninja we'll done!
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Hello everyone!

Enjoy

On 04-12-2024 --:--:--, the following fleets met in battle:
Attacker Psaro [NIKE]
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Battlecruiser 40.338
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Defender Fersen [WARRIORS]
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Small Cargo 11.784
Large Cargo 7.350
Light Fighter 25.465
Heavy Fighter 4.912
Cruiser 2.975
Battleship 786
Recycler 3.333
Espionage Probe 21.244
Bomber 846
Destroyer 644
Deathstar 3
Battlecruiser 2.906
Reaper 475
Pathfinder 2.502
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After the battle ...
Attacker Psaro [NIKE]
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Battlecruiser 39.646 ( -692 )
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Defender Fersen [WARRIORS]
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Destroyed!
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The attacker has won the battle!
The attacker captured:
15.362.825 metal, 66 crystal and 30.725.584 deuterium
The attacker lost a total of 58.820.000 units.
The defender lost a total of 1.088.201.000 units.
At these space coordinates now float 339.603.600 metal, 275.737.800 crystal and 72.871.200 deuterium.
The attacker captured a total of 46.088.475 units.
The chance for a moon to be created from the debris was 20%.
The attacker(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: 334.206.425
Crystal: 248.057.866
Deuterium: 93.216.784
The attacker(s) made a profit of 675.481.075 units.
Summary defender(s)
Metal: -560.608.825
Crystal: -431.883.066
Deuterium: -141.797.584
The defender(s) lost a total of 1.134.289.475 units.
GG and Fr to Fersen

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Nice well played 👏 😁
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Sometimes I get lucky and find something too

Enjoy

On 02-12-2024 --:--:--, the following fleets met in battle:
Attacker Psaro [NIKE]
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Cruiser 10.209
Battlecruiser 27.561
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Defender Jarod [E Z]
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Small Cargo 12.477
Large Cargo 14.171
Light Fighter 16
Heavy Fighter 3
Cruiser 1.889
Battleship 1.290
Espionage Probe 13
Bomber 1.112
Destroyer 489
Deathstar 1
Battlecruiser 856
Reaper 236
Pathfinder 2.584
Rocket Launcher 14.181
Light Laser 870
Heavy Laser 140
Ion Cannon 350
Small Shield Dome 1
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After the battle ...
Attacker Psaro [NIKE]
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Cruiser 8.547 ( -1.662 )
Battlecruiser 27.056 ( -505 )
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Defender Jarod [E Z]
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Destroyed!
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The attacker has won the battle!
The attacker captured:
37.226.018 metal, 0 crystal and 1.827.900 deuterium
The attacker lost a total of 91.123.000 units.
The defender lost a total of 748.119.000 units.
At these space coordinates now float 246.370.800 metal, 189.994.800 crystal and 46.754.400 deuterium.
The attacker captured a total of 39.053.918 units.
The chance for a moon to be created from the debris was 20%.
The attacker(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: 235.206.818
Crystal: 158.160.800
Deuterium: 37.683.300
The attacker(s) made a profit of 431.050.918 units.
Summary defender(s)
Metal: -431.721.018
Crystal: -286.599.000
Deuterium: -68.852.900
The defender(s) lost a total of 787.172.918 units.
GG and Fr to Jarod
