Posts by Cathedral
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Nice hit man, congrats on the crazy profits.
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The whole suggestion thing is an absolute joke anyway since it's just the voluntolds running it...if there was some actual involvement by an actual Game Forge decision maker, or even the devs then more people would take these suggestions seriously. It's just a way for the voluntolds to make the community feel engaged somehow...
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What not considered fair play is letting the small useless account/players do the hunting and notify the players sitting in v-mode. This is not the true intention of the game otherwise GF wouldn't lock out access to galaxy view when you are in vmode. If you are going to hunt, you will need to be out of v-mode to hunt for targets. 30 minutes to 1 hour is well within the respectable range of the time it takes to look around.
What exactly isn't fair about someone being a scout and reporting what they find back to their team via PTRE and Discord? You gonna ask to ban people in v-mode from using PTRE and Discord now too?
Again, this all falls back to the defender making a mistake that makes it possible for the scout to find them in the first place and the v-mode warriors to make the hit. If the defender hadn't screwed up...they wouldn't have been hit by what are usually probe and goes.
I remember when this same argument was made back in the day about MS accounts* and system blockers...
*It was dumb when some communities actually made MS accounts illegal, thankfully, .org never did. -
I mean in the end I never understood the problem
Vmode Players can't observe, can't produce ressources, are limited in (research) time, can't planet farm properly, can't set up traps and so on.
All these downsides aren't big enough for people to be satisfied?
I am never sure what the real driver of these suggestions is, but it's sad that instead of asking "why do people feel the need to do it" and adapt balancing in that regard, we try to scare away these players, too. As if we have enough players to spare.
The premise of this whole suggestion is that they're upset the v-mode warriors are coming out of v-mode, landing hits, and then going back to v-mode. And instead of blaming the defender for making the mistake (which is most likely what happened), they're blaming the attacker for taking advantage of the defender's mistake(s).
That said, v-mode warriors do observe. Most of the large-scale v-mode teams usually have a scout or two either actively playing and scouting for them or they're on some throwaway proxy account doing it. Doesn't matter how the scout does it. Everything else, like production and research, is overcome with packs, dets, insta, etc.
At the end of the day, if the scouts and v-mode warriors land a hit...that's most likely the fault of the defender.
I think a lot of this stems from a certain group playing in Thuban...where a mistake like oversleeping or idling can be taken advantage of in minutes with LF techs being what they are. To a lesser extent, uni 1 but I think it's mostly Thuban due to the speeds involved. So, if they're mad about that, then maybe they need to do some self-reflection and a speed uni like Thuban just isn't the right place for them to be playing. So maybe, they need to find a new 1x fleet uni where drives and LF techs haven't made fleet speeds "ludicrous" as we see in the developed unis. Even in uni 1, fleet speeds are around 2x now thanks to high drives and LF techs.I think a better approach would be rewarding active players slugging it out in the trenches daily...and maybe revisiting and redesigning the mechanics around MDs and insta gates on mobiles.
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Im so curious about who those people that voted against are


... im sure there are few which wouldn't have 90% of HoFs to their name if this change was implamented 
I voted against it. I'm not a fan of the v-mode warrior playstyle, nor do I play that way. However, at the end of the day, if a v-mode warrior lands a hit, it's most likely because the defender messed up.
I'm voting against it because instead of penalising a group of players for staying in v-mode, they should reward players for being active and staying out of v-mode.
The only thing penalising v-mode warriors does is encourage players to make mistakes, play lazily, and get complacent, all because you want to give them a security blanket by rewarding their own incompetence or failures.
And before some jackass challenges my playstyle, you can see how long I've been in v mode since the 2023 merge to uni 1. Hell, in the 5 years I played Dorado.org, I doubt I spent more than 30 days total in v-mode there either. -
...that would prevent players from screwing the community over.
Blaming the v-mode warriors for a mistake the defender made doesn't really address the root cause...most of the hits the v-mode warriors make are only possible because the defender f'd up. They either idle'd too long, fell asleep, fs'd dirty, or whatever.
You're never going to see Game Forge penalize v-mode warriors, as they also can't exist without spending some DM. Whether it's to pack, merch, and/or buy plat dets for quick completions, etc.
In my opinion, the only thing Game Forge can really do is reward active players as I mentioned above, and incentivize players to stay out of v-mode. -
You won't be able to get anything approved that penalizes a player regarding v-mode (or being able to go back into it). You have to incentivize active playing.
I think the timed items in rewards were one method they're trying to use to incentivize active play...but they're not enough.
They need to give substantial rewards for staying out of vmode...and not some goofy title, avatar, or skin in the hidden achievements.
At 3 months, maybe you get 500K DM, and then you get "something" again at 6 months, 9 months, and 1 year. Make the 1-year reward something really valuable...like a research or building level increase.
And for anniversary or holiday rewards, you have to have been active for x amount of time in the year to be eligible to receive them. -
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Points and skill always correlate in this game.
lol...no, they do not. And they haven't for a very long time.
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Because if they have paid DM on account, their stuff can't be touched but moving them to another place with everything the same could circumvent this problem by "everything important is the same, honest!",
You are mistaking something. Buying DM protects account from being deleted because of real world laws GF needs to abide by. It has nothing to do with you keeping your position. GF can displace you however they like, it is their game. They can login and displace my planets if they wish so and say "game operator wants to have a planet here".
A merge or returning from the GY would be the most likely scenario you would be displaced...I doubt a teamler would ever do that to a player, there really isn't a reason to. In the past, teamlers were only supposed to have one planet for collecting errant resources from disciplinary actions...for some reason, though I see a few teamlers with more than one planet now.
But as for the idea...meh. The only thing it would really do is make it so that all the alliances put their system blockers/farms/BL protected accounts into perma v-mode and have someone log in before the GY scripts runs...and hope that person doesn't ghost them.
What would be kinda cool, is if you could "occupy"/take over these existing planets and everything that is on it already...lol. If this were really a war game...that's what we'd be able to do, but it's really just a pirate game masquerading as a war game and something like that is way beyond the Game Forge's devs skillset. -
Aren't they supposed to be moved to... what's the name again. Ah yea the graveyard after some time ?

They will only move to the graveyard around 60 days if they're in v-mode and have paid the DM on the account; if they're NOT in v-mode and have paid DM on the account, they will stay there forever.
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And this will bring better newbie protection and protection for all player, and most important player will have equal match player to measure skills
Points and skill don't always correlate in this game.
Also, most players are in alliances that they have fostered relationships with over time, and this would be ripping them apart from those friendships if they get pulled from a uni for being x number of points versus what their alliance mates are at.
Raising the noob protection threshold will only prolong the inevitable unless they improve the tutorial. What I'd like to see, apart from the inmates that run the prison, such as the teamlers, GOs, Mods, etc., is a "mentor" role that pairs vetted volunteers with new players to help them learn the mechanics and dynamics of the game that the tutorial just fails miserably at. The "mentors" would receive DM vouchers like the "teamlers" do, but the "mentors" would receive reviews from the players they mentor to grade them and their mentorship proficiency. -
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Wholeheartedly agree...this has been brought up more than once and still they never seem to want to address it, putting too much faith in their devs.
Also, stop using CEST in the messages...use server time. -
If there was a legacy universe in EN I'd honestly play there immediately. Abandoning my uni 1 returning player grind in a heartbeat. But there isn't even an option to do so. WoW has classic. Runescape has classic. Ogame EN though? nothing at all.
Just go to uni1.de...there is no sense in joining new unis these days because they're just gonna get shut down and merged in a years time into a much larger and more developed uni.
A few years back (probably more than a few), Game Forge made a "classic" uni, I don't remember the specifics of it and the settings. I don't think you could buy DM there, but IDK. Anyways, it died a horrible death and was eventually scrapped...from what I remember, it was the grind; people forgot how tedious the actual grind of OG oGame really was and people today just don't have that kind of patience.
Before DM, before officers, before packs and people complaining about P2W, they complained about how much time other players spent on oGame, calling their attackers no-lifers for spending so much time on a game. And then came the complaints about the first mobile phone users...I miss my BlackBerry sometimes. People always find something to complain about.Ogame was always meant to be a marathon. Not a sprint. Besides spending enough time in lifeform tech. Miners and turtles will get more than enough resources. The reality is I'm producing far more resources than I can even spend and I now many others are having the same issue. I won't state any names because I know first hand what these forums are like with the degree of harassment the hundreds of casuals get from the few attempter elitists.
"Mo money...mo problems."
Orbital dens and obsidian shields...and evolve your resource/fleet saving routine. -
And none of that shit is possible, sensible, or realistic...the point being that any idea of balance went out the f'n window years ago. The last decent uni in org that had some semblance of balance was
I hope this is troll post because everything you wrote beside "balance went out years ago" is utter nonsense.
"none of that shit is possible, sensible, or realistic..."
I was making a point about the futility of having a discussion about establishing balance. -
Even as a miner, its is very obvious that there needs to be more balanced to this "balanced" universe.
Universe 1 feels very dead at the moment, but if all most people want to do is mine/run expeditions with a minimal chance of being hit then no changes are ever going to go through. Most people now have a closed system to help fleetsave and smartphones so they can check their account more frequently. Personally I would vote for an increase in DF/deut in DF as the game needs to feel more alive than it does right now.
The bigger problem with the game is that a few clicks to get some metal packs gives more resources than a decent hit or expedition finds with zero risk or effort or planning and that kills the game for as many people as the low DF%
What would provide balance for a miner? Maybe we add +5 to W/S/A for defensive structures for miners to the collector class, their ABM capacity gets multiplied a hundredfold, Obsidian Shield Reinforcement is quintupled, and they can Jump Gate resources.
Any "balance" multipliers given for fleeters, miners, discos, hybirds, whatever BS title you want to use, need to be tied to the actual class they're supposed to be representing instead of letting things like 10x ECO bleed over to everyone, which is just gonna make us whales, whale harder to keep up with the other whales. Hell, instead of tying the ECO bonus to the uni...let's tie it to the class, COL gets 10x ECO, GEN gets 1x ECO, and DISCO gets 5x ECO, and there is a 90-day cooldown between switching classes.
And none of that shit is possible, sensible, or realistic...the point being that any idea of balance went out the f'n window years ago. The last decent uni in org that had some semblance of balance was Dorado, and it was one of the few "new" unis since 2018 to last 5 years. And the only place you'll find a permanent refuge like that now is uni1.de, like Hedgefund says.
And now that we can purchase AND open up packs in increments of 1 through 100 in the app...giddy up. Better work on those orbital den levels. Now that we don't have to do that two-step process to open packs in the browser version, the sky is the limit. WINd deleted his account too soon :).