So after going over the code, it doesn't appear that it takes debris field percentages into account. Wouldn't that have the potential to significantly alter the profit calculations? Not to mention that it doesn't consider that destroyed defenses (generally) aren't part of debris fields. I'm aware these are server-specific settings, but I'd expect taking DF % into account would make a significant difference, since it would make it more important to conserve your own ships. Unfortunately, I don't actually know C++, so I'm not sure I can make the changes myself.