Posts by zajeb

    Yeah, that's why I was confused.


    Thank you everyone for the explanation?

    You were not the only one. I woke up and was half asleep still and then i started reading. At first i thought they revamped entire combat system but no...its just a BUG FIX for p2w whales :search:. The worst part of all of this is they were f**king proud for this? ARE THEY JOKING?


    Short story long;

    Imagine increasing ECO on your servers. Anyone with a brain would think the following;

    1. People will start packing since value of pack is now higher (which is why eco was increased in the first place)

    2. Due to people packing players will have huge fleets (lets not mention right now how planets should have been revamped too)

    3. Assume random scenarios of player packing 10/50,000,000,000 combat fleet points

    > make 5-10 accounts

    > send attacks / acs attacks/def to test how the game handles it

    4. If the game doesn't handle it fix it

    5. Launch stable version


    But GF was like;

    1. Increase eco so people pack more since value of pack is higher

    2. Done

    3. Oh s*it game not working?

    4. Take years to fix

    5. Introduce "bug" FIX as a FEATURE ahhahaha :rofl:


    I am laughing so hard everytime someone mentioned this today because at the same time it is so pathethic that GF thinks their entire community is stupid and on the other hand it is hilarious they are proud on a fix that took them years to do. Only thing that is clear by this announcement is that GF never test anything and they always do a poor job, or better to say no job at all at balancing and making their game playable. Anyone who will claim or say that GF test anything can dig a hole and bury themselves in it. Anyhow i don't think devs are to blame or were unaware of this but it is probably out of their hands in the chain of command. I've played GF games and games they published too like some mmorpgs and in last 15 years they haven't changed one bit. Their motto is "we love milking money and f**k you player!" :fatgreengrin:


    Regardless...i've blabbed enough. I just wanted to respond because of your question mark ...im not sure if that was a question as to "why wasn't this done before or why is this being done now?"

    Thank you everyone for the explanation?

    Not that much more honestly...i would even prefer if i get resources/ships instead of items since they give so much less then actual expo findings... I think i did so far 3x14 didn't get an item so far, im guessing i wil get 1-2 today in next 52 expos.

    Apparently negative attention?

    Shame you didn't see it before neo censoring it altough it really wasn't that ugly :D. Just some accusations flying around :dead:. I was trying to troll a bit so idk why i got censored too, guess because comment was related to the statement that guy poseidon said


    :beware::rulez::dance:complaingrumble:

    why not send to 5 players? i want kristal

    He might if there wasn't a limit rule...not sure if he would want to send it to either you or me though :fie:

    Trade rates are locked to 3:2:1...you can no longer trade any other rate. Just giving you info since i've seen you write "as I’m cheap and don’t want to merch it"...so be careful to respect 3:2:1 so you dont get banned.


    edit: this is also only on .org from what i know. I've seen .us guys saying it is not locked there but dunno myself since im not playing there :thumbsup:

    no i mean literally the botton to attack dont apear on my options.

    That must be some bug then. You can attack anyone you want. If you are playing older universe just ask on forum "can someone give me moon" and most will do it for free and let you keep resources. Basic principal stands for moonshots too, if you are attacking higher points player then the player needs to either trade you resources back for the probes or what is most commonly done is just trade same amount of probes since it is much simpler. If you attack lower points player then the player doesn't have to return you anything.

    sure, i meant when i'm kaelesh, get the bonus fields, like currently 328.

    now i go back to another clase, like rocktals.

    do i have now even with rocktals 328 fields AND I can keep building terraformers and getting more levels?

    or it's that 328 "fixed" and i can't increase it without going back to kaelesh.

    Update for Colonies-of-Kobol


    fields actuall do reset but it is after the day reset, apparently. Not immediately after you change or after you log out but at the reset.


    So you might be able to sustain one small colony by switching to kalaash every time you want to build something but as a empire wide strategy I would say it is a losing economic strategy.

    So since i didn't test and im going by what godiva said i would conclude that;

    If you have 328 planet fields and then you build Biosphere modifier to level 10 which would give you additional 20 planet slots, in total you would have 348 planet fields. However if you swap race you will lose those fields as godiva said.


    Godiva did you by any chance test to see what happens with buildings if you "overbuild" the planet then swap races? What i mean is what happens if, in example above you get 328+20 fields and you build your planet to 348/348 then swap race? Your planet will become 348/328 i guess? Im sure buildings don't get destroyed but it would be cool to know if they keep "active" or are their levels reduced somehow to fit current planet fields?

    After 18 months of playing in 1x speed uni this is most developed planet i have. Notice storages because i use merch on that planet, that is why most fields are taken. Every other planet is around 285 taken. Notice i got +9+4 planet fields i got from rewards. That is something i always take if rewards offer (i think all my planets got +9+4- rewards only). So to asnwer your question if you aren't p2w player 280 should be fine for you. With few levels of terraformers and free items you could basically have 350-400+ fields no problem which you will not fill if you play as f2p in next 10 years probably :fatgreengrin:, maybe not even then :dead:. Only thing that can screw you is if they increase eco over the years to 12-14-16 but no one knows that right now i guess :D. If that happens they might introduce +25-30 planet field items too so that will cover it up.



    But again, you can easily find out how much your planet is worth. Just input every building into ogame calc. You have that tab "multiple levels" and input there from 0>your level, same for LF's and see what you wanna do :flexmuscles:. Oh right... when people with 5-10bil points tell you they have 350 fields built just ask why are they building alliance depo to level 20, or solar plants to level 30-40, or missle silo lvl 20 :youcrazy:


    And i have given you an image from which you could conclude what mecha do compared to rock'tal for example.

    14758-ayylmao-jpg


    From this image alone you could clearly see that if you have MECHA buffs then your value will increase by % your buildings provide compared to races that do not provide buff or give a smaller one. In the end all buffs from each planet is SUMMED up to ONE TOTAL BUFF for your account. Image is self explanatory...

    sorry but related, when you go kaelesh for the bio modifier, that only remains while the race is active, right?

    imagine i don't like them, i currently have rocktal finally reaching tech 18... if i needed many extra fields in the future, i would have to build kaelesh, change to them, build whatever extra i wanted, then disable kaelesh and go back to rocktal, right?

    with all the associated days of losing the already researched rocktal tech bonuses.

    it's too complicated and people in those cases just stick with kaelesh, or it's a viable strategy?

    If you are in range of <1bil points just delete the planet and get a new one with 300+ fields (go for 330 better, you need disco+alliance). If you are planning long term playing then it is not a viable strategy unless you are doing it for fun :kpinch:. If you are above 1bil points then see how much your planet is worth, input everything in ogame calc and see how fast you can rebuild it. Most of the time resources are not even the problem, it is that it will take time for buildings and lifeforms to be built but if you stockpile res everything should move smooth.

    So there is a link between planets with the same species, but not a link between different species, okey...

    Bro, i think you do not understand english that well. Lifeform technologies are GLOBAL, meaning their values are ADDED UP from each planet and combined into SINGLE VALUE no matter what race you choose.

    Buildings and their BUFFs are for that PLANET ONLY where you build that building!!! That means if you have a building that BUFFS lifeform technologies they will give HIGHER BUFF compared to other planets that don't have that building for buffs BUT they will still be added up to TOTAL BUFF for YOUR ACCOUNT


    example;


    Is this picture explaining to you what is going on? I have 1 mecha planet where i have buildings that increase PLANETARY technologies and because of that my OSR has higher value on that planet but it is still combined with values from other planets.


    I think you don't understand what LF techs are and what buildings are so here you go;

    GLOBAL > Every same technology you have will be summed up for total value!


    PLANETARY > Only affects planet that those buildings are built on!!!
    So if you have mecha they will increase your technologies only for the planet they are built on...so if you have 15 planets you need to have all those buildings built up if you want the buff on EACH planet.


    I mean, holy sh*t this isn't so hard...re-read the posts with better concentration man...

    See guys this guy is the reason its a huge debate

    He did mention you gotta do insane amount of expos so i wouldn't really say he is a reason for debate since he did not claim mecha is best race to play with or that you have to pick them for expos :kpinch:


    So in simple terms;

    If you want main income to be from mines and from time to time send expos go with rocktal, you won't really lose anything by doing this and if you ever quit you'll be producing more from your mines then humans do

    If you want main income to be from expos but you still want good eco go with human

    If you want main income to be from attacking/expos go with mecha, but with them at some point if you quit you will be falling behind in production by quite a sum


    Or as ms-h4x said, if you don't want to send any expos go with rocktal collector and just gather res around.


    All planets same race, i recommend also choosing same LF techs.

    I could not edit the last post...

    Btw after re-reading the comment it would appear you don't understand how the buff exactly works, let me try to explain.



    So lets say you have 10 planets and you have mechas on them, they will boost all lifeform technologies that you choose on that planet but all the buffs are STACKED together from all planets in the end.

    Example;

    15 planets and on each you have both expedition resource buffs on level 10 which gives you a total of 20 levels for resource buff since they are calculated as a single buff. 20*0,2 = 2%

    Mecha building High-Performance Transfomer level 10 gives you 3% buff for technologies

    Mecha building Chip Mass Production level 10 gives you 4% buff for technologies

    So you basically have total of 7% bonus for ALL your technologies you chose and have active.


    Planet 1; 2% buff + 7% = your buff is now 2.14%

    Planet 2; 2.14%

    Planet 3: 2.14%

    ...

    Planet 15; 2.14%


    So 15 planets * 2.14% = gives you total buff of 32.1%


    Human metropolis gives you 5% buff on lvl 10 so that would be 2% buff + 5% = 2.1% * 15 planets = 31.5%

    Rock'tal would give you flat 30% buff since they don't have any buildings for techs.


    Altough you see how minimal difference here is i will tell you that this is because i didn't put big levels into it so obviusly the higher levels you have the bigger the gap becomes. Now remember what i said, everything depends how long you will play and how much money you wanna put into the game. Also if you are fleeting alot and most income comes from fleeting then mecha buffs are really strong combined with general.


    Also the image if you look at the blue area. Those lifeforms give you extra buff depending on flat % you have (max is 10%). So lets say you have 30% resources buff those lifeforms would give you another 3% buff on top of it so as mecha you would end op on 35.1% (altough for this im not sure if it gives 10% from flat bonus or added bonus). Im telling you about this lifeform buff because many people don't like to farm discoveries for bonus but it is really strong, for mid-tier player it basically gives you +1 level of technologies free and the higher you develop LF's the more you get from this.


    I think all the buffs that buff technologies work so it buffs % that you have and many think it adds it up which is not the case :tongue3:. So it is always % buff you have + research bonus % = result